After getting my first 4.2.1 win with a paladin, I decided to go back and give a high elf mage a try again.
I am down to DL18, and things are off to a decent start with a wand of drain life, and a broad sword that is a pretty solid stat stick with r-pois and r-disenchant this early.
I am down to DL18, and things are off to a decent start with a wand of drain life, and a broad sword that is a pretty solid stat stick with r-pois and r-disenchant this early.
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[Angband 4.2.1 Character Dump] Name Ereldur Age 123 Self RB CB EB Best Race High-Elf Height 5'11" STR: 17 +1 -3 +0 15 Class Mage Weight 12st 1lb INT: 16 +3 +3 +1 18/50 Title Illusionist Turns used: WIS: 10 -1 +0 +0 9 HP 121/121 Game 290751 DEX: 10 +3 +0 +4 17 SP 39/39 Standard 28084 CON: 16 +1 -2 +0 15 Resting 12651 Level 19 Armor [19,+39] Saving Throw 68% Cur Exp 5522 Stealth Superb Max Exp 5522 Melee 3d5,+8 Disarm - phys. 52% Adv Exp 6380 To-hit 24,+6 Disarm - magic 63% Blows 1.0/turn Magic Devices 84 Gold 9919 Searching 42% Burden 85.7 lb Shoot to-dam +0 Infravision 50 ft Overweight -16.2 lb To-hit 24,+1 Speed Normal Max Depth 900' (L18) Shots 0.0/turn You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Resistances Abilities Acid:......+...... pFear:............. Elec:......+...... pBlnd:............. Fire:......+...... pConf:............. Cold:......+...... pStun:............. Pois:+............ HLife:............. Light:+...........+ Regen:+............ Dark:......+...... ESP:............. Sound:............. S.Inv:............+ Shard:............. FrAct:..........+.. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:+............ Bless:............. Hindrances Modifiers ImpHP:............. Stea.:..+...++..... ImpSP:............. Sear.:............. Fear:............. Infra:+...........+ Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) the Broad Sword of Culkar (3d5) (+5,+14) <+1> Dropped by Golfimbul, the Hill Orc Chief at 900 feet (level 18) +1 infravision. Slays demons (powerfully), undead, giants, trolls, evil creatures. Branded with weak lightning. Provides resistance to Poison, Light, Disenchantment. Cannot be harmed by Acid. Sustains dexterity. Speeds regeneration. Combat info: 1.0 blows/round. With +9 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 60 vs demons, 39.9 vs undead, giants, and trolls, 29.7 vs evil creatures and creatures not resistant to lightning, and 19.6 vs. others. c) a Ring of the Mouse (+0,-6) <+4> Dropped by a warrior at 850 feet (level 17) +4 dexterity. +4 stealth. d) a Ring of Protection [+15] Found lying on the floor at 500 feet (level 10) f) a Lantern (1152 turns) Found lying on the floor at 300 feet (level 6) Cannot be harmed by Fire. Intensity 3 light. g) Studded Leather Armour of Elvenkind (-1) [12,+7] <+2> Found lying on the floor at 400 feet (level 8) +2 stealth. Provides resistance to Acid, Lightning, Fire, Cold, Dark. Cannot be harmed by Acid, Fire. h) a Cloak of Stealth [1,+7] <+3> Found lying on the floor at 50 feet (level 1) +3 stealth. i) a Wicker Shield [2,+2] Dropped by Mughash the Kobold Lord at 400 feet (level 8) j) a Metal Cap of Intelligence [3,+1] <+1> Dropped by Wormtongue, Agent of Saruman at 550 feet (level 11) +1 intelligence. Sustains intelligence. k) a Set of Leather Gloves of Free Action [1,+6] Found lying on the floor at 400 feet (level 8) Prevents paralysis. [Character Inventory] a) 2 Books of Magic Spells [First Spells] {@m1 @G1 @b1} You can read this book. b) 2 Books of Magic Spells [Attacks and Knowledge] {@m2 @G2 @b2} You can read this book. c) a Book of Magic Spells [Magical Defences] {@m3 @G3 @b3} You can read this book. d) a Ration of Food e) 12 Potions of Cure Light Wounds f) 6 Potions of Cure Serious Wounds g) a Potion of Cure Critical Wounds h) 4 Potions of Speed i) 3 Potions of Heroism j) 6 Scrolls of Phase Door k) 3 Scrolls of Magic Mapping l) 2 Scrolls of Word of Recall m) a Wand of Stun Monster (3 charges) n) a Wand of Drain Life (2 charges) o) a Shovel (1d2) (+0,+0) Bought from a store Combat info: 1.0 blows/round. With +4 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 0. [Character Quiver] 0) 29 Arrows (1d4) (+5,+4) 1) 9 Iron Shots (1d4) (+5,+5) Combat info: Average thrown damage: 15.1. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 216 0' Killed Farmer Maggot 986 50' Reached level 2 2945 50' Reached level 3 3468 50' Reached level 4 5188 100' Killed Fang, Farmer Maggot's Dog 5188 100' Reached level 5 5822 100' Killed Grip, Farmer Maggot's Dog 6180 100' Reached level 6 7482 150' Reached level 7 8875 150' Reached level 8 10557 250' Reached level 9 10794 250' Killed Bullroarer the Hobbit 11754 300' Reached level 10 13111 400' Reached level 11 13394 400' Reached level 12 14993 400' Killed Mughash the Kobold Lord 14996 400' Reached level 13 17095 500' Reached level 14 21276 550' Killed Wormtongue, Agent of Saruman 21276 550' Reached level 15 22160 800' Reached level 16 23960 800' Reached level 17 25352 850' Reached level 18 26896 900' Killed Grishnákh, the Hill Orc 27021 900' Killed Golfimbul, the Hill Orc Chief 27025 900' Reached level 19 27050 900' Found the Broad Sword of Culkar [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : no (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)
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