Ironman H/O paladin diary

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  • Moving Pictures
    Adept
    • Mar 2018
    • 191

    #16
    Vaulting ahead

    77: 8-7: Main feature here is a huge vault, has Ungoliant, Glaurung, Ormithrax, Witch-King and Radagast in it. Glaurung is the first to come out, and a toe-to-toe goes surprisingly quickly in my favour. I’ll spare the details of the mass melee that follows, but he drops an MOD of extra attacks that looks tempting, but I leave it as a “later” decision and focus on opening the section with Ungoliant. I do so,, then back off to the entrance, letting critters come one by each, to be taken care of likewise. When Ungoliant comes, I TO her, and go about plunder and slaughter. This goes well until I open the section with Ormithrax, and something sends me away – next to Ungoliant, in a monster big room. Earthquake it is, to minimize summoning, and thus begins a lengthy, unremarkable battle where I use one restore mana and a healing potion – that’s it for consumables– to whittle her 13,000 hp. Nothing dropped, but can’t win ‘em all. I go back to the vault, and Ormithrax meets me halfway. This is a nasty tussle, but the standard wail-and-bail battle plan – phase/blink out, heal, get back into action – is successful. Clear out fifth compartment of vault. Now to think about last section. Witch-king and Radagast, side-by-each with a few maias, blue wizards, etc. Witch-king drains xp on touches, Radagast summons and disenchants. Not going to tackle both. Plan, then, is to bore into the wall near Witch-King and then TO him, then tackle Radagast in confined quarters where he can’t summon, and maybe use summed nasties as a buffer to allow me to blow up Radagast with Orbs (backed by potions of restore mana).

    Ever hear the military phrase, that no plan survives first contact with the enemy? So here’s what actually happened. Yes, I TO’ed WitchKing. Then all hell broke loose, because something told me to come hither, which, in fact, dropped me outside the vault. That meant Radagast and his minons flowed out of the vault into a hallway. He summoned a chaos hound, among other things. Grand. Fighting hallucinated ain’t fun… Something in the mix sucks back XP, and hp, so I phase. I heal, and then an ishtar sends me to a parallel hallway, where a waiting Greater Balrog tries to fry my butt. I heal, kill the balrog, and go back to the melee. Something – a quydamnthing teleports me into a corner. A corner with the witch king, who promptly zaps me a level of XP. I figure I’ve already lost a level, have to drink a restore, so screw it, beat the stuffing out of Witch King. Yeah, I get drained a ton, but one potion brings it all back, and Witch King isn’t coming back. Heal, teleport, track down Radagast, who has obligingly run ahead of his support crew. He dies, A quick go-over his drops shows nothing of any great interest, save a blade of chaos of Gondolin, which does put out better damage than my main weapon. I ponder it, but the support crew comes: Ishtars and Maias. I do not know which of the support crew had it, but one of the Ishtars drops maybe the best armour I have seen in a long time: the red dragon scale armor of Nielegion. (+6,+2) [24,+25] +4 dex, +4 Con, +3 speed resist acid, cold, elec, fire, poison, light, sound, nexus, nether (woo!) and disenchantment, along with pfear and sustain. Oh, and if activated, sends 150-dam lightning balls (balls!) in every direction. Can you spell “endgame ready?”

    Oh, and I haven’t cleared out the Radagast/Witch-king corner of the vault. Let’s heal and go do that, shall we? Bah! Chaos hound breathes. That forces a decision. I teleport out, wait, then go and nab the blade of chaos for the next invasion, which is blandly not noteworthy, as are the drops in the vault. I have decisions to make, about rings, weapons and the like. Depending on how I shuffle, I can be anywhere from 24 to 33 base speed, 259 to 377 sp, and ac 234 or 250. I keep the scimitar (opting for reduced damage) but retain 32 base speed, and resists in all but chaos and stun.
    Attached Files

    Comment

    • Moving Pictures
      Adept
      • Mar 2018
      • 191

      #17
      78: 5-2: Two healing potions. No major baddies. In, out, done. Two minutes play time, if that.

