Sky's Checklist Pt.3 - Dwarves

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Sky
    Veteran
    • Oct 2016
    • 2321

    #16
    Longbow of extra shots on DL37.
    "i can take this dracolich"

    Comment

    • Sky
      Veteran
      • Oct 2016
      • 2321

      #17
      CL48 DL98, just waiting on a x5 Bow Of Lothlorien and some Holy Might arrows and we're done with the dwarves.
      "i can take this dracolich"

      Comment

      • Sky
        Veteran
        • Oct 2016
        • 2321

        #18
        Dwarf Ranger: http://angband.oook.cz/ladder-show.php?id=23544

        Again, not a class well suited to dwarves. Dwarf priest and dwarf warrior are very solid characters, but the low INT really punishes arcane spellcasters.

        The digging bonus is probably the best thing they have. pBlind is great but not having to chase high-enough-to-dig STR is vital for new characters, as you don't have to chug every !brawn that comes along.

        Code:
          [Angband 4.1.3 Character Dump]
        
         Name   Naelon       Age             49          Self  RB  CB  EB   Best
         Race   Dwarf        Height        4'1"   STR! 18/100  +2  +0 +11 18/***
         Class  Ranger       Weight     8st 9lb   INT! 18/100  -3  +2  +4 18/130
         Title  ***WINNER*** Turns used:          WIS! 18/100  +2  -2  +7 18/170
         HP     1001/1001    Game       1131953   DEX! 18/100  -2  +1 +20 18/***
         SP     265/265      Standard    225704   CON! 18/100  +2  -1 +13 18/***
                             Resting     107337
        
         Level                 50    Armor     [12,+111]    Saving Throw    100%
         Cur Exp          9023207                           Stealth    Excellent
         Max Exp          9023207    Melee       9d5,+57    Disarm - phys.  100%
         Adv Exp         ********    To-hit       73,+58    Disarm - magic   99%
                                     Blows      5.0/turn    Magic Devices     99
         Gold            11629775                           Searching       100%
         Burden          141.8 lb    Shoot to-dam    +25    Infravision    50 ft
         Overweight      -38.1 lb    To-hit       99,+64    Speed      20 (3.0x)
         Max Depth   5000' (L100)    Shots        3/turn
        
         You are the only child of a Dwarven Miner.  You are a credit to the
         family.  You have dark brown eyes, wavy black hair, a one foot beard,
         and a dark complexion.
        
        
        rAcid:+.....+...... Nexus:.............
        rElec:+.....+....+. Nethr:+............
        rFire:..*...+....+. Chaos:..+...+......
        rCold:..+*..+.+.... Disen:........+....
        rPois:..+.......... pFear:+........+.+.
        rLite:+.+........+. pBlnd:............+
        rDark:....+.+.+.... pConf:.+.......+...
        Sound:.........+... pStun:.........+...
        Shard:............. HLife:..+..........
        
        Regen:...+......... Stea.:.......+...+.
          ESP:........+.... Sear.:..........+..
        Invis:+............ Infra:............+
        FrAct:+++....++.+.. Tunn.:+...........+
        Feath:..........++. Speed:..++.......+.
        S.Dig:....+........ Blows:.............
        ImpHP:............. Shots:.............
         Fear:............. Might:.+...........
        Aggrv:+............ Light:..+..++......
        
        
          [Last Messages]
        
        > You see 2 Mithril Arrows of Slay Dragon (3d4) (+12,+10).
        > You see 2 Mithril Arrows of Slay Demon (3d4) (+10,+12).
        > You see 5 Mithril Arrows of Slay Demon (3d4) (+10,+12).
        > You have 26 Mithril Arrows of Flame (3d4) (+11,+12) (2).
        > The air about you becomes charged...
        > You feel yourself yanked upwards!
        > You drop a Book of Magic Spells [Mordenkainen's Escapes] (f).
        > You have a Book of Magic Spells [Mordenkainen's Escapes] (f).
        > The village idiot wakes up.
        > You have 16 Mithril Arrows of Holy Might (3d4) (+19,+17) (5).
        > You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] ().
        > You have a Fur Cloak of Protection [3,+9] (s).
        > You drop the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??} ().
        > You drop a Fur Cloak of Protection [3,+9] (s).
        > You have no more Fur Cloaks of Protection [3,+9] (s).
        
