Help with character

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  • Gauss
    Adept
    • Aug 2018
    • 110

    Help with character

    Im currently playing this character in dungeon level 80.
    Im having huge trouble in fighting certain uniques such radagast and that nasty vampire unique. Im confused about wich gear to improve.
    Any advice?

    HTML Code:
    [Angband 4.1.3 Character Dump]
    
     Name   Finarfin     Age            121          Self  RB  CB  EB   Best
     Race   High-Elf     Height       6'10"   STR! 18/100  +1  +1  +7 18/190
     Class  Paladin      Weight   13st 11lb   INT:  18/91  +3  -3  +3 18/121
     Title  Guardian     Turns used:          WIS! 18/100  -1  +1  +5 18/150
     HP     732/732      Game        925254   DEX! 18/100  +3  -1 +13 18/***
     SP     104/209      Standard    124480   CON! 18/100  +1  +2  +7 18/200
                         Resting       9117
    
     Level                 32    Armor      [73,+94]    Saving Throw     92%
     Cur Exp           395796                           Stealth    Very Good
     Max Exp          2148001    Melee       1d7,+47    Disarm - phys.   81%
     Adv Exp           470000    To-hit       63,+45    Disarm - magic   67%
                                 Blows      7.0/turn    Magic Devices     85
     Gold              400119                           Searching        83%
     Burden          185.1 lb    Shoot to-dam    +14    Infravision    90 ft
     Overweight        5.2 lb    To-hit       53,+49    Speed      10 (2.0x)
     Max Depth    4000' (L80)    Shots        1/turn
    
     You are one of several children of a Telerin Warrior.  You have light
     grey eyes, straight blond hair, and a fair complexion.
    
    
    
    rAcid:......++++... Nexus:....+........
    rElec:.+....+.+++.. Nethr:.............
    rFire:.+....++.+*.! Chaos:.............
    rCold:.+....++.+... Disen:........+....
    rPois:....+.+...+.. pFear:+........+...
    rLite:+...........+ pBlnd:.............
    rDark:........+.+.. pConf:.............
    Sound:............. pStun:.............
    Shard:............. HLife:.............
    
    Regen:.+........... Stea.:....+.+..+...
      ESP:.........+... Sear.:....+........
    Invis:+....+...+..+ Infra:....+.......+
    FrAct:+......+..+.. Tunn.:.............
    Feath:..........+.. Speed:+...+......+.
    S.Dig:............. Blows:+............
    ImpHP:............. Shots:.............
     Fear:............. Might:.+...........
    Aggrv:..........+.. Light:+....+..+....
    
    
      [Character Equipment]
    
    a) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2>
         Dropped by a vampire at 3200 feet (level 64)
    
         +1 strength.
         +1 dexterity.
         +1 constitution.
         +3 speed.
         +2 attack speed.
         +1 light.
         Slays undead, orcs, animals, evil creatures.
         Provides resistance to light.
         Provides protection from fear.
         Cannot be harmed by acid.
         Grants the ability to see invisible things.  Prevents paralysis.
    
         Combat info:
         7.0 blows/round.
         Average damage/round: 424.9 vs. undead, 424.9 vs. orcs, 394.8 vs.
         animals, 394.8 vs. evil creatures, and 364.7 vs. others.
    
    b) the Short Bow of Amrod (x4) (+11,+14) <+2>
         Dropped by Smaug the Golden at 3050 feet (level 61)
    
         +2 strength.
         +2 constitution.
         +2 shooting power.
         Provides resistance to lightning, fire, cold.
         Cannot be harmed by acid, fire.
         Speeds regeneration.
    
    c) a Ring of Damage (+0,+10)
         Found lying on the floor at 1400 feet (level 28)
    
    d) a Ring of Damage (+0,+14)
         Found lying on the floor at 2700 feet (level 54)
    
    e) an Amulet of Trickery <+3, +5, +2>
         Dropped by Ji Indur Dawndeath at 2600 feet (level 52)
    
         +3 dexterity.
         +3 stealth.
         +5 searching skill.
         +5 infravision.
         +2 speed.
         Provides resistance to poison, nexus.
         Sustains dexterity.
    
    f) the Star of Elendil <+3>
         Dropped by Boldor, King of the Yeeks at 1550 feet (level 31)
    
         +3 light.
         Cannot be harmed by fire.
         Grants the ability to see invisible things.
         Radius 3 light.
    
