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  • Egavactip
    Swordsman
    • Mar 2012
    • 442

    #16
    Originally posted by Grotug
    A simple fix for this ridiculousness would to have different races and classes have different max stats; so a warrior would max out at 220 STR but a hobbit would max out at like 140.
    Ugh is my involuntary reaction to that.

    Comment

    • Egavactip
      Swordsman
      • Mar 2012
      • 442

      #17
      Originally posted by Grotug
      How come you play 4.0.5? I'm playing the Deathwreaker comp right now (glass cannon anyone?) which is 4.0.5 and I miss rune ID and finding doors and traps; though I have been using a rod of door/stair location the entire time.
      I play 4.0.5 because I tried playing 4.1.2 and discovered I hate hate hate hate hate hate hate hate hate the new ID and trap systems. It looks like I am stuck at 4.0.5 unless either a) someone gets rid of them, which is my real hope, b) someone creates a variant that is vanilla except for the runes/traps and uses the old rules for those, or c) there are future developments in Angband which are so awesome that they make up for the awfulness of the runes/traps.

      Comment

      • Carnivean
        Knight
        • Sep 2013
        • 527

        #18
        Originally posted by Egavactip
        they make up for the awfulness of the runes
        Out of curiosity, what do you dislike about rune ID?

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #19
          Originally posted by Egavactip
          Ugh is my involuntary reaction to that.
          Isn't that basically what "maximize" mode does, though? I've always played with it on, so my characters have more stat variance in the endgame.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #20
            The specific problem is that HT warriors have a much bigger DEX penalty than the STR penalty for any other warrior combination. To get max blows with Deathwreaker, you need high strength, which is easy to get given it is +5, and 18/200 DEX as well. So the hobbit has an easy time getting 5.4 blows (or whatever), while the HT is still down around 4.5

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #21
              That could be easily "fixed" by making stat potions cap out at 18 instead of 18/100.

              (Of course this would have massive, far-reaching implications)

              Comment

              • Grotug
                Veteran
                • Nov 2013
                • 1637

                #22
                Originally posted by Derakon
                That could be easily "fixed" by making stat potions cap out at 18 instead of 18/100.

                (Of course this would have massive, far-reaching implications)
                Could be good for a coffee band versions of vanilla with 30 dungeon levels and stat gain starting around DL10.

                @egavactip: Yes, I would also like to know what you do not like about rune ID. To be honest, I didn't mind so much the ID system when I played the deathwreaker comp. It was *really* nice IDing scrolls and potions and such, and I still hate in 4.1.2 finding a bunch of scrolls in a vault that I can't read because I don't want to blow up the vault. I end up going to really annoying and unsafe lengths to read three or four unknown scrolls in a vault, like dropping books, phase doors, cure light wounds and other replaceable items and picking up as many scrolls as I can (and other loot I mean to keep) and then reading the scrolls one by one.

                In my current game, (Human Warrior) I got "lucky" and there was nothing in the vault to save at home (Deathwreaker Lite in the vault replaced my current weapon) so I was able to pick up all the unknown scrolls. I got lucky this time and the last scroll I read blew up the vault, but that never happens, it's always the first or second.

                Deathwreaker Lite was found in a diagonal non permanent vault on DL 51, feeling 7-7. Now I have to wonder if there isn't something wrong in the code that gives a 7d8 Lochaber axe of slay evil and slay dragons powerfully and pConf a 7 feeling on DL51. It activates for berserk strength and comes with +4 STR as well. This weapon should easily be an 8 on DL98. Oh, and it doesn't come with aggravation.
                Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                Detailed account of my Ironman win here.

                "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                Comment

                • Egavactip
                  Swordsman
                  • Mar 2012
                  • 442

                  #23
                  Originally posted by Carnivean
                  Out of curiosity, what do you dislike about rune ID?
                  I believe that identify should identify an item. All of an item.

                  Comment

                  • Egavactip
                    Swordsman
                    • Mar 2012
                    • 442

                    #24
                    Not sure how a conversation about stats got mixed up in a thread about speed but whatevs.

                    Anyway, by the late game of the second game, the one where I had the helm with +10 speed, I was going around with +31 base speed and I wasn't even wearing a ring of speed. Nice when that happens.

                    In that game I also had the best bow I've seen which did not have any extra shots or extra might. Damage of +34 or so, plus all shots branded with acid. Nice.

                    Lots of good items generally.

                    Comment

                    • Carnivean
                      Knight
                      • Sep 2013
                      • 527

                      #25
                      Originally posted by Egavactip
                      I believe that identify should identify an item. All of an item.
                      So you're willing to trade the ability to know everything about everything in the late game for the ability to see everything about a single item in the early game? Ok, that's a choice.

                      Have you compared the experience of rune id yet?

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #26
                        @Carnivean: agreed. There is an upfront ammortized cost for runeID, but it really pays off in the late game. So much less pain not to have to root through loot pickijg things up and then dropping nearly all of them. Auto-ID on the walk-over is so much better, once youve reached the useful end of the ID minigame.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #27
                          We've had the rune-ID discussion many times. In fact I'm pretty sure we've specifically had the "Egavactip doesn't like rune-ID" discussion at least twice already. Not saying we can't have it again, just don't push Egavactip's buttons for no reason, y'all.

                          Originally posted by Egavactip
                          Not sure how a conversation about stats got mixed up in a thread about speed but whatevs.
                          Psh. This forum goes off-topic faster than any other I know of. It's all just an excuse to chat, really.

                          Comment

                          • Egavactip
                            Swordsman
                            • Mar 2012
                            • 442

                            #28
                            Originally posted by Carnivean
                            So you're willing to trade the ability to know everything about everything in the late game for the ability to see everything about a single item in the early game? Ok, that's a choice.

                            Have you compared the experience of rune id yet?
                            I tried it; I didn't like it. I didn't like it in play and I really don't like it conceptually. As for your first question, with the old system, I easily had the ability to know everything about everything in the late game.

                            Comment

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