YASD HT/W Ironman
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OBS continues to be tempermental. Basically it needs to be restarted all the time if it isn't going to crash and/or stop recording sound.
My latest stint was quite long, but it's punctuated by some harrowing and entertaining moments: https://www.youtube.com/watch?v=GUJh0vTykS8. Feel free to scrub forward whenever the action drags as there is harrowing adventure throughout. I don't have a proper video editor, so it's somewhat of a pain to cut out the slower parts, plus leaving the video as is is more useful for those trying to get a more complete picture of seeing how others play. Maybe I'll break it up into 3 or 4 smaller videos. At least it has sound this time.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Things get quite desperate as the end nears:
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And then…:
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NEW GAME
I Buy…
2 !CLW, 1 !Heroism, An average Main Gauche, 29 scrolls of phase door.
DL1: I find a dagger (+3, +4) (yes!) I find a dagger of Intelligence (+9, +2) and *slay animal* {??} that does 2 more dam to animals than the first dagger does to everyone. I exit the level with a flask of oil, 4 !CLW, 31 ?Phase Doors, 4 !Heroism, and an extra torch and 11AC. Not a bad start.
DL2: I leave DL2 with 34 ?Phase Doors and 19 !CLW, CL6 and 99hp.
DL3: trap door.
DL4 takes my CLW to 24; I find a short bow but no ammo. 12AC.
DL7 starve to death.
NEW GAME
No weapons in the stores. Killing Farmer Maggot drops me [2, +5] sandals. I buy 2 !CLW, 10 rations of food 34 ?Phase Doors, 1 torch, another ration of food and 2 hard biscuits.
DL1 Find a dagger (+5, +4) on DL1 (Yes!) after nearly dying punching out a white jelly.
DL2: Food rations increase to 21 and I ?Deep Descend.
DL7: stairs
DL8: rod of treasure detection (yes!) Something touches me and lowers my wisdom. I swing about and kill it, dropping me [12, +5] armor. I pick up 4 potions and Inscribe them !CSW? (which is confirmed correct when I quaff while hurt and blinded).
DL9: A glutton ghost eats one of my hard biscuits. I detect for it, step towards it, hit where I hope it still is, kill it and it drops me another _Detect Invisible. Agent of Saruman keeps running away with my gold but finding wands of stun and confuse allow me to kill him.
DL12: LF: 3-6 I very nearly die while being careless around orc shamans and ogres. I read deep descent and have lots of super close calls and then finally die.
NEW GAME
Buy a ?Teleportation for 120p, an average main gauche, two !CLW, 23 ?Phase Doors, and descend…
DL4 LF 2-7 and what do we find ladies and gentlemen? A dagger. Not just any old dagger. The Dagger of Umand (1d4) (+12, +21) <+1, +4> {??} (4 to DEX, 1 to WIS). A HT/Warrior simply cannot ask for a better starting weapon. 103.6 dam per round. Activates to cure maladies.
DL5: find a cloak of stealth <+2> [1, +14]
DL9 Bulloarer drops a low AC cap of Seeing.
DL15 Find a rod of curing (43% chance of success) compare that to my dagger’s activation which is 88.8% I learn that my dagger protects me from fear!
DL18: Kobold drops [18] ring of protection. Find a ring of dam on ground (+9). I learn that the dagger has every slay under the son except animals and slays the Unholy Trinity Powerfully.
DL21: Gorfimbul drops [40, +2] Armor. I steamroll over Bolg, son of Azog who drops me a sling of Accuracy. I find boots [4, +3] {??} I find a wand of TO. As I like to say, when it rains, it pours: weapons: check, SI: check, FrAct, Check?, TO: check. I'm good till DL40.
DL22: I immediately meet an Illusionist and wait for it to id my boots for me but it futilely tries to surround me in darkness repeatedly before teleporting away. A short time later a Paladin tries to make me move slowly, but the boots deny his spell. I read a scroll of Teleport Level.
DL23: I find another wand of TO (I now have 18 charges).
DL25: I find a light crossbow of extra might <X4> (+10, +16) in a small vault and 13 bolts (+6, +6) (already have 38 normal bolts that I've been lugging around).