        Killed by Ripe Old Age.
        
          [Character Equipment]
        
        a) the Katana 'Hyataldor' (9d5) (+12,+29) [+9] <+6, +3>
             Found lying on the floor in a vault at 4650 feet (level 93)
             
             +6 strength.
             +3 tunneling.
             Slays dragons (powerfully), undead, trolls, orcs, animals, evil
             creatures.
             Branded with acid.
             Provides resistance to acid, lightning, light, nether.
             Provides protection from fear.
             Cannot be harmed by acid.
             Grants the ability to see invisible things.  Prevents paralysis. 
             Aggravates creatures nearby.  
             
             Combat info:
             5.0 blows/round.
             Average damage/round: 757 vs. creatures not resistant to acid,
             1059.5 vs. dragons, 757 vs. undead, 757 vs. trolls, 757 vs. orcs,
             606 vs. animals, 606 vs. evil creatures, and 454.5 vs. others.
             
        b) a Long Bow of Lothlórien (x5) (+18,+25) <+5, +2>
             Found lying on the floor in a vault at 4850 feet (level 97)
             
             +5 dexterity.
             +2 shooting power.
             Provides protection from confusion.
             Cannot be harmed by acid, fire.
             Prevents paralysis.  
             
        c) the Band of Marwar <+6, +5, +1>
             Dropped by Dwar, Dog Lord of Waw at 3650 feet (level 73)
             
             +6 wisdom.
             +5 dexterity.
             +5 speed.
             +1 light.
             Provides immunity to fire.
             Provides resistance to cold, poison, light, chaos.
             Cannot be harmed by lightning.
             Sustains intelligence.
             Prevents paralysis.  Sustains your life force.  
             
             When activated, it creates a frost ball with damage 50.
             Takes 195 to 216 turns to recharge at your current speed.
             Your chance of success is 94.6%
             
        d) the Band of Finar (+7,+3) <+2, +9>
             Found lying on the floor in a pit at 650 feet (level 13)
             
             +2 dexterity.
             +9 speed.
             Provides immunity to cold.
             Cannot be harmed by lightning.
             Speeds regeneration.  
             
        e) the Pendant 'Narithil' (+4,+2) <+3, +4>
             Found lying on the floor in a vault at 2050 feet (level 41)
             
             +3 dexterity.
             +4 constitution.
             Provides resistance to dark.
             Slows your metabolism.  
             
             When activated, it restores your dexterity.
             Takes 219 to 243 turns to recharge at your current speed.
             Your chance of success is 96.4%
             
        f) the Arkenstone of Uindori <+5, +3>
             Dropped by The Queen Ant at 2250 feet (level 45)
             
             +5 strength.
             +3 light.
             Cannot be harmed by fire.
             Radius 3 light.
             
             When activated, it lights and maps the entire level, sensing
             objects.
             Takes 153 to 300 turns to recharge at your current speed.
             Your chance of success is 96.4%
             
        g) the Robe of Winwe [2,+19] <+2, +4, +1>
             Conjured forth by magic at 1950 feet (level 39)
             
             +2 intelligence.
             +4 constitution.
             +1 light.
             Provides resistance to acid, lightning, fire, cold, dark, chaos.
             Cannot be harmed by acid, fire.
             
        h) an Ethereal Cloak of the Magi [0,+32] <+2, +3>
             Found lying on the floor in a vault at 4850 feet (level 97)
             
             +2 intelligence.
             +3 stealth.
             Cannot be harmed by acid, fire.
             Sustains intelligence.
             Prevents paralysis.  
             
        i) the Leather Shield 'Arinor' [8,+19]
             Dropped by Mughash the Kobold Lord at 1850 feet (level 37)
             
             Provides resistance to cold, dark, disenchantment.
             Cannot be harmed by acid.
             Sustains intelligence.
             Grants telepathy.  Prevents paralysis.  
             
        j) an Iron Crown of Serenity [0,+2]
             Taken from a chest found at 2900 feet (level 58)
             
             Provides resistance to sound.
             Provides protection from fear, confusion, stunning.
             
        k) a Set of Leather Gloves of Thievery (+5,+3) [1,+1] <+5, +4>
             Dropped by Ancalagon the Black at 3800 feet (level 76)
             
             +5 dexterity.
             +4 searching skill.
             Feather Falling.  Prevents paralysis.  
             
        l) the Pair of Leather Sandals of Edhol [1,+14] <+1, +5, +3, +6>
             Found lying on the floor in a vault at 4850 feet (level 97)
             
             +1 wisdom.
             +5 constitution.
             +3 stealth.
             +6 speed.
             Provides resistance to lightning, fire, light.
             Provides protection from fear.
             Cannot be harmed by acid, fire.
             Feather Falling.  
             