         When activated, it maps the area around you.
         Takes 102 to 200 turns to recharge at your current speed.
         Your chance of success is 94.2%
    
    g) the Mithril Chain Mail 'Belegennon' (-1) [35,+19] <+4, +2>
         Dropped by Smaug the Golden at 3050 feet (level 61)
    
         +4 dexterity.
         +2 stealth.
         Provides resistance to acid, lightning, fire, cold, poison.
         Cannot be harmed by acid.
    
         When activated, it teleports you randomly up to 10 squares away.
         Takes 4 turns to recharge at your current speed.
         Your chance of success is 93.0%
    
    h) the Cloak of Thingol [1,+13] <+3>
         Dropped by Ulfast, Son of Ulfang at 2250 feet (level 45)
    
         +3 dexterity.
         Provides resistance to acid, fire, cold.
         Cannot be harmed by acid, fire.
         Prevents paralysis.
    
         When activated, it tries to recharge a wand or staff, destroying
         the wand or staff on failure.
         Takes 140 turns to recharge at your current speed.
         Your chance of success is 96.5%
    
    i) the Mithril Shield of Gil-galad [20,+20] <+5, +1>
         Dropped by Arien, Maia of the Sun at 3650 feet (level 73)
    
         +5 wisdom.
         +1 light.
         Provides resistance to acid, lightning, dark, disenchantment.
         Cannot be harmed by acid.
         Sustains wisdom, dexterity.
    
         When activated, it fires a line of light in all directions, each
         one causing 10d8 damage.
         Takes 200 turns to recharge at your current speed.
         Your chance of success is 88.1%
    
    j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
         Found lying on the floor of a cavern at 3700 feet (level 74)
    
         +4 strength.
         +2 dexterity.
         +4 constitution.
         -1 stealth.
         Provides resistance to acid, lightning, fire, cold.
         Provides protection from fear.
         Cannot be harmed by acid.
         Grants telepathy.  Grants the ability to see invisible things.
    
    k) the Set of Gauntlets of Eöl [3,+9] <+3>
         Found lying on the floor at 2800 feet (level 56)
    
         +3 intelligence.
         Provides immunity to fire.
         Provides resistance to lightning, poison, dark.
         Cannot be harmed by acid, fire.
         Feather Falling.  Prevents paralysis.  Aggravates creatures
         nearby.
    
         When activated, it fires a mana bolt with damage 12d8.
         Takes 62 to 120 turns to recharge at your current speed.
         Your chance of success is 90.9%
    
    l) a Pair of Steel Shod Boots of Speed [7,-7] <+6>
         Found lying on the floor at 2550 feet (level 51)
    
         +6 speed.
         Cannot be harmed by fire.
    
    
    
    
    
      [Character Inventory]
    
    a) 5 Holy Books of Prayers [Words of Wisdom]
    b) 5 Holy Books of Prayers [Chants and Blessings]
    c) 4 Holy Books of Prayers [Exorcism and Dispelling]
    d) 3 Holy Books of Prayers [Ethereal Openings]
         Cannot be harmed by fire.
    
    e) 3 Holy Books of Prayers [Godly Insights]
         Cannot be harmed by fire.
    
    f) 3 Holy Books of Prayers [Purifications and Healing]
         Cannot be harmed by fire.
    
    g) 4 Holy Books of Prayers [Holy Infusions]
         Cannot be harmed by fire.
    
    h) a Potion of Resist Heat
    i) 6 Scrolls of Phase Door
    j) 6 Rods of Curing
    k) a Rod of Restoration (charging)
         Cannot be harmed by lightning.
    
    l) 3 Rods of Teleport Other
    m) a Rod of Recall
         Cannot be harmed by lightning.
    
    
    
    
    
      [Character Quiver]
    
    0) 13 Arrows (1d4) (+3,+5)
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 89.4.
         35% chance of breaking upon contact.
    
    1) 15 Arrows (1d4) (+5,+7)
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 97.7.
         35% chance of breaking upon contact.
    
    2) 16 Arrows (1d4) (+7,+6)
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 93.6.
         35% chance of breaking upon contact.
    
    3) 7 Arrows of Slay Undead (2d4) (+6,+7)
         Slays undead.
    
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 189.3 vs. undead, and 108.1 vs. others.
         35% chance of breaking upon contact.
    
