YEEK-YEEK-YEEK! (Comp 64)

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  • Donald Jonker
    Knight
    • Jun 2008
    • 593

    YEEK-YEEK-YEEK! (Comp 64)

    Alright - so I'm beginning to regret that I didn't submit a savefile of a comp character who had already completed the Yeek Cave. I can clear it fairly quickly... say 15-20 mins, but I've only got about a 60-75% success rate against Boldor & Co. Since I'm still running through a ton of chars testing out the different routes to take, I'm starting to get a little fed up.

    The best thing that happens is if he teleports off by himself and I can go take care of him alone, or if he comes out ahead and gets killed in a few rounds. But often he, the master yeeks, and the kamikaze yeeks swarm and multiply and there seems to be no good way to get at him by himself in an expeditious manner. (An aside - kamikaze yeeks should be a different color from brown ones.)

    Has anyone uncovered any good strategies for handling the situation?
    Bands, / Those funny little plans / That never work quite right.
    -Mercury Rev
  • Narvius
    Knight
    • Dec 2007
    • 589

    #2
    Do some Orc Cave diving first, until you're strong enough to finish the yeeks quickly or something. Also, s T* ay in his LoS as long as possible, until he teleports himself away.

    * -.-
    Last edited by Narvius; February 6, 2009, 21:19.
    If you can convincingly pretend you're crazy, you probably are.

    Comment

    • Donald Jonker
      Knight
      • Jun 2008
      • 593

      #3
      Originally posted by Narvius
      Do some Orc Cave diving first, until you're strong enough to finish him quickly with melee or something.
      Well I wouldn't bother with him at all, except for his prize allows vampires to leave Outpost... so you can't get anywhere until you've beaten him, at least as far as I'm aware.
      Also, say in his LoS as long as possible, until he teleports himself away.
      edit: Didn't see this first time around. Thanks for the tip.
      Last edited by Donald Jonker; February 6, 2009, 21:15.
      Bands, / Those funny little plans / That never work quite right.
      -Mercury Rev

      Comment

      • Daniel Fishman
        Adept
        • Apr 2007
        • 131

        #4
        Take advantage of Ninja superstealth. You should be able to retreat and heal up easily.

        Comment

        • Narvius
          Knight
          • Dec 2007
          • 589

          #5
          Too bad Superstealth doesn't help against spells, breaths and summons.
          If you can convincingly pretend you're crazy, you probably are.

          Comment

          • Jungle_Boy
            Swordsman
            • Nov 2008
            • 434

            #6
            I manage to clear the Yeek cave pretty well but then I get kinda stuck and try to do something I shouldn't leading to me getting killed.
            My first winner: http://angband.oook.cz/ladder-show.php?id=10138

            Comment

            • Daniel Fishman
              Adept
              • Apr 2007
              • 131

              #7
              The idea was to retreat a room or two to rest up. It's not working as well this time as I remembered it doing the first time, though.

              Comment

              • Jungle_Boy
                Swordsman
                • Nov 2008
                • 434

                #8
                My biggest problem seems to be that after I do the Yeek cave I have nowhere to go. I usually end up lost in the wilderness. One character did manage to find the orc camp but it seemed like I spent an obscenely long time running between the two towns is that normal?
                My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                Comment

                • Donald Jonker
                  Knight
                  • Jun 2008
                  • 593

                  #9
                  Originally posted by Jungle_Boy
                  My biggest problem seems to be that after I do the Yeek cave I have nowhere to go. I usually end up lost in the wilderness. One character did manage to find the orc camp but it seemed like I spent an obscenely long time running between the two towns is that normal?
                  No- you want to press '<' to access the overworld map, and can then travel in an expeditious manner to all the other dungeons. Press 'l'ook to see which dungeons/towns you want to explore.
                  Bands, / Those funny little plans / That never work quite right.
                  -Mercury Rev

                  Comment

                  • Jungle_Boy
                    Swordsman
                    • Nov 2008
                    • 434

                    #10
                    Originally posted by Donald Jonker
                    No- you want to press '<' to access the overworld map, and can then travel in an expeditious manner to all the other dungeons. Press 'l'ook to see which dungeons/towns you want to explore.
                    Ok things are much better now.
                    My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #11
                      How do you start from a savefile in entroband x11 mode? I normally play the OSX version, but there isn't one. I moved the save file to:
                      .../entro-src/lib/save/64

                      then tried
                      ./entroband -u64 -mx11 -r -- -n3

                      to get a reasonable setup, or so I thought. It says "64: no such savefile."

                      Any suggestions, or do I need to source dive?

                      Comment

                      • chem
                        Adept
                        • Sep 2007
                        • 150

                        #12
                        Originally posted by Pete Mack
                        How do you start from a savefile in entroband x11 mode? I normally play the OSX version, but there isn't one. I moved the save file to:
                        .../entro-src/lib/save/64

                        then tried
                        ./entroband -u64 -mx11 -r -- -n3

                        to get a reasonable setup, or so I thought. It says "64: no such savefile."

                        Any suggestions, or do I need to source dive?
                        Nick had posted some instructions for compiling under linux on page 2 of the comp thread, which may be of use in OS X (I understand the systems won't work quite the same way...)

                        aclocal
                        autoheader
                        automake --add-missing
                        autoconf
                        ./configure --disable-japanese
                        make
                        make install

                        I hope some of that helps. You may have to recompile differently. I was worried about non-Windows users.

                        Comment

                        • Donald Jonker
                          Knight
                          • Jun 2008
                          • 593

                          #13
                          Originally posted by Donald Jonker
                          I've only got about a 60-75% success rate against Boldor & Co. Since I'm still running through a ton of chars testing out the different routes to take, I'm starting to get a little fed up.

                          The best thing that happens is if he teleports off by himself and I can go take care of him alone, or if he comes out ahead and gets killed in a few rounds. But often he, the master yeeks, and the kamikaze yeeks swarm and multiply and there seems to be no good way to get at him by himself in an expeditious manner.

                          Has anyone uncovered any good strategies for handling the situation?
                          In case others are still annoyed by Boldor as I am, I've found a good fix - get a wand of stinking cloud and fire it into Boldor's midst. To keep kamikaze yeeks from getting at you, let a brown one stay between you and the rest until you clear out the space around Boldor. Between the stinking cloud and the kamikazes, the master yeeks will die off, and then you'll be able to close range with Boldor without risk - or else, in this time, Boldor will have teleported himself away.
                          Bands, / Those funny little plans / That never work quite right.
                          -Mercury Rev

                          Comment

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