        
        
        
        
          [Character Inventory]
        
        a) 2 Books of Magic Spells [Magic for Beginners]
        b) 2 Books of Magic Spells [Conjurings and Tricks]
        c) 2 Books of Magic Spells [Incantations and Illusions]
        d) 3 Books of Magic Spells [Sorcery and Evocations]
        e) a Book of Magic Spells [Resistances of Scarabtarices]
             Cannot be harmed by fire.
             
        f) a Book of Magic Spells [Mordenkainen's Escapes]
             Cannot be harmed by fire.
             
        g) a Book of Magic Spells [Tenser's Transformations]
             Cannot be harmed by fire.
             
        h) 6 Mushrooms of Vigor
        i) 31 Potions of Cure Critical Wounds
        j) 23 Potions of Healing
        k) 16 Potions of *Healing*
             It can be thrown at creatures with damaging effect.
             
        l) a Potion of Life
             It can be thrown at creatures with damaging effect.
             
        m) 35 Potions of Restore Mana
        n) 5 Potions of Restore Life Levels
        o) 2 Scrolls of Banishment
        p) 3 Scrolls of Mass Banishment
        q) a Rod of Healing
             Cannot be harmed by lightning.
             
        r) a Rod of Restoration
             Cannot be harmed by lightning.
             
        
        
        
        
          [Character Quiver]
        
        0) 9 Seeker Arrows of Wounding (4d4) (+16,+24)
             Combat info:
             Hits targets up to 160 feet away.
             Average damage/round: 946.8.
             35% chance of breaking upon contact.
             
        1) 16 Seeker Arrows of Wounding (4d4) (+25,+23)
             Combat info:
             Hits targets up to 160 feet away.
             Average damage/round: 930.9.
             35% chance of breaking upon contact.
             
        2) 26 Mithril Arrows of Flame (3d4) (+11,+12)
             Branded with fire.
             Cannot be harmed by acid, fire.
             
             Combat info:
             Hits targets up to 160 feet away.
             Average damage/round: 1131.9 vs. creatures not resistant to fire,
             and 707.4 vs. others.
             35% chance of breaking upon contact.
             
        3) 21 Mithril Arrows of Flame (3d4) (+13,+13)
             Branded with fire.
             Cannot be harmed by acid, fire.
             
             Combat info:
             Hits targets up to 160 feet away.
             Average damage/round: 1157.4 vs. creatures not resistant to fire,
             and 723.3 vs. others.
             35% chance of breaking upon contact.
             
        4) 25 Mithril Arrows of Acid (3d4) (+11,+13)
             Branded with acid.
             Cannot be harmed by acid, fire.
             
             Combat info:
             Hits targets up to 160 feet away.
             Average damage/round: 1157.4 vs. creatures not resistant to acid,
             and 723.3 vs. others.
             35% chance of breaking upon contact.
             
        5) 16 Mithril Arrows of Holy Might (3d4) (+19,+17)
             Slays undead, demons, evil creatures.
             Cannot be harmed by acid, fire.
             
             Combat info:
             Hits targets up to 160 feet away.
             Average damage/round: 1271.1 vs. undead, 1271.1 vs. demons, 1112.1
             vs. evil creatures, and 794.4 vs. others.
             35% chance of breaking upon contact.
             
        
        
          [Home Inventory]
        
        a) 17 Potions of Enlightenment
        b) a Ring of Speed <+15>
             Found lying on the floor of a special room at 4900 feet (level 98)
             
             +15 speed.
             
        c) the Band 'Elduin' (+4,+8) [+7] <+4, +6, +3, +1, +2>
             Found lying on the floor in a vault at 4900 feet (level 98)
             
             +4 strength.
             +6 intelligence.
             +3 wisdom.
             +1 constitution.
             +2 speed.
             +1 light.
             Provides resistance to acid, lightning, fire, cold, dark, sound,
             nexus, nether, disenchantment.
             Provides protection from fear.
             Cannot be harmed by lightning.
             Sustains strength.
             Slows your metabolism.  Feather Falling.  Prevents paralysis. 
             Sustains your life force.  
             