    4) 11 Arrows of Slay Demon (1d4) (+11,+9)
         Slays demons.
    
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 187.4 vs. demons, and 107.1 vs. others.
         35% chance of breaking upon contact.
    
    5) 12 Seeker Arrows (4d4) (+6,+6)
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 124.8.
         35% chance of breaking upon contact.
    
    6) 40 Mithril Arrows (3d4) (+5,+5)
         Cannot be harmed by acid, fire.
    
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 110.2.
         35% chance of breaking upon contact.
    
    7) 19 Mithril Arrows (3d4) (+6,+6)
         Cannot be harmed by acid, fire.
    
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 114.4.
         35% chance of breaking upon contact.
    
    8) 23 Mithril Arrows of Slay Undead (3d4) (+10,+9)
         Slays undead.
         Cannot be harmed by acid, fire.
    
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 224.2 vs. undead, and 128.1 vs. others.
         35% chance of breaking upon contact.
    
    9) 19 Mithril Arrows of Slay Undead (3d4) (+12,+12)
         Slays undead.
         Cannot be harmed by acid, fire.
    
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 246.2 vs. undead, and 140.7 vs. others.
         35% chance of breaking upon contact.
    
    
    
      [Home Inventory]
    
    a) 4 Holy Books of Prayers [Words of Wisdom]
    b) 7 Holy Books of Prayers [Chants and Blessings]
    c) 3 Holy Books of Prayers [Ethereal Openings]
         Cannot be harmed by fire.
    
    d) a Holy Book of Prayers [Holy Infusions]
         Cannot be harmed by fire.
    
    e) 4 Potions of Intellect
    f) a Potion of Toughness
    g) a Potion of Resist Heat
    h) 2 Scrolls of Remove Curse
    i) a Scroll of Mass Banishment
    j) 2 Rods of Treasure Location
    k) a Ring of Dexterity <+5>
         Found lying on the floor at 2550 feet (level 51)
    
         +5 dexterity.
         Sustains dexterity.
    
    l) a Ring of Flames [+13]
         Dropped by a hill orc at 1600 feet (level 32)
    
         Provides resistance to fire.
    
    m) a Ring of Flames [+11]
         Found lying on the floor at 1550 feet (level 31)
    
         Provides resistance to fire.
    
    n) the Small Metal Shield of Thorin [5,+18] <+3, +4, -1>
         Dropped by Uldor the Accursed at 2400 feet (level 48)
    
         +3 strength.
         +4 constitution.
         -1 stealth.
         Provides immunity to acid.
         Provides resistance to sound, chaos.
         Provides protection from fear.
         Cannot be harmed by acid.
         Prevents paralysis.
    
    o) the Iron Helm 'Holhenneth' [7,+10] <+2>
         Dropped by Draebor, the Imp at 2550 feet (level 51)
    
         +2 intelligence.
         +2 wisdom.
         +2 searching skill.
         Provides protection from blindness, confusion.
         Cannot be harmed by acid.
         Grants the ability to see invisible things.
    
         When activated, it detects treasure and all creatures and maps an
         area nearby.
         Takes 112 to 220 turns to recharge at your current speed.
         Your chance of success is 95.2%
    
    p) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
         Dropped by Kavlax the Many-Headed at 2250 feet (level 45)
    
         +4 wisdom.
         +4 infravision.
         +1 light.
         Slays orcs.
         Branded with cold.
         Provides immunity to cold.
         Provides resistance to light.
         Cannot be harmed by acid, fire.
         Speeds regeneration.  Blessed by the gods.
    
         When activated, it drains up to 90 hit points of life from a
         target creature.  Does not affect undead, demons, golems,
         elementals or vortices.
         Takes 80 turns to recharge at your current speed.
         Your chance of success is 95.2%
    
         Combat info:
         5.0 blows/round.
         Average damage/round: 349 vs. creatures not resistant to cold, 349
         vs. orcs, and 283.5 vs. others.
    
    q) 15 Bolts (1d5) (+2,+5)
    r) 23 Bolts of Slay Demon (1d5) (+3,+5)
         Slays demons.
    
