Adventure of Rolly the human rogue (coffee)

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  • wobbly
    Prophet
    • May 2012
    • 2631

    Adventure of Rolly the human rogue (coffee)

    Test run. Rolly the standard roller begins his adventure:



    Code:
     
    [Coffeeband 0.1 Alpha Character Dump]
    
     Name   Rolly        Age             15          Self  RB  CB  EB   Best
     Race   Human        Height        5'3"   Str:     14  +0  +2  +0     16     15
     Class  Rogue        Weight     6st 2lb   INT:     13  +0  +2  +0     15
     Title  Vagabond     Turns used:          WIS:     11  +0  -3  +0      8
     HP     20/22        Game          9588   DEX:     14  +0  +3  +0     17
     SP     0/0          Standard       945   CON:     15  +0  -1  +0     14
                         Resting          0
    
     Level                  3    Armor        [6,+1]    Saving Throw     11%
     Cur Exp               28                           Stealth         Good
     Max Exp               28    Melee        1d6,+3    Disarm - phys.   36%
     Adv Exp               42    To-hit         8,+5    Disarm - magic   26%
                                 Blows      1.2/turn    Magic Devices     30
     Gold                   7                           Searching        14%
     Burden           26.6 lb    Shoot to-dam     +0    Infravision     0 ft
     Overweight      -75.3 lb    To-hit         8,+5    Speed         Normal
     Max Depth       50' (L1)    Shots      0.0/turn
    
     You are a child of fate
    
    
    
    
    rAcid:............. Nexus:.............
    rElec:............. Nethr:.............
    rFire:............. Chaos:.............
    rCold:............. Disen:.............
    rPois:............. pFear:.............
    rLite:............. pBlnd:.............
    rDark:............. pConf:.............
    Sound:............. pStun:.............
    Shard:............. HLife:.............
    
    Regen:............. Stea.:.............
      ESP:............. Sear.:.............
    Invis:............. Infra:.............
    FrAct:............. Tunn.:.............
    Feath:............. Speed:.............
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:............. Might:.............
    Aggrv:............. Light:.............
    
    
      [Character Equipment]
    
    a) a Dagger (1d6) (+0,+0)
         An inheritance from your family
         
         Combat info:
         1.2 blows/round.
         With +3 STR and +0 DEX you would get 1.3 blows
         With +0 STR and +2 DEX you would get 1.3 blows
         Average damage/round: 8.1.
         
    f) a Wooden Torch (2171 turns)
         An inheritance from your family
         
         Radius 1 light.
         
    g) Soft Leather Armour [5,+0]
         An inheritance from your family
         
    h) a Cloak [1,+0]
         Bought from a store
         
    
    
    
    
      [Character Inventory]
    
    a) a Shadow Tome [Practical Spells] {@m1}
         
         You can read this book.
         
    b) 3 Rations of Food
    c) 3 Flasks of Bree Coffee
    d) a Flask of oil
    e) 2 Potions of Cure Light Wounds {@q1}
    f) 2 Potions of Cure Serious Wounds {@q2}
    g) a Scroll of Word of Recall
    h) 3 Wooden Torches (3000 turns)
         Bought from a store
         
         Radius 1 light.
         
    
    
    
    
      [Character Quiver]
    
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Took a winding path
           141     50'  Reached level 2
           597     50'  Reached level 3
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)
  • wobbly
    Prophet
    • May 2012
    • 2631

    #2
    Well....
    Code:
      [Coffeeband 0.1 Alpha Character Dump]
    
     Name   Rolly        Age             15          Self  RB  CB  EB   Best
     Race   Human        Height        5'3"   STR:     14  +0  +2  +0     16
     Class  Rogue        Weight     6st 2lb   INT:     13  +0  +2  +0     15
     Title  Vagabond     Turns used:          WIS:     11  +0  -3  +0      8
     HP     -1/32        Game         13446   Dex:     14  +0  +3  +0     17     16
     SP     0/0          Standard      1328   CON:     15  +0  -1  +0     14
                         Resting          0
    
     Level                  4    Armor        [6,+1]    Saving Throw     13%
     Cur Exp               54                           Stealth         Good
     Max Exp               54    Melee        1d6,+4    Disarm - phys.   36%
     Adv Exp               66    To-hit         8,+5    Disarm - magic   27%
                                 Blows      1.2/turn    Magic Devices     30
     Gold                   7                           Searching        15%
     Burden           24.0 lb    Shoot to-dam     +0    Infravision     0 ft
     Overweight      -83.9 lb    To-hit         8,+5    Speed         Normal
     Max Depth      150' (L3)    Shots      0.0/turn
    
     You are a child of fate
    
    
    
    
    rAcid:............. Nexus:.............
    rElec:............. Nethr:.............
    rFire:............. Chaos:.............
    rCold:............. Disen:.............
    rPois:............. pFear:.............
    rLite:............. pBlnd:.............
    rDark:............. pConf:.............
    Sound:............. pStun:.............
    Shard:............. HLife:.............
    
    Regen:............. Stea.:.............
      ESP:............. Sear.:.............
    Invis:............. Infra:.............
    FrAct:............. Tunn.:.............
    Feath:............. Speed:.............
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:............. Might:.............
    Aggrv:............. Light:.............
    
    
      [Last Messages]
    
    > You hit Freesia.
    > Freesia flees in terror!
    > Freesia pushes past something.
    > The wild cat claws you.
    > *** LOW HITPOINT WARNING! ***
    > The wild cat claws you.
    > *** LOW HITPOINT WARNING! ***
    > You hit the wild cat.
    > The wild cat flees in terror!
    > The wild cat is no longer afraid.
    > You hit the wild cat.
    > You have slain the wild cat.
    > The wild cat misses you.
    > The wild cat claws you.
    > You die.
    
    Killed by a wild cat.
    
      [Character Equipment]
    
    a) a Dagger (1d6) (+0,+0)
         An inheritance from your family
         
         Combat info:
         1.2 blows/round.
         With +2 STR and +0 DEX you would get 1.3 blows
         With +0 STR and +3 DEX you would get 1.3 blows
         Average damage/round: 9.3.
         
    f) a Wooden Torch (1785 turns)
         An inheritance from your family
         
         Radius 1 light.
         
    g) Soft Leather Armour [5,+0]
         An inheritance from your family
         
    h) a Cloak [1,+0]
         Bought from a store
         
    
    
    
    
      [Character Inventory]
    
    a) a Shadow Tome [Practical Spells] {@m1}
         
         You can read this book.
         
    b) 3 Rations of Food
    c) 2 Flasks of Bree Coffee
    d) a Flask of oil
    e) a Scroll of Word of Recall
    f) 3 Wooden Torches (3000 turns)
         Bought from a store
         
         Radius 1 light.
         
    
    
    
    
      [Character Quiver]
    
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Took a winding path
           141     50'  Reached level 2
           597     50'  Reached level 3
          1234    100'  Reached level 4
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)

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