      79: 6-7 : Land east side of dungeon, Enlighten suggests southwest might have something. Random teleport and … wouldn’t you know: land right there. Ancalagon is there, breathes fire (hah). Should I take him/her/it? I mean, I have immunities to four of five of what he breathes. Of course I will. Ancalagon goes down easy. His summoned buddies, various wryms of law and chaos, … well the chaos wrym and great wrym of balance … both breathe chaos, back to back, taking me to 12 (gulp) hit points. I do not have rchaos. For the second time in this game, failing to heed a gap in resistances almost gets me killed. It should have, in truth. Gulp a *healing, bail, and play a bit smarter in terms of chiselling away at each, individually. That puts me to level 48, with 1022 hit points. I eventually get to Ancalagon’s drops. They are hefty artifact weapons, but again, nothing that makes me want to give up on the scimitar I am using now. Its +6 speed really buys it a lot of leeway…. Even over a big hammer with +2 attack speed. Down we go. My wish list is short: Wrath of God, mbans, *healing potions. Anything else, save potential end-game weapon in a vault, maybe, is just a distraction.

      80: 5-6: Only thing of interest here is Faegwath, stuck in a comfy little four-critter vault with a pair of demiliches and a snake. Do I? Yeah, I do. He drains my dex, but dies. I restore it using magic. An artifact flail with 10d6 base damage looks nummy, but … but it’s not that great, surprisingly, even with its +1 attack speed. I do receive a valuable reminder from some plasma hounds that iFire doesn’t help against plasma.
      81: 5-5: Nab potion of restore life levels, beat up on a wrym of law guarding stairs down, take stairs down. Quite the contrast in style: first levels, was going to every corner, trying to pillage xp. Now? Gimme the escalator, baby.

      82: 5-4 No, actually, I do not feel nervous about this place. I do ponder the merits of a rod of speed over potions thereof, however. I mean really, I don’t need speed now, if I wanted to be really minimalist, but I have to think Morgoth and also the possibility that I will find a better main melee weapon at the expense of the +6 speed the scimitar offers. I then clue into something: I do not need Beginners. There is nothing in that book I need any more. Out go books, in comes rod. Problem solved for space…. I portal about, land in a room of orcs with Azog. I will let him live: the idea of one fo the big two summoning uniques and landing Azog and Farmer Maggot amuses the heck out of me.

      83: 4-4: Wrym of many colours, dies; Draughlin in an easy tussle follows. Potion of healing to the good. In, out, done.

      84: 6-5 Enlighten shows a rod of healing and a mithril shield. I don’t think I need a rod of healing but the shield might be something useful. I encounter four storm wryms, who contribute some XP, and a master mystic, who summons a jabberwock, who in turn dies and drops a potion of experience. OK. Nothing else merits attention.

      85: 4-6: Enlighten shows nothing that grabs my attention. Mouth of Sauron is welcoming committee. Zap him with a rod of slow, speed self, drop several orbs. TO a summoned vampire lord, and engage in melee. He goes down, with disappointing drops. It’s not them, it’s me … I’m just picky. No idea what the “6” was. Found a potion of intelligence, drank it. Maxed on all racial limits now.

      86: 6-6 I see a corner with a bunch of interesting items. En route an undetected Vargo jumps out and tries to make life miserable,which fails spectacularly. He dies, and I am almost at full hit points: it’s that kind of lopsided. Great wrym of many colours tries the same. At least it/he/she whittles some 280 hp before dying and dropping a potion of experience. Beat up on its neighbours, bump to 50. 1063 hp, 252 ac, base speed 33, 376 sp. All I need is Wrath to down Morgoth *or* a stack of destruction scrolls. Oh, and survive long enough to get there. I have 12 levels to find what I need.

      87: 6-6: I decide to go go after Cantoras, in hopes he has something worthwhile. He does – an ethereal cloak that is a bit better than the “artifact” one I have, with rChaos. AC increases to 258, with only pStun and pShard missing. Elsewhere in the level is a locker of nasty level-draining undead. I figure it is not worth it to dry to defeat them.