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           664     50'  Reached level 2
          1155      0'  Killed Farmer Maggot
          1243     50'  Killed Fang, Farmer Maggot's Dog
          1243     50'  Reached level 3
          1481    150'  Reached level 4
          1508    150'  Reached level 5
          1880    450'  Reached level 6
          2114    450'  Reached level 7
          3355    550'  Reached level 8
          4155    600'  Reached level 9
          4229    600'  Reached level 10
          4515    650'  Reached level 11
          4641    700'  Reached level 12
          5491    700'  Reached level 13
          6291    750'  Killed Wormtongue, Agent of Saruman
          6350    750'  Reached level 14
          8530    900'  Reached level 15
          8915    950'  Killed Lagduf, the Snaga
          9167    950'  Reached level 16
         10366   1000'  Found the Set of Gauntlets 'Paurhach' (LOST)
         10650   1000'  Reached level 17
         12634   1050'  Reached level 18
         13612   1150'  Reached level 19
         14092   1150'  Killed Shagrat, the Orc Captain
         15141   1150'  Reached level 19
         16352   1200'  Reached level 20
         16810   1200'  Killed Angamaitë of Umbar
         16876   1200'  Killed Sangahyando of Umbar
         18271   1200'  Reached level 21
         20061   1250'  Reached level 22
         21144   1250'  Killed Bolg, Son of Azog
         21300   1300'  Killed Gorbag, the Orc Captain
         21687   1300'  Reached level 23
         25153   1400'  Killed Lugdush, the Uruk
         25293   1400'  Killed Uglúk, the Uruk
         25293   1400'  Reached level 24
         32431   1550'  Reached level 25
         32456   1550'  Killed Brodda, the Easterling
         32957   1550'  Killed Boldor, King of the Yeeks
         32963   1550'  Found the Star of Elendil
         32966   1550'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
         32967   1550'  Killed Orfax, Son of Boldor
         33164   1550'  Reached level 24
         34784   1500'  Killed Mughash the Kobold Lord
         36615   1600'  Killed Grishnákh, the Hill Orc
         37886   1600'  Reached level 25
         38378   1600'  Killed Ibun, Son of Mîm
         40228   1750'  Reached level 26
         41008   1800'  Reached level 26
         41894   1850'  Killed Grip, Farmer Maggot's Dog
         43204   1900'  Reached level 27
         44180   1900'  Killed Bullroarer the Hobbit
         44185   1900'  Killed Golfimbul, the Hill Orc Chief
         44252   1900'  Found the Set of Gauntlets 'Pauraegen' (LOST)
         45509   1950'  Reached level 28
         45626   1950'  Killed The Queen Ant
         46427   1950'  Reached level 28
         49593   2100'  Killed Nár, the Dwarf
         52711   2150'  Reached level 28
         52995   2150'  Reached level 29
         53510   2150'  Reached level 29
         54031      0'  Reached level 29
         55270   2200'  Reached level 29
         57532   2250'  Killed Ulfast, Son of Ulfang
         57532   2250'  Found the Cloak of Thingol
         58174   2250'  Found the Battle Axe of Balli Stonehand (LOST)
         59160   2250'  Found the Iron Helm of Gorlim
         61021   2250'  Reached level 30
         61582   2250'  Killed Kavlax the Many-Headed
         61587   2250'  Found the Lucerne Hammer 'Turmil'
         62688   2250'  Killed Ufthak of Cirith Ungol
         63020   2250'  Killed Beorn, the Shape-Changer
         64382   2250'  Reached level 31
         66781   2400'  Killed Adunaphel the Quiet
         67296   2400'  Killed Ulwarth, Son of Ulfang
         67998   2400'  Killed Uldor the Accursed
         68012   2400'  Found the Small Metal Shield of Thorin
         68915   2450'  Killed Vargo, Tyrant of Fire
         69454   2450'  Reached level 32
         70326   2500'  Reached level 32
         71863   2550'  Killed Draebor, the Imp
         71863   2550'  Found the Iron Helm 'Holhenneth'
         74322   2550'  Killed The Balrog of Moria
         74322   2550'  Reached level 33
         74337   2550'  Found the Steel Helm of Hammerhand (LOST)
         75273   2550'  Reached level 33
         77865   2600'  Killed Ulfang the Black
         77884   2600'  Reached level 33
         78587   2600'  Reached level 33
         78596   2600'  Killed Ji Indur Dawndeath
         78596   2600'  Reached level 33
         79820   2650'  Found the Long Bow 'Belthronding' (LOST)
         82411   2800'  Killed Itangast the Fire Drake
         82830   2800'  Reached level 34
