Competition 157

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  • debo
    Veteran
    • Oct 2011
    • 2402

    Competition 157

    The Vanilla comp still has a bit over a day left to go, but Comp 157 is up now: http://angband.oook.cz/competition.php?showcompo=157

    I would greatly appreciate it if people who know what ToME2 is and how it "works" could download the 2.3.4 binaries and load the savefile to make sure everything checks out. Old Mac binaries make me especially nervous
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
  • HugoVirtuoso
    Veteran
    • Jan 2012
    • 1237

    #2
    Thanks to PosChengband and Sil, I feel like I forgot how to play ToME. I'll give Compo 157 a shot when I get to it.

    By the way, the last official darkgod version of ToME2 is 2.3.5...is compo 157 specific to 2.3.4 only? Or is 2.3.5 fine no problem?
    My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
    https://www.youtube.com/watch?v=rwAR0WOphUA

    If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

    As of February 18th, 2022, my YouTube username is MidgardVirtuoso

    Comment

    • debo
      Veteran
      • Oct 2011
      • 2402

      #3
      Originally posted by HugoTheGreat2011
      Thanks to PosChengband and Sil, I feel like I forgot how to play ToME. I'll give Compo 157 a shot when I get to it.

      By the way, the last official darkgod version of ToME2 is 2.3.5...is compo 157 specific to 2.3.4 only? Or is 2.3.5 fine no problem?
      Estie said something about artifact-something-or-other for alchemists not working in 2.3.4, so I'm not sure it'll work for this one. You're welcome to give it a shot though
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2347

        #4
        I made an alchemist in 2.3.5, tried to increase the pval of my staff, but the letter in the alchemy menu was missing. Then I checked my old ladder dump of an alchemist and saw that it was 2.3.4 where I had made the same staff, and it worked there.

        I am not sure what exactly goes wrong, but since I have no idea what got changed in 2.3.5 anyway, I wont miss it when playing 2.3.4, and the artifact creation should work.

        The competition build is intended to be played as a caster alchemist (doesnt have to, but it should be the most efficient way) and it wouldnt do to have people get stuck with their artifact. Hence, better safe than sorry.

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #5
          From http://forums.te4.org/viewtopic.php?f=10&t=21243

          a) The Slaughter Axe called 'Choppah' (12d10) (+22,+19)(200%) (+10 to speed)
          It provides light (radius 3) forever. It increases your wisdom, stealth, searching,
          infravision, speed, attack speed and luck by 10. It increases your hit points
          by 200%. It does extra damage from acid, electricity, fire and frost. It poisons
          your foes. It drains life from your foes. It is very sharp and can cut your foes.
          It is very sharp and can make your foes bleed. It is a great bane of dragons.
          It fights against evil with holy fury. It is especially deadly against natural creatures.
          It makes you invisible. It allows you to see invisible monsters. It allows you to
          sense the presence of good beings. It has been blessed by the gods. It cannot
          be harmed by acid, cold, lightning or fire.
          You made it yourself.
          n) The Metal Lamellar Armour called 'Kevlar' (+26,+33) [23,+12](220%) (+11 attacks)
          It increases your searching, attack speed and ability to score critical hits by 11.
          It increases your hit points by 220%. It makes you invisible. It sustains your
          strength, intelligence, wisdom, dexterity, constitution and charisma. It provides
          immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It
          makes you completely fearless. It provides resistance to life draining, poison,
          light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and
          disenchantment. It allows you to levitate. It allows you to fly. It allows you to see
          invisible monsters. It gives telepathic powers. It speeds your regenerative powers.
          It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by
          acid, cold, lightning or fire.
          You made it yourself.
          Having said that, you can get around 40 levels from your first kill, if you mess around with friendly wavelords, detonation potions and a handy leviathan/greater kraken. That's not really terribly sporting, though.
          If I understand correctly, this happens when you worship Eru (like the comp char):

          You can also play alchemists as a munchkin sorceror. Find a mage staff of wizardry, add something cheap like stealth, and then up the pval. The additions to mana and spell power don't cost anything so it is easy to get it up over 100. Manathrust at level 200 takes out just about anything in one turn.
          And this one takes the cake!