      88: 5-7: Do not let the “5” fool you down this deep. It means folks like Pazuzu waiting for you. (Kaput, zero consumables). Mop up, and find a trident that does respectible (better) damage versus demons. Ponder use, but here comes Atlas. His donation to the cause is a blah mace of distruption and a chaos dragon scale mail artifact that is a bit bulky, and doesn’t offer the speed the current model has. Kronos – his time is up. Mess of summoned demons from a balrog produces a nice longbow, however. +5 STR and a boost to wisdom pushes spell points to 401, and pegs strength, upping melee damage. Arrow damage drops but let’s be honest, at this moment, arrows are not the primary means of doing damage. So … a step up. I will keep trident as a swap weapon. I think my dream weapon would be am MOD of Slay Demon with extra attacks. Please? Right, next level …
      89: 6-6 Land right next to a locker of all kinds of blue dragons, and …. Osse. Hmm. Osse. (think, think, think) Let’s teleport elsewhere, and ponder longer. Land next to a draconic quiltingcushion. Mop up, move on, find Maeglin. I get all excited when he drops a blade of chaos, even more excited when it’s an artifact, and … that’s … that’s it … when it’s identified. No major slays, no major buffs: just a fire brand. I poke about, and not much. So… Osse. So here’s my thinking. I have 11 levels to find something functionally better as a weapon. I have healing potions galore, speed, teleports. Let’s get at Osse. Battle goes well, with no consumables. He brings in a few ishtar and maia, but leaves this world quite quickly … and leaves …. nothing? Nothing? I killed Osse, and I didn’t even get a freaking t-shirt? Dragons go away quickly enough. I have, now, enough xp that I don’t care about level draining, so jettison the restore life levels potions I’ve been carting around.
      Attached Files
      Last edited by Moving Pictures; June 3, 2018, 23:18.

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2347

        #18
        A tatoo, then ? I killed Osse, and I never even got a lousy t-shirt. Talk about no ragrets.

        Good read as usual

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #19
          I suspected you'd regret dropping the ordinary banishment scrolls. Those are pretty useful against about 1/3 of Ma's summons (D and U, even the occasional W.) That character is way overpowered at this point, with 4 immunities and all major resists. rDark doesn't matter much for a Paladin. (Actually, not many resists do, with 5% heal backed up by over 1000HP.)

          Comment

          • Moving Pictures
            Adept
            • Mar 2018
            • 191

            #20
            Oh where oh where can my spelllbook beeeeee.....

            90: 5-4: Nothing of interest. Dump some phase door scrolls, as 40 is heavy and not needed. Not even sure I need more than a handful, to be blunt.

            91: 5- 4 Ah, I have been waiting for this unique. The Tarrasque. Big test…. It blows disenchantment several times, forcing heals, but ultimately falls with only one speed as a consumable. Grab a *healing and move on, ignoring the locker of various multi-hued dragons and wryms of many colour.

            92: 6-7: Clear out an under-staffed,and under-stocked vault, but ignore the locker of liches and vampires and move on.

            93: 5-5: Vecna and Arien are the welcoming committee in a massive catacomb level. I drop an earthquake to minimize open areas, but that doesn’t stop Vecna from a ton of summoning. Arien fades after a long toe-to-toe. Lose Vecna, though, and decide I don’t want to melee his summoned friends, so teleport out to heal. Used one healing when things got dicey. And things got way dicey after that, with summoned nasties left right and centre. Used an Mban scroll to level the playing field, knocked offArien quite easily. Vecna was a bit of a tussle – again, hand-to-hand the best wayy of taking care of the guy. But he summoned Theringq… the vampire messenger critter and Gothmag. Used a hefty number of earthquakes, and burned three or four phases to keep space, trying to keep them apart. TO came in handy (rod and spell) several times. No amazing drops, but now there are a lot fewer heavy-hitting uniques for the big guns to call on. This would have gone much easier with a weapon that put out more damage …. Used a teleport level to bail, as all the TO-ed nasties were clogging the works.