DL26: find a _Teleporation
DL27: upon entering the level I meet a basilisk who I easily dispose of. Not sure if he dropped it or if he was guarding it, but I drink a potion of Augmentation. I guess I'll know if he dropped it when the level feeling shows. CL25, 375hp. More later.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Too bad the dagger of *slay* everything is 1d4PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Hahahahaha, yes, this would be fun! Especially since I don't have any monster detection yet!
But as I was saying: when it rains it pours. And it's all about the drops: just now a ghoul drops artifact boots of speed <+6> [4, +20] which replace my boots of FrAct (yikes!) and a few moments later an acidic cytoplasm drops a rod of healing (!!) Not a terrible find in a bookless ironman game. I'm currently on DL32.
My latest adventures on DL31 edited: I really shouldn't take such risks with such a promising @... https://youtu.be/WBtClZ_KWaoBeginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Hahahahaha, yes, this would be fun! Especially since I don't have any monster detection yet!
But as I was saying: when it rains it pours. And it's all about the drops: just now a ghoul drops artifact boots of speed <+6> [4, +20] which replace my boots of FrAct (yikes!) and a few moments later an acidic cytoplasm drops a rod of healing (!!) Not a terrible find in a bookless ironman game. I'm currently on DL32.
My latest adventures on DL31 edited: I really shouldn't take such risks with such a promising @... https://youtu.be/WBtClZ_KWaoComment
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Shortly after my last post in this thread I died foolishly to two Winged Horrors in an animal pit when I decided to save a ?phase door and try to tip toe out of the animal pit. Well, they both breathed on me, and it was enough to squash me flat.
My latest run is going okay; I opted out of buying a whip (234gp) figuring it's better to stockpile ?PD and buy a !Heroism, but I didn't find a whip (+0, +0) until DL10, after using up a bunch of ?PD trying to get away from Lagduf and friends (including a rogue Tengu, who brought me to 0hp) before finding said whip. But I did find a Lantern of True Sight after finally vanquishing Lagduf and his troop with the whip. Guess what the treasure feeling was for the level? A hint: I would think a lantern of True Sight on DL10 would generate a higher feeling.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Hah! You are correct! I was a bit surprised by that seeing as the lantern is surely OoD.
Here is a video of me pushing my luck to the limit trying to take down lagduf with a whip.
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edit: Summoned an umber hulk and died.Last edited by Grotug; June 18, 2018, 08:09.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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This run is going very well: 130AC on DL26, +6 speed (+5 from the ring of Anendaith found on floor on DL18) that provides pFear and pConf among other minor bonuses (oh, and <+6> STR). Brigandine armor (+54AC) on DL19; and most recently Elven Cloak of Saered dropped by Agamaite of Umber that has 25 AC and +4 STR. No difficulties thus far. 36 ?phase doors.
With PowerWyrm's egoless rogue game happening, my regular ironman game seems trivially easy.
And I just found an artifact dagger that is on par with my rapier of slay troll :-/ Hmmm...Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Well this is interesting...
Although I had an interesting run in with a mold pit that was half filled with death molds. I suffered major HP loss and disenchantment of my gear like I've never have. Was pretty crazy. My short bow went from (+10, +15) to (+7, +10) in one turn, not to mention the rest of my gear that got disenchanted. Despite that near game ender (and I nearly died to fire breath when I didn't have rFire in the DL30s), I'm on DL47 and have 868 hp; my CON is *** and I have 200 AC! I'm CL35 and playing like always do in ironman. No farming or any shenanigans of any kind. An artifact ring of speed and strength early on (900') helped move things smoothly to this point:
EDIT: (Wren just dropped me a necklace of cold immunity)
EDIT: I now resist everything but stunning and shards; also nice is that both my native abilities are not covered by my gear (regen and fear).
