Enjoying latest nightly competition...

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    Enjoying latest nightly competition...

    ...much more than all my cursing lets on.

    Had an idea for a new mushroom: regenerates 10% of your total health every turn for 1d60+40 turns. I think Ranger has a spell or did have a spell at one point that was similar to this, but was too underpowered for balance purposes, but in mushroom form I think there is room for such an effect to be properly powered without gameplay balance issues, because one, such mushrooms would be rare and have to fight for other awesome healing slots (like healing and *healing*). I think Angband needs more powerful mushrooms.

    I'm on DL39 and at CL28. Just found an X6 (+16, +14) crossbow which is pretty handy seeing as I'm only doing 67 melee damage to others with my \Westernesse.

    I'm a little confused why monsters become held when frightened. Is this intentional? Seems a bit odd. Not sure how I feel about it.
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #2
    Originally posted by Grotug
    I'm a little confused why monsters become held when frightened. Is this intentional? Seems a bit odd. Not sure how I feel about it.
    They're scared stiff! Confusion, on the other hand, that's a completely different condition.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      #3
      Originally posted by Grotug
      I'm a little confused why monsters become held when frightened. Is this intentional? Seems a bit odd. Not sure how I feel about it.
      The messaging could be a lot better, but this is an upgrade (imo) from what used to happen when scared monsters hit a dead end -- they just stopped being scared!
      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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