            94: 6-4 Hit 94 Enlighten…. wrathofgod wrathofgod …. bah. Nope. Huan, yes, something useful no. Nab a *healing, and move on

            95: 7- 5 Enlighten…. Wrathofgod… wrathofgod…. Huh. A rapier, three phase doors, a fur cloak, a sword, three boxes of bellybutton lint. Huh. Oh, several roving bands of Horned Reapers, who of course, summon this, that and everything else. Place is soon swarming the various balrogs, lesser balrogs, the whole works. Teleport Level out….

            96: 5-6: booooring. No major nasties, and nothing for loot and pillage. Move along rapidly. Starting to think how I can tackle the big two without a big stack of Runes or the Destruction from Wrath of God.

            97: 5-5. Again, Enlighten shows me squat. Deathknight drops a special book! Yea.. crap. Insights. One more level to load up before the big guys.

            98: 7-7. That’s more like it! A vault! Surely, there must be something juicy here. No uniques, but a few nasties. Cracking it open, there are a lot of traps – so blend in “unbarring ways” during the mayhem. A greater balrog is native: maybe it/she/he is carrying something. Of course, there are summoned nasties, and they get out of hand as they are wont to do. Phase away, heal, return. With a little time, they all go down, and the looting can begin. Problem with playing at way too late in the night, however, is that the brain … becomes less sharp. Which is why, right a the tail end of the looting (nothing of use) a small detail (that unbarring ways has lapsed) leads to a trapdoor and well, damn, now I guess it’s Sauron for breakfast.
            Attached Files

            Comment

            • Moving Pictures
              Adept
              • Mar 2018
              • 191

              #21
              99: 5-5. It takes a while to lure Sauron into conflict. First engagement is melee, in a hallway. Hit him with a rod of slow, quaff speed, a few Orbs, and then hand-to-hand. He summons Carchorath,, and I send the beast into TO time out. What follows is a surprisingly boring cycle of whack once, heal once. I really don’t want to falll below the 800-point threshold, because that’s trouble. Then again, three out of four elemental immunities mean I don’t have to worry about the ranged attacks other than Suaron’s mana storms. Somewhere in the mess, poor, brave, dumb Azog charged to engage, and died horribly due to a blast of fire from a multihued dragon and a mana storm from Sauron. (shrug). Drops were bland; heck, an emperor wight at least dropped an artifact maul. I go back to where battle began and find a Quouldwenamethethings better, who vanishes me into the time—out corner where I find Carchorath. Oh, breathing fire. How quaint.
              Attached Files

              Comment

              • Moving Pictures
                Adept
                • Mar 2018
                • 191

                #22
                100: I land right next to a locker full of all sorts of devils and demons. I do not wish to engage, and move 20 steps east when … big guy. Speed potion, prayer, and one of two runes. Morgoth summons liches, and takes one round to smack through the rune. Instantly, something drains almost every stat I have and takes me to 514 points. I read a PS scroll, and get out of there. I do not like how this begins. I feel pressured to quaff one of four “life” potions, then drop an earthquake on Morgoth, in part to limit summoning spaces. Engage, get hit hard with mana storm, PD out, heal to full. This time, I hit M with two bolts of slow monster. He summons liches, and while I am beating on M, they suck stats – again. Down instantly to 445 hp. I PD out, “restore” spell to return stats to where they were, two heals. I figure I have more restore mana potions (39) than potions of life. (3). Check speed – still at 38. Morgoth re-engages. Hit him with an Orb, then orb fails twice. (Gaugh). Melee, now. He smacks me with Grond, which does meagre damage. I’m OK with that. I poke him a few times. He is now down three stars, I’m in decent health, albeit surrounded by various undead. Ponder options.
                Another round of combat, and now the hp and stats are looking suckky. Not sure what creature is doing this – no, it’s Mortgoth. New trick, I guess. Suffer a moment of “yiike” when portal fails, but suffer only a bit of damage before next turn (and that, folks, is why 38 speed is good). Portal away, do the restore-stat/heal thing. He comes back, we re-engage (after a speed potion to keep moving). He hits me, down go stats again. CON drain caps hp ceiling. I PD out, full heal. Undead now, I drop two dispel evils, waiting for Morgoth to come in range. Somewhere in here, I make a blunder, and I will never know what it is: a Great Wrym of balance breathes shards and I’m dead.
                Just like that, over.
                Attached Files

