Oh, he does. If you meet him at the level he is native to and you've been diving, he's gonna getcha. (I was hitting every stair I came to). I thought there was an invisible monster trying to kill me. I shoulda healed instead of detected for invisible.
How did you die today?
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Yeah, Nar is bad news if you are diving without escapes. Priest can escape with Portal and recall. Arcane casters can avoid him with detection. But for weak-ish warriors and paladins, you are dead without a large stack of phase and CSW at the least.Comment
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ahh, classic death. One of my early deaths at a similar depth; I remember how shocked and impressed I was at Azog's fury.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Azog would be pretty dangerous even if he moved at normal speed. At +10 speed he is just enormously more lethal. This is good in my opinion: it helps teach the player how important speed is, at a point where they hopefully haven't invested too much of their time in the character.Comment
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Imho all these beginning uniques need to be avoided as they drop better stuff if you wait until a deeper level. Once you start running into Nazguls, you're deep enough to declare open season.
By the way, didnt Nazguls have this annoying tendency to summon each other en masse?
Whatever happened to that ?"i can take this dracolich"Comment
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Eh, the marginal utility of a guaranteed good object at dlvl 5-20 or so is significantly higher than the marginal utility of a guaranteed of a guaranteed good object at dlvls 30+ IMO. Notably, 5-20 is the only place where good weapons or ammo will be even remotely handy, and even bad egos on armor will still for sure be best in slot.
The marginal utility of guaranteed great objects is tougher to gauge. An early great weapon or launcher can really make your game, and so can some armor egos, but guaranteed great remains pretty good deep into the dungeon. Still, worth killing if you have the opportunity, I think. Depending on jewelry/light generation systems, delaying great drops until after the early drop goods have been killed (kill Bullroarer, Brodda, the early orc uniques before killing Wormy or possibly Smeagol) can be worthwhile to avoid wasting the great drop on the Phial. There was a time when basically any guaranteed good or great drop until the phial was found had a 10% chance to be the Phial.Comment
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Azog would be pretty dangerous even if he moved at normal speed. At +10 speed he is just enormously more lethal. This is good in my opinion: it helps teach the player how important speed is, at a point where they hopefully haven't invested too much of their time in the character.Comment
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I haven't died today (yet) but came frighteningly close to meeting my maker by the mandibles of an killer iridescent beetle just now. 13 levels ago I had replaced FrAct boots with +10 speed boots I found on DL24 alongside a rod of restoration. But was wearing a +08 dam ring instead of the FrAct ring I recently purchased when the beetle surprised me with its paralyzing bites.
Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Gah, just one more reason HT warrior is the no brainer combo. These fragile combos get tiresome 40 levels in..
Look at all these nexus hounds. There are probably inertia hounds or even plasma hounds elsewhere on this level, too, given that there are 3 vaults. Let's read the ?banishment. Goodbye hounds! Goodbye health! Hello tombstone!Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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The Tarrasque. Need I say more?
I was actually doing quite well, had all resistances plus fire and acid immunity, base speed +25. A few healing potions and means to teleport other and myself too, so I thought I'd give it a try. After teleporting myself, I found myself in a room with a frog (R). I teleported it away and wanted to rest until healed... I thought Tarrasque was still far away when I had about 400 HP, two R's on the map. I didn't realise Tar was the nearer one... I'm pretty sure it breathed cold although that possibility isn't displayed on my monster info at the moment... anyways, that did about 500 damage which was enough to kill me.
I've been swearing for revenge for an hour now...Comment
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The Tarrasque can breathe fire, cold, and disenchantment, yeah. With only a source of permanent resistance, you can take up to 533 damage from the first two. If you add a source of temporary resistance you can get that down to 177.
The Tarrasque is very rarely worth fighting. You pretty much have to either be a priest (unlimited cheap, big heals), or have fire/cold immunity, or have a lot of healing potions that you're willing to lose. Even then the fight is not trivial.Comment
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