Code:[Angband 4.1.2 Character Dump] Name Galdo Age 21 Self RB CB EB Best Race Half-Troll Height 8'2" STR: 18/79 +4 +3 +17 18/*** Class Warrior Weight 18st 4lb INT: 16 -4 -2 +9 18/10 Title Commando Turns used: WIS: 15 -2 -2 +14 18/70 HP 858/858 Game 309525 DEX: 18/82 -4 +2 +4 18/102 SP 0/0 Standard 40370 CON: 18/91 +3 +2 +8 18/*** Resting 242 Level 35 Armor [79,+121] Saving Throw 50% Cur Exp 508168 Stealth Fair Max Exp 508168 Melee 8d4,+33 Disarm - phys. 73% Adv Exp 540000 To-hit 82,+32 Disarm - magic 44% Blows 6.0/turn Magic Devices 37 Gold 230224 Searching 58% Burden 211.2 lb Shoot to-dam +28 Infravision 60 ft Overweight 31.3 lb To-hit 67,+38 Speed 6 (x1.6) Max Depth 2350' (L47) Shots 1/turn Your father was a Stone-Troll Warrior. You have slime-green eyes, mangy dark purple hair, and white scabby skin. rAcid:.+++...*.+... Nexus:........+.... rElec:...+...++.... Nethr:...++........ rFire:...+......... Chaos:..........+.. rCold:..++....+.... Disen:..........?.. rPois:.+.+......... pFear:..++...++...+ rLite:...+....+.... pBlnd:.......+..... rDark:..++......... pConf:..+.+........ Sound:..++......... pStun:............. Shard:..........?.. HLife:.....+....... Regen:............+ Stea.:.......+..... ESP:...+......... Sear.:.+........... Invis:.+.+......+.. Infra:......+.....+ FrAct:..++.++...+.. Tunn.:............. Feath:............. Speed:..+......+... S.Dig:.....+....... Blows:+............ ImpHP:............. Shots:............. Fear:............. Might:.+........... Aggrv:............. Light:...+.+....... [Character Equipment] a) a Scythe of Slicing of Extra Attacks (8d4) (+10,+12) <+2> {@1} Found lying on the floor in a vault at 1950 feet (level 39) +2 attack speed. Combat info: 6.0 blows/round. With +0 STR and +2 DEX you would get 6.3 blows Average damage/round: 344.4. b) the Long Bow of Garianath (x4) (+16,+28) <+3, +1> Dropped by a dread at 2100 feet (level 42) +3 dexterity. +3 searching skill. +1 shooting power. Provides resistance to acid, poison. Cannot be harmed by acid, fire. Grants the ability to see invisible things. When activated, it disables traps, unlocks doors and reveals all secret doors in a given direction. Takes 91 to 100 turns to recharge at your current speed. Your chance of success is 86.3% c) the Ring 'Anendaith' <+6, +2, +5> Found lying on the floor in a pit at 900 feet (level 18) +6 strength. +2 wisdom. +5 speed. Provides resistance to acid, cold, dark, sound. Provides protection from fear, confusion. Cannot be harmed by lightning. Prevents paralysis. When activated, it restores 10SP, cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. Takes 104 to 115 turns to recharge at your current speed. Your chance of success is 83.6% d) the Ring of Celdaras (+3,+1) <+4, +6, +1> Found lying on the floor of a labyrinth at 2150 feet (level 43) +4 strength. +6 intelligence. +6 wisdom. +1 light. Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, nether. Provides protection from fear. Cannot be harmed by lightning. Sustains strength. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. e) the Pendant of Gurim <+5> Found lying on the floor in a vault at 2000 feet (level 40) +5 constitution. Provides resistance to nether. Provides protection from confusion. Sustains wisdom, dexterity. When activated, it grants temporary resistance to fire and cold, cures 200HP, but also makes you hallucinate wildly. Takes 91 to 100 turns to recharge at your current speed. Your chance of success is 69.7% f) the Star of Deleguino <+3> Dropped by Lorgan, Chief of the Easterlings at 1900 feet (level 38) +3 light. Cannot be harmed by fire. Slows your metabolism. Prevents paralysis. Sustains your life force. Radius 3 light. When activated, it maps the area around