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #23
                  M has always had an attack that drains all stats. I wouldn't think it matters much for a Paladin with a large stack of ?PD and !rMana (assuming you did.)
                  And ? Banishment would have solved your little D problem there at the end... I always keep both kinds of scrolls. They are a lot more reliable than Banish Evil spell, which can suffer from the Tarrasque (etc), and from LOS issues from M's earthquakes (and that's assuming you find Wrath.)

                  Comment

                  • geoff_tewierik
                    Adept
                    • Mar 2009
                    • 140

                    #24
                    Bugger, that's a bit shit.

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2631

                      #25
                      I'm guessing you've had sustains in previous fights & just missed that he drains stats.

                      Comment

                      • Moving Pictures
                        Adept
                        • Mar 2018
                        • 191

                        #26
                        Originally posted by wobbly
                        I'm guessing you've had sustains in previous fights & just missed that he drains stats.
                        That's a valid conclusion... makes planning a bit different for future such escapades.

                        Comment

                        • Moving Pictures
                          Adept
                          • Mar 2018
                          • 191

                          #27
                          Originally posted by Pete Mack
                          M has always had an attack that drains all stats. I wouldn't think it matters much for a Paladin with a large stack of ?PD and !rMana (assuming you did.)
                          And ? Banishment would have solved your little D problem there at the end... I always keep both kinds of scrolls. They are a lot more reliable than Banish Evil spell, which can suffer from the Tarrasque (etc), and from LOS issues from M's earthquakes (and that's assuming you find Wrath.)
                          Never found Wrath. Had PDs up the tailpipe, and 40 rMana, so no issues there. I was watching hit points like a hawk, but I think I must have just lapsed a round, which you can't do against the big guy. I had mass banishment, which I had used twice, and had two left. I had a few game plans, one of which included using Rune - I've done that successfully before, and had the rune hold for several rounds. But I only found two ?rune, so that didn't work.

                          The lesson here: build a defensible plan based on *what you have* somewhere around 80, and do not alter that unless something better comes along. That said, I did have a reasonable plan: with forty rMana in the tank, the wail-and-bail, as mindlessly boring as it might be, ought to have been successful.

                          The other factor: never found a solid up front heavy-damage weapon. I went in doing, IIRC, 350/rd. I could have had a trident in hand that did 450, but that would have sapped 6 speed and a hundred mana points, as a main WIS buff came from that scimitar. A MOD of Slay Demon was on the wish list, let's say - but nope. Maybe going for the 32 base speed was the wrong plan?

                          Thing is, I made so many goofs on this trip, I was probably lucky to get as far as I did. Putting on that big ring and leaving rPois vacant,... But I guess that's the challenge with an ironman, right? Jugglin options without being able to leave the juicy backup items back home for the "just in case." Had that been available, the gauntlets that gave rPois and +4 wis would never have been abandoned.

                          I struggled with inventory spots for much of the last 35 levels. Only late did I realize that Beginners wasn't being used. The thing is, I was using one spell from the other books, frequently (portal, heal, TO, Tself, restoration)

                          What's needed is a packmule option for ironman players. Or a pack mumak: they have more hit points.

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #28
                            350 is adequate against Morgoth. It's not great, but the fight's absolutely doable especially with a class like paladin where you can just stand in melee indefinitely...so long as you can deal with Morgoth's stat drain and charges drain, anyway.

                            Comment

                            • Moving Pictures
                              Adept
                              • Mar 2018
                              • 191

                              #29
                              Had zero charged items, and the stat drain was easily solved with a "restoration" spell, so that was "meh."

                              Comment

                              • Pete Mack
                                Prophet
                                • Apr 2007
                                • 6883

                                #30
                                350 dam/turn is terrible for a Paladin. 450 is more usual, and not all that hard to get.

                                Comment

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