             When activated, it detects all objects in the immediate area.
             Takes 246 to 300 turns to recharge at your current speed.
             Your chance of success is 96.4%
             
        d) the Band of Faldon <+4, +1, +2, +3>
             Found lying on the floor in a vault at 3950 feet (level 79)
             
             +4 strength.
             +4 intelligence.
             +1 wisdom.
             +2 dexterity.
             +3 stealth.
             +4 searching skill.
             +4 speed.
             Provides immunity to acid.
             Provides resistance to lightning, fire, cold, poison, light,
             shards.
             Cannot be harmed by lightning.
             Sustains wisdom, constitution.
             Feather Falling.  Grants the ability to see invisible things. 
             Prevents paralysis.  
             
             When activated, it heals 1000 hit points.
             Takes 393 to 528 turns to recharge at your current speed.
             Your chance of success is 96.8%
             
        e) the Amulet of Nirisil <+5>
             Dropped by a mature white dragon at 2950 feet (level 59)
             
             +5 intelligence.
             Provides immunity to lightning.
             Provides resistance to acid, dark, chaos.
             Sustains constitution.
             Prevents paralysis.  
             
             When activated, it extends your infravision by 50 feet for
             4d25+100 turns.
             Takes 123 to 135 turns to recharge at your current speed.
             Your chance of success is 91.5%
             
        f) the Necklace of Hanar <+3>
             Dropped by Lorgan, Chief of the Easterlings at 2200 feet (level
             44)
             
             +3 intelligence.
             Provides immunity to cold.
             Provides resistance to acid, lightning, light.
             Sustains constitution.
             Prevents paralysis.  
             
        g) the Jewel of Iling <+3>
             Dropped by Adunaphel the Quiet at 2200 feet (level 44)
             
             +3 speed.
             Provides resistance to lightning, light, dark.
             
        h) the Wooden Torch of Luilmand <+3>
             Found lying on the floor at 1850 feet (level 37)
             
             +3 dexterity.
             Provides resistance to lightning, cold.
             Cannot be harmed by fire.
             Slows your metabolism.  
             Radius 1 light.
             
        i) the Star of Neloth <+3>
             Conjured forth by magic at 1850 feet (level 37)
             
             +3 light.
             Provides protection from confusion.
             Cannot be harmed by fire.
             Radius 3 light.
             
             When activated, it maps the area around you.
             Takes 153 to 300 turns to recharge at your current speed.
             Your chance of success is 94.6%
             
        j) the Cloak of Ardorog [1,+17] <+4>
             Dropped by a young gold dragon at 2450 feet (level 49)
             
             +4 strength.
             +4 stealth.
             Provides resistance to fire, cold.
             Cannot be harmed by acid, fire.
             Slows your metabolism.  
             
        k) the Elven Cloak of Arama [6,+22] <+1, +5>
             Dropped by Ufthak of Cirith Ungol at 2450 feet (level 49)
             
             +1 stealth.
             +5 infravision.
             +1 speed.
             Provides resistance to light.
             Cannot be harmed by acid, fire.
             Speeds regeneration.  
             
        l) the Small Metal Shield of Rondor [5,+9] <+3, +1, +2>
             Dropped by a greater Balrog at 4850 feet (level 97)
             
             +3 wisdom.
             +1 dexterity.
             +2 constitution.
             +1 light.
             Provides resistance to acid, cold, dark.
             Provides protection from fear, confusion.
             Cannot be harmed by acid.
             Sustains strength.
             Prevents paralysis.  
             