you. Takes 81 to 160 turns to recharge at your current speed. Your chance of success is 89.5% g) Bar Chain Mail (Dwarven) (-2) [45,+17] <+2, +3> Conjured forth by magic at 1900 feet (level 38) +2 strength. +2 constitution. +3 infravision. Cannot be harmed by acid. Prevents paralysis. h) the Cloak 'Endil' [1,+14] <+1, +5> Dropped by Bill the Stone Troll at 1800 feet (level 36) +1 dexterity. +1 constitution. +5 stealth. Provides immunity to acid. Provides resistance to lightning. Provides protection from fear, blindness. Cannot be harmed by acid, fire. i) the Mithril Shield 'Nereth' [16,+32] <+2> Dropped by Smaug the Golden at 2050 feet (level 41) +2 wisdom. Provides resistance to lightning, cold, light, nexus. Provides protection from fear. Cannot be harmed by acid. Sustains wisdom. j) the Steel Helm of Cireth [9,+20] <+4, +3> Found lying on the floor at 2350 feet (level 47) +4 wisdom. +3 speed. Provides resistance to acid. Cannot be harmed by acid. k) the Set of Leather Gloves 'Norin' [1,+22] <+5, +3> {??} Dropped by Akhorahil the Blind at 2350 feet (level 47) You do not know the full extent of this item's powers. +5 strength. +3 intelligence. Provides resistance to chaos. Cannot be harmed by acid, fire. Grants the ability to see invisible things. Prevents paralysis. When activated, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. Takes 156 to 192 turns to recharge at your current speed. Your chance of success is 90.4% l) a Pair of Steel Shod Boots [7,+10] Dropped by Akhorahil the Blind at 2350 feet (level 47) Cannot be harmed by fire. [Character Inventory] a) 4 Mushrooms of Emergency {!E} b) 33 Potions of Cure Serious Wounds c) 29 Potions of Cure Critical Wounds d) 9 Potions of Healing e) a Potion of *Healing* It can be thrown at creatures with damaging effect. f) 5 Potions of Enlightenment g) 7 Potions of Speed h) 7 Potions of Berserk Strength i) 15 Scrolls of Phase Door j) 7 Scrolls of Teleportation {!r} k) 3 Scrolls of Identify Rune l) a Scroll of Banishment m) 3 Rods of Treasure Location {!g@3} n) a Rod of Light {@4} o) a Wand of Stone to Mud (5 charges) p) 2 Wands of Teleport Other (12 charges) q) 3 Staves of Detect Evil (47 charges) r) a Staff of Teleportation (6 charges) {!u} s) the Elven Cloak of Saered [6,+19] <+4, +1> Dropped by AngamaitÎ of Umbar at 1250 feet (level 25) +4 strength. +1 stealth. +1 speed. Provides resistance to cold. Cannot be harmed by acid, fire. Grants the ability to see invisible things. t) the Executioner's Sword of Golith (7d5) (+21,+13) <+4, +3, +1> {@1} Dropped by a master lich at 2150 feet (level 43) +4 wisdom. +3 infravision. +1 light. Slays dragons (powerfully). Branded with weak cold. Provides resistance to cold. Cannot be harmed by acid. Prevents paralysis. Blessed by the gods. Combat info: 4.0 blows/round. With +0 STR and +2 DEX you would get 4.3 blows Average damage/round: 338 vs. creatures not resistant to cold, 628 vs. dragons, and 241.6 vs. others. [Character Quiver] 0) 29 Arrows (1d4) (+6,+7) Combat info: Hits targets up to 140 feet away. Average damage/round: 154.5. 35% chance of breaking upon contact. 1) an Arrow (1d4) (+5,+8) Combat info: Hits targets up to 140 feet away. Average damage/round: 158.6. 35% chance of breaking upon contact. 2) 3 Arrows of Frost (1d4) (+3,+3) Branded with cold. Combat info: Hits targets up to 140 feet away. Average damage/round: 241.5 vs. creatures not resistant to cold, and 138 vs. others. 35% chance of breaking upon contact. 3) 6 Arrows of Slay Dragon (1d4) (+7,+4) Slays dragons. Combat info: Hits targets up to 140 feet away. Average damage/round: 248.7 vs. dragons, and 142.1 vs. others. 35% chance of breaking upon contact. 4) 26 Mithril Arrows (3d4) (+6,+3) Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 158.6. 