I'm afraid of going any deeper. I see uniques I've never seen before. Should I have more speed, I probably should dive since its a competition. But am scared I wont last much longer at this pace.
Here's my current kit.
Here's my current kit.
Code:
[Angband 3.0.9b Character Dump] Name Lucky II Self RB CB EB Best Sex Male Age 47 STR! 18/100 +2 +5 +11 18/280 Race Dwarf Height 48 INT: 18/94 -3 -2 +0 18/44 Class Warrior Weight 159 WIS: 18/99 +2 -2 +0 18/99 Title Hero Status 43 DEX! 18/100 -2 +2 +6 18/160 HP 937/937 Maximize Y CON! 18/100 +2 +2 +13 18/270 SP 0/0 CHR! 18/100 -3 -1 +0 18/60 Level 43 Armor [58,+132] Saving Throw Superb Cur Exp 2203610 Fight (+37,+32) Stealth Bad Max Exp 2203610 Melee (+44,+40) Fighting Legendary Adv Exp 2520000 Shoot (+46,+14) Shooting Legendary MaxDepth 3050 ft Blows 8/turn Disarming Superb Turns 1017635 Shots 2/turn Magic Device Superb Gold 244036 Infra 50 ft Perception Poor Burden 189.0 lbs Speed 4 Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.++... Blind:......+.....+ Elec:......+.++... Confu:......+...... Fire:..+.+.+.++... Sound:......+...... Cold:......+.++... Shard:......++..... Pois:......+...... Nexus:......+...... Fear:+........+.++ Nethr:......+...... Lite:+.....+...... Chaos:......+...... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:+........+... Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:+..........+. Invis:+....+...+... Blows:+............ FrAct:+.........+.. Shots:.+........... HLife:............. Might:............. [Character Equipment] a) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Light Crossbow of Extra Shots (x3) (+9,+14) (+1) It increases your shooting speed by 1. c) a Ring of Flames [+12] It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. d) a Ring of Slaying (+6,+4) e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Star of Elendil {@A1!!} It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+15] {@A3!!} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak of Protection [1,+19] It provides resistance to shards. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 12 Potions of Cure Critical Wounds b) a Potion of Healing {=g} c) a Potion of *Healing* {=g} d) 9 Potions of Restore Life Levels e) 3 Potions of Enlightenment f) 11 Scrolls of Teleport Level g) 3 Scrolls of Identify {@r5} h) 8 Scrolls of Object Detection i) 4 Rods of Trap Location {@z1!k!d!v!!} j) 4 Rods of Door/Stair Location {@z2!!} k) 3 Rods of Recall {@z5!*!!} It cannot be harmed by electricity. l) 5 Rods of Illumination {@z4!k!d!v!!} m) 4 Rods of Teleport Other {@z0!k!d!v!!} n) 2 Rods of Disarming {@z6!k!d!v!!} o) 5 Rods of Light {@z3} p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. q) a Cloak of the Magi [1,+11] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It cannot be harmed by acid. It might have hidden powers. r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {@w1!k!d!v 1850} It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) a Gnomish Shovel of Digging (1d2) (+7,+6) (+4) It increases your tunneling by 4. It is branded with acid. t) 17 Bolts of Flame (1d5) (+7,+9) {@f0=g} It is branded with fire. It cannot be harmed by fire. u) 21 Seeker Bolts of Venom (4d5) (+12,+9) {@f0=g} It is branded with poison. [Home Inventory] a) 14 Potions of Speed {=g} b) 28 Potions of Cure Critical Wounds c) a Potion of *Healing* {=g} d) 12 Potions of Restore Life Levels e) 41 Scrolls of Teleport Level f) 79 Scrolls of Identify {@r5} g) 82 Scrolls of Identify {@r5} h) a Scroll of *Remove Curse* i) a Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. j) a Ring of Ice [+13] It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be harmed by cold. k) a Ring of Resist Poison It provides resistance to poison. l) a Ring of Free Action It grants you immunity to paralysis. m) a Ring of See Invisible It grants you the ability to see invisible things. n) an Amulet of ESP (+6) It increases your searching by 6. It grants you the power of telepathy. It cannot be harmed by the elements. o) an Amulet of Resistance It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. p) The Phial of Galadriel It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. q) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. r) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. s) The Dagger of Rilia (2d4) (+5,+5) It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. t) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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