         83062   2800'  Found the Set of Gauntlets of Eöl
         83381   2850'  Reached level 34
         83544   2850'  Killed Scatha the Worm
         83548   2850'  Found the Morning Star 'Firestar' (LOST)
         84114   2850'  Killed Akhorahil the Blind
         84125   2850'  Killed Rogrog the Black Troll
         84126   2850'  Found the Spear 'Nimloth'
         84167      0'  Reached level 34
         84265   2850'  Killed Lorgan, Chief of the Easterlings
         84595   2850'  Killed Eöl, the Dark Elf
         84607   2850'  Found the Long Bow of Bard (LOST)
         86616   2950'  Reached level 34
         86665   2950'  Reached level 35
         87370   2950'  Killed Ar-Pharazôn the Golden
         87370   2950'  Reached level 36
         88778      0'  Reached level 36
         89376   3000'  Reached level 36
         89681   3000'  Killed Gorlim, Betrayer of Barahir
         90175   3050'  Killed Smaug the Golden
         90180   3050'  Found the Short Bow of Amrod
         90186   3050'  Found the Mithril Chain Mail 'Belegennon'
         90475   3100'  Killed Azog, King of the Uruk-Hai
         93093   3150'  Found the Metal Cap of Celebrimbor (LOST)
         93179   3150'  Reached level 37
         94218   3100'  Killed Dwar, Dog Lord of Waw
         94265   3100'  Reached level 37
         96824   3200'  Found the Short Sword 'Sting'
         99194   3300'  Killed Bert the Stone Troll
         99199   3300'  Killed Bill the Stone Troll
         99203   3300'  Killed Tom the Stone Troll
         99664   3350'  Killed The Lernaean Hydra
        102297   3400'  Killed Ren the Unclean
        102547   3400'  Reached level 38
        102790   3400'  Reached level 38
        103520      0'  Reached level 37
        103520      0'  Reached level 38
        104517   3400'  Reached level 38
        106357   3450'  Reached level 37
        106730      0'  Reached level 37
        106730      0'  Reached level 38
        107363   3450'  Killed Lokkak, the Ogre Chieftain
        108020   3500'  Killed Polyphemus, the Blind Cyclops
        108021   3500'  Found the Ring of Barahir (LOST)
        108861   3550'  Reached level 38
        109130   3550'  Killed Glaurung, Father of the Dragons
        109363   3550'  Killed Uvatha the Horseman
        109737   3600'  Killed Waldern, King of Water
        109967   3600'  Reached level 37
        110251   3600'  Reached level 38
        110743   3600'  Killed Baphomet the Minotaur Lord
        111736   3650'  Killed Saruman of Many Colours
        112243   3650'  Killed Arien, Maia of the Sun
        112250   3650'  Found the Mithril Shield of Gil-galad
        114289   3650'  Reached level 38
        114365   3700'  Reached level 38
        114697   3700'  Killed Omarax, the Eye Tyrant
        114697   3700'  Reached level 37
        115008   3700'  Reached level 37
        115040   3700'  Reached level 36
        115629   3700'  Found the Iron Helm of Dor-Lómin
        117170   3700'  Reached level 36
        117170   3700'  Reached level 37
        117170   3700'  Reached level 38
        117924   3750'  Reached level 39
        119249   3750'  Reached level 38
        119249   3750'  Reached level 39
        119310   3750'  Killed Kham&#251;l, the Black Easterling
        119310   3750'  Reached level 38
        120350   3750'  Reached level 38
        120350   3750'  Reached level 39
        120693   3750'  Reached level 32
        122791   4000'  Reached level 32
        122791   4000'  Reached level 33
        122791   4000'  Reached level 34
        122791   4000'  Reached level 35
        122791   4000'  Reached level 36
        122791   4000'  Reached level 37
        122791   4000'  Reached level 38
        122791   4000'  Reached level 39
        123158   4000'  Killed Hoarmurath of Dir
        124368   4000'  Reached level 32
    Attached Files
    Last edited by Gauss; March 7, 2019, 21:08.
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    You have pretty good gear, all things considered. Dor-Lomin, Thorin/Gil-Galad, Eol, etc. are all quite strong. What you're missing is damage, speed, and levels. Sting is an OK weapon but not really what I'd consider endgame-quality. Ideally you'd have a stronger weapon that would let you swap out your lesser damage ring for a Ring of Speed +10 or greater. Note that increasing your speed by +10 is effectively a 50% damage boost (because you get 50% more frequent turns), which is more than you're getting from the +10 damage ring currently.

