I'm not sure how much you use the activations, people tend to forget those.
Cammithrim can be used every turn at your current speed for 3d4 damage (not much, but free ranged damage). If you know that your opponents do not paralyze you can switch to Paurhach for 9d8 fire damage around every 10-12 turns (3 times the damage of your arrows). Actually i'm not sure that 2 packs of arrows is needed, your weapon now does much more damage than basic arrows, do you still use them a lot?
The ring can be used for fireballs, i guess you know that (interesting that I do not see activation time there, to be honest I did not use those recently).
Please note that in 4.1.3 Staff of Light and Wand of Light do not invoke the same spells, staff is good for lighting rooms, wand is for corridors. The later is useful for example against snagas and similar light-sensitive creatures if you can hit more of them with the spell.
You wrote about "rod of light" but I don't see it in the dump, just a wand.
Cammithrim can be used every turn at your current speed for 3d4 damage (not much, but free ranged damage). If you know that your opponents do not paralyze you can switch to Paurhach for 9d8 fire damage around every 10-12 turns (3 times the damage of your arrows). Actually i'm not sure that 2 packs of arrows is needed, your weapon now does much more damage than basic arrows, do you still use them a lot?
The ring can be used for fireballs, i guess you know that (interesting that I do not see activation time there, to be honest I did not use those recently).
Please note that in 4.1.3 Staff of Light and Wand of Light do not invoke the same spells, staff is good for lighting rooms, wand is for corridors. The later is useful for example against snagas and similar light-sensitive creatures if you can hit more of them with the spell.
You wrote about "rod of light" but I don't see it in the dump, just a wand.
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