You can also set traps on squares with visible items, and you get the destruction message then too.
I guess it would make sense, though, to suppress both messages for squelched items.
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Would you consider suppressing this message? I couldn't imagine someone getting bent out of shape over accidentally destroying squelched items.1. I was trying to set a trap on an (apparently) empty square and kept getting prompted if I wanted to destroy objects in order to a trap. I was confused by the messages. But in hindsight, maybe there was a squelched object on that square and I just couldn't see it, would that explain it?
Also, I don't don't need to be told when a squelched item rolls beneath my feet.Leave a comment:
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Yes, exactly.1. I was trying to set a trap on an (apparently) empty square and kept getting prompted if I wanted to destroy objects in order to a trap. I was confused by the messages. But in hindsight, maybe there was a squelched object on that square and I just couldn't see it, would that explain it?
OK, thanks.2. In stores the help text at the bottom says "l) Look at item" but (with roguelike keys) the key is "x" not "l"Last edited by Nick; May 12, 2010, 03:43.Leave a comment:
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2 minor bugs I noticed
1. I was trying to set a trap on an (apparently) empty square and kept getting prompted if I wanted to destroy objects in order to a trap. I was confused by the messages. But in hindsight, maybe there was a squelched object on that square and I just couldn't see it, would that explain it?
2. In stores the help text at the bottom says "l) Look at item" but (with roguelike keys) the key is "x" not "l"
Murphy SLeave a comment:
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Another thing that's worth mentioning is that at the bottom of most of the dungeons (Amon Rudh, Nargothrond, Nan Dungortheb, Tol-In-Gaurhoth) is a guardian (you will get a message when you arrive on that level). Fighting the guradian is optional, but if you go 'down' from that level, there will be no way back up (apart from leaving your recall point there, or walking down the stairs again).Leave a comment:
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It just acts like an ordinary !Charisma.edit: Oh more questions: I read that *charisma* is used to increase stats to higher than 18. What happens if I drink one before that?Leave a comment:
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Before you reach 18 for a stat the *stat* potion will work as a normal stat potion, sometimes it gives +2 though (at least the *charisma*), but I'm not sure how frequent that is.Leave a comment:
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Hmm a ring gives me prevent teleport and random teleport but doesn't prevent the random teleport?
edit: Oh more questions: I read that *charisma* is used to increase stats to higher than 18. What happens if I drink one before that?Leave a comment:
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Yes. For strong pseudo-ID (including warriors) dubious means minuses, good means pluses, perilous means ego with some drawback, excellent means ego with no drawback, special means artifact.
Fixed now.edit: Also there seems to be a problem with the ladder. The first three share place 0
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Just worth mentioning too - this character has decent (but not quite complete, I think) monster memory, and also a fair ego-item memory. ID-by-use in FA requires an ego type to have been (spell) ID'd by the character or an ancestor before it can be recognised by use.Leave a comment:
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There is no disconnected stairs option in FA. Until later in the dungeon
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