    Since you're wearing Eol, you aggravate monsters, meaning that you will never find them asleep. You may want to switch to non-aggravating gloves, which would make it easier to avoid fights. If you decide not to, then you can wear as many aggravating items as you like -- aggravation does not stack.

    I'm surprised that you ditched both Belthronding and Bard. They would do substantially more ranged damage than Amros does, at the cost of having fewer stat bonuses. Ranged may not be your strong suit as a paladin but there are plenty of times when it comes in handy.

    Your extra higher-level books (Ethereal Openings on up) are unnecessary. They're all fireproof and your DEX is high enough that you're theftproof.

    Your Resist Heat potion is unnecessary as you can cast Resist Heat and Cold.

    You should have more Phase Door scrolls. I typically aim for having 15 when I go into the dungeon.

    You should have Scrolls of Teleport and Teleport Level, to help you escape when things go poorly. Teleport is risky at this depth (it can easily dump you into a dangerous situation), but since Teleport Level can be hard to come by, ordinary Teleport sometimes has to do. Relatedly, since you don't have protection from both blindness and confusion, you should have a Staff of Teleport, which can be used when blinded and/or confused.

    Rods of Curing are unreliable, especially when you're afflicted by status ailments. Carry potions of Cure Serious/Critical Wounds instead; they work 100% of the time.

    You should be carrying Staves of Speed as much as possible, and hoarding Potions of Speed at home for the final fights.

    I prefer to use scrolls of Word of Recall instead of rods, because then I don't have to wait for the rod to recharge before getting out of a bad level. Unlikely but it does happen sometimes.

    Comment

    • Gauss
      Adept
      • Aug 2018
      • 110

      #3
      Thank you for the advice. Note that im lvl 33 but in reality im 39 due to xp drain. Those bastard archliches
      and the vampire unique drained a lot of xp. I need to carry curing rods due to not having confusion immunity. That makes fights against Radagast and other uniques a nightmare.

      Comment

      • Adam
        Adept
        • Feb 2016
        • 194

        #4
        Buying Restore Life Level potions during the game and stashing them in your home exactly for such situations is a good thing. You have items for which I wouldn't waste a slot. Spell books, 2 rings of flames, 1d5 bolts.
        You can carry Holhenneth and switch for confusion protection when needed against uniques. Yes, not having ESP can be a problem but you can control where to fight, just lure them into an anti summoning corridor.
        If you use Eol and have fire immunity, then the extra copies of the basic books and resist heat potions are also just dead weight.

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          Originally posted by Gauss
          I need to carry curing rods due to not having confusion immunity. That makes fights against Radagast and other uniques a nightmare.
          Potions of Cure Serious/Critical Wounds will also cure confusion and blindness, and are 100% reliable, unlike the rods.

          Don't fight uniques that are hard to kill. That's what Teleport Other is for. More generally, if you're finding out the hard way that an enemy has really unpleasant melee abilities, get out of melee range! That's what Phase Door is for. It's 100% protection against melee attacks that drain stats, drain experience, drain charges, cause confusion, cause blindness, stun, burn, freeze, etc. etc. etc.

          If you aren't familiar with the monster list, it's a good idea to carry a Rod of Probing to use on unfamiliar monsters.

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          • Grotug
            Veteran
            • Nov 2013
            • 1637

            #6
            I agree with Derakon about swapping out your gloves. It looks to me like you are trying to fight everything (one clue is your boots [7, -7], the other is you're aggravating). Fire immunity is nice, but it's generally not worth aggravation. You should at least try out some gloves of power if you can get your hands on some and see how things go that way. You definitely want to get your speed up to +20. If you find a good speed ring, swap out one of the damage rings for sure. Hopefully you'll get a better weapon soon!

            It's too bad you threw away Cammithrim as they are great gloves (personally I would be wearing them instead of Eol).

            I never fight Radagast; he is just not worth the trouble. I think I made a post not too long ago of all the monsters I avoid.

            Ahh... found it.
            Last edited by Grotug; March 8, 2019, 01:43.
            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

            Detailed account of my Ironman win here.

            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

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