Paladin. Yes, the healing spell is insanely expensive. But in 4.1 and earlier, this was the paladins only exceptional spell. Yes, he eventually got TO and Detection, but there are other ways to cover those, nearly as effectively.
No longer. TO and Detection are gone, along with rFire+rCold. (Actually, I miss that one a *lot* more!) Replacing them are 4 powerful spells:
* Clairvoyance. This was only a priest spell in the past, and it's a gamechanger if you don't have an Arkenstone.
* Temp Slay Evil. This turns any good big dice weapon into an endgame weapon. And with something like a +2 Attacks MoD, it's ridiculous.
*Temp *Slay Demon*. This is more specific. But it makes clearing demon pits a breeze, and turns almost any demon into a target.
* Single Combat. Crazy strong. It prevents summoning, and teleport away/level
No longer. TO and Detection are gone, along with rFire+rCold. (Actually, I miss that one a *lot* more!) Replacing them are 4 powerful spells:
* Clairvoyance. This was only a priest spell in the past, and it's a gamechanger if you don't have an Arkenstone.
* Temp Slay Evil. This turns any good big dice weapon into an endgame weapon. And with something like a +2 Attacks MoD, it's ridiculous.
*Temp *Slay Demon*. This is more specific. But it makes clearing demon pits a breeze, and turns almost any demon into a target.
* Single Combat. Crazy strong. It prevents summoning, and teleport away/level
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