          a Mage Staff of Spell (Exp:0) (1d4) (-2,+10)(13108680%) (+655434)
          It can be wielded two-handed. It can be activated for
          runespell(Protection, Sphere, 43) every 215 turns and
          runespell(Element, Power Surge, 14) every 70 turns if it is being
          worn. It increases your spell power by 655434. It increases your mana
          capacity by 13108680%. It cannot be harmed by acid, cold, lightning
          or fire.
          You made it yourself.
          This is just plain stupid... what's the point of playing this? Unless I'm missing something...
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • debo
            Veteran
            • Oct 2011
            • 2402

            #6
            There are many of us here who have heard rumors about how over-the-top ToME is. This gives those people motivation to actually try it out for themselves

            Old-timers who already know enough about the game to reliably break it will probably not find this so entertaining.

            I am mostly just interested in seeing how big All The Numbers get.
            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              #7
              Not mentioning that the UI is completely bugged... Cannot see floors and walls, and moving leaves trails of @ on the screen (Win 7).
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • getter77
                Adept
                • Dec 2009
                • 242

                #8
                Heh, if this doesn't slake your thirst for Numbers Madness debo---you should totally check out Portralis, at least somewhere right before it collapsed under the weight of them and the slow and stalled rewrite began. I think it literally holds the title of the only project with *BAND heritage to wind up going off the deep end to that degree...possibly in all of Roguelikedom outright.

                It did have some crazy/cool stuff going on though, really hope the rewrite progresses again someday. :/

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2986

                  #9
                  Originally posted by PowerWyrm
                  Not mentioning that the UI is completely bugged... Cannot see floors and walls, and moving leaves trails of @ on the screen (Win 7).
                  Fortunately, this was fixed easily. For Vista or Seven, you need to replace font-win.prf by an empty file to remove the overloaded definitions.
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    Assuming this competition is scored by turns like most competitions, I doubt most players will have the time to do the grinding needed to make supremely overpowered artifacts. Don't you need special components for each +1 you want to add for each pval?

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      #11
                      I told Pav to sort by winner first, experience next. I guess we could change that but I thought this would be easiest for Pav, tbh, since this is a new ladder for comps and the base ladder already sorts that way.
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

                      • Estie
                        Veteran
                        • Apr 2008
                        • 2347

                        #12
                        Originally posted by Derakon
                        Assuming this competition is scored by turns like most competitions, I doubt most players will have the time to do the grinding needed to make supremely overpowered artifacts. Don't you need special components for each +1 you want to add for each pval?
                        This. While the possibility to get almost unlimited offense and survivability is there, the question is how much time (how many turns) do you want to invest.

                        Comment

                        • AnonymousHero
                          Veteran
                          • Jun 2007
                          • 1393

                          #13
                          Originally posted by Estie
                          the possibility to get almost unlimited offense and survivability is there
                          Once I get past the Qt5 porting business (which hopefully will be picking up again soonish), Alchemists will be removed permanently from my fork of ToME 2. Seldom has a more broken character class been "designed". Not only are they unbalanced, but they get their own special items which no other class can use! (TMJ ftw?)

                          Comment

                          • mrrstark
                            Adept
                            • Aug 2013
                            • 101

                            #14
                            Originally posted by PowerWyrm
                            Fortunately, this was fixed easily. For Vista or Seven, you need to replace font-win.prf by an empty file to remove the overloaded definitions.
                            Did anyone else get this working? I opened up font-win.prf and deleted all text within, and it had no effect.

                            I also tried deleting the file, no effect.

                            My display in town looks like this:


                            Windows 7, using http://www.zaimoni.com/zaiband/Angba...me-234-win.zip

                            Comment

                            • Estie
                              Veteran
                              • Apr 2008
                              • 2347

                              #15
                              I replaced all strings 0x7F with 0, which gets me the # view. I tried, but didnt manage, to get full blocks.

                              Comment

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