the Ring 'Morie' (+3)
Taken from a chest found at 2550 feet (level 51)
+3 INT
+3 WIS
Sustains wisdom.
Provides immunity to acid, lightning, fire.
Provides resistance to nether, disenchantment.
When activated, it restores both intelligence and manapoints to the maximum.
I'm playing a warrior character though, but I'll take the immunities and the resistances. I had already found a cloak that provides cold immunity, so... time to dive deeper, I guess.
Wow, I don't think I have ever seen a character with quadruple-immunity. It's surely a great options for grinding wyrms, but in the endgame in the ring slot it will be competing with other great options such as speed and damage rings.
Let me introduce Goron, Grond's less-known little brother:
Lead-Filled Mace 'Goron' (4d3) (-10, -5) <-3, +2, -2> {cursed}
Dropped by scout at 1800 feet
It occasionally summons an undead
It occasionally summons a demon
It occasionally makes a loud noise
-3 dexterity
+2 constitution
-2 attack speed
Slays undead, trolls.
Cannot be harmed by acid, fire.
Aggravates creatures nearby.
With 4d3 -5 damage you can theoretically get negative damage. What does negative damage with slay do? Heals undead more effectively or halves the healing effect?
I believe that damage is always at least 0. However, slays work by multiplying the damage dice (i.e. they apply before the to-dam modifier), so vs. undead this would be a 12d3-5 weapon, which cannot go negative. (actually a (4d3)*3-5 weapon)
In principle, it could also grant zero blows, or possibly 1 every 3 turns, with fractional blows. Yeah, that is one of the worst ever artifacts...except for a certain sword that gives -10 speed.
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