             When activated, it restores your wisdom.
             Takes 195 to 216 turns to recharge at your current speed.
             Your chance of success is 95.6%
             
        m) the Massive Iron Crown of Morgoth [0,+0] <+50, +1>
             Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
             
             +50 strength.
             +50 intelligence.
             +50 wisdom.
             +50 dexterity.
             +50 constitution.
             +50 infravision.
             +1 light.
             Provides resistance to acid, lightning, fire, cold, poison, light,
             dark, nexus, nether.
             Provides protection from fear, confusion.
             Cannot be harmed by acid.
             Grants telepathy.  Grants the ability to see invisible things. 
             Can't be removed.  
             
        n) the Metal Cap of Valascar [3,+18] <+2, +1>
             Taken from a chest found at 2250 feet (level 45)
             
             +2 intelligence.
             +1 dexterity.
             Provides resistance to sound, chaos.
             Provides protection from fear.
             Cannot be harmed by acid.
             Sustains wisdom.
             
        o) a Metal Cap of Telepathy [3,+8]
             Dropped by Harowen the Black Hand at 2150 feet (level 43)
             
             Grants telepathy.  
             
        p) the Iron Helm of Nenos [7,+10] <+3>
             Dropped by Itangast the Fire Drake at 2200 feet (level 44)
             
             +3 wisdom.
             +3 speed.
             Provides resistance to acid, dark.
             Provides protection from blindness.
             Cannot be harmed by acid.
             Speeds regeneration.  Grants the ability to see invisible things. 
             
             
             When activated, it restores your constitution.
             Takes 246 to 300 turns to recharge at your current speed.
             Your chance of success is 86.8%
             
        q) the Iron Helm 'Duing' [7,+18] <+5, +4, +1>
             Found lying on the floor of a cavern at 2250 feet (level 45)
             
             +5 wisdom.
             +4 constitution.
             +5 tunneling.
             +1 light.
             Provides resistance to lightning.
             Cannot be harmed by acid.
             
        r) the Set of Leather Gloves of Brein (+8,+7) [1,+25] <+2, +3>
             Dropped by Ar-Pharaz�n the Golden at 2800 feet (level 56)
             
             +2 intelligence.
             +3 wisdom.
             +2 infravision.
             Provides immunity to fire.
             Provides resistance to acid.
             Provides protection from fear.
             Cannot be harmed by acid, fire.
             
        s) the Set of Gauntlets of Earindor [3,+10]
             Dropped by Uldor the Accursed at 1900 feet (level 38)
             
             It brands your melee attacks with weak acid.
             Provides resistance to acid.
             Cannot be harmed by acid, fire.
             
        t) the Set of Alchemist's Gloves 'Nedhragon' (+2,+1) [0,+9] <+4, +1>
             Dropped by Carcharoth, the Jaws of Thirst at 4900 feet (level 98)
             
             +4 dexterity.
             +1 light.
             Provides resistance to acid, fire, nether, disenchantment.
             Cannot be harmed by acid, fire.
             Prevents paralysis.  Sustains your life force.  
             
        u) the Set of Alchemist's Gloves of Lachalmor [0,+22] <+4>
             Dropped by Ancalagon the Black at 3800 feet (level 76)
             
             +4 dexterity.
             +4 stealth.
             Provides resistance to disenchantment.
             Cannot be harmed by acid, fire.
             
        v) the Set of Alchemist's Gloves 'Angion' [0,+41] <+2>
             Dropped by Draebor, the Imp at 1850 feet (level 37)
             
             +2 constitution.
             Cannot be harmed by acid, fire.
             
        w) a Pair of Leather Boots of Elvenkind [2,+17] <+4, +9>
             Found lying on the floor in a vault at 4900 feet (level 98)
             
             +4 stealth.
             +9 speed.
             Cannot be harmed by acid, fire.
             Feather Falling.  
             
        x) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
             Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
             
             Slays undead (powerfully), dragons (powerfully), demons
             (powerfully), trolls, orcs, animals, evil creatures.
             Cannot be harmed by acid, fire.
             Grants telepathy.  Grants the ability to see invisible things. 
             Sometimes creates earthquakes on impact.  Aggravates creatures
             nearby.  
             
             Combat info:
             You are too weak to use this weapon.
             1.0 blow/round.
             With +3 STR and +0 DEX you would get 4.3 blows
             Average damage/round: 417.5 vs. undead, 417.5 vs. dragons, 417.5
             vs. demons, 275.3 vs. trolls, 275.3 vs. orcs, 204.2 vs. animals,
             204.2 vs. evil creatures, and 133.1 vs. others.
        "i can take this dracolich"

        Comment

        Working...
        😀
        😂
        🥰
        😘
        🤢
        😎
        😞
        😡
        👍
        👎