35% chance of breaking upon contact. 5) 30 Mithril Arrows (3d4) (+4,+5) Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 166.8. 35% chance of breaking upon contact. 6) 24 Mithril Arrows (3d4) (+6,+6) Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 170.9. 35% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 382 100' Reached level 2 407 100' Reached level 3 718 150' Reached level 4 822 150' Reached level 5 1213 200' Reached level 6 1449 200' Reached level 7 1742 200' Reached level 8 2293 300' Reached level 9 2393 300' Killed Bullroarer the Hobbit 2452 350' Reached level 10 2761 350' Reached level 11 2928 400' Killed Grip, Farmer Maggot's Dog 3313 400' Reached level 12 3346 400' Killed Lagduf, the Snaga 3389 400' Killed Wormtongue, Agent of Saruman 3389 400' Reached level 13 4112 500' Killed Orfax, Son of Boldor 4186 500' Killed Smâ?šÂ©agol 4831 500' Reached level 14 5532 600' Reached level 15 6681 650' Reached level 16 6980 900' Reached level 17 7667 900' Reached level 18 8036 900' Reached level 19 8227 900' Reached level 18 9224 900' Reached level 19 9393 900' Found the Ring 'Anendaith' 9852 950' Reached level 20 10438 950' Reached level 21 10851 1000' Killed Brodda, the Easterling 11504 1050' Reached level 22 11888 1100' Killed Grishnâ?š°kh, the Hill Orc 12112 1150' Reached level 23 12123 1150' Killed Golfimbul, the Hill Orc Chief 12123 1150' Found the Fur Cloak of Teiglar (LOST) 12590 1150' Killed Nâ?š°r, the Dwarf 13817 1200' Reached level 24 14423 1250' Killed Sangahyando of Umbar 14423 1250' Reached level 25 14493 1250' Killed Angamaitâ?š´ of Umbar 14493 1250' Found the Elven Cloak of Saered 15978 1300' Killed Ulfast, Son of Ulfang 16615 1350' Reached level 26 16831 1350' Killed Shagrat, the Orc Captain 16948 1350' Found the Dagger of Tiryon (LOST) 17432 1350' Reached level 27 17492 1350' Killed Gorbag, the Orc Captain 18412 1400' Killed Ibun, Son of Mâ?šĂ†m 19319 1450' Reached level 28 20947 1550' Found the Bastard Sword of Calin (LOST) 21697 1550' Killed Lugdush, the Uruk 21713 1550' Killed Uglâ?šâ?«k, the Uruk 22374 1600' Killed Uldor the Accursed 22580 1600' Killed Khâ?šĂ†m, Son of Mâ?šĂ†m 23624 1650' Reached level 29 24779 1750' Found the Bastard Sword 'Elemenen' (LOST) 25334 1800' Reached level 30 25449 1800' Reached level 30 25916 1800' Killed Bert the Stone Troll 25933 1800' Killed Tom the Stone Troll 26023 1800' Killed Bill the Stone Troll 26048 1800' Reached level 31 26223 1800' Found the Cloak 'Endil' 26558 1800' Found the Phial 'Gaeglunt' (LOST) 27129 1800' Killed Mâ?šĂ†m, Betrayer of Turin 27129 1800' Found the Amulet of Nibung (LOST) 29648 1900' Reached level 32 29985 1900' Killed Lorgan, Chief of the Easterlings 29994 1900' Found the Star of Deleguino 31233 1950' Found the Cloak of Bedheldir (LOST) 31250 1950' Reached level 33 31261 1950' Found the Star of Anondil (LOST) 33469 2000' Found the Great Hammer 'Mingret' (LOST) 33473 2000' Found the Pendant of Gurim 34301 2050' Killed Smaug the Golden 34309 2050' Found the Mithril Shield 'Nereth' 34556 2050' Found the Broad Sword of Lomithel (LOST) 34858 2100' Found the Long Bow of Garianath 35215 2150' Reached level 34 35281 2150' Found the Ring of Celdaras 35647 2150' Found the Executioner's Sword of Golith 36077 2150' Killed Lokkak, the Ogre Chieftain 36490 2200' Killed Fang, Farmer Maggot's Dog 37548 2250' Reached level 35 38714 2300' Killed Medusa, the Gorgon 38715 2300' Found the Scimitar 'Nalarien' (LOST) 40051 2350' Killed Akhorahil the Blind 40052 2350' Found the Set of Leather Gloves 'Norin' 40056 2350' Found the Ball-and-Chain of Varwe 40313 2350' Killed Castamir the Usurper 40314 2350' Found the Executioner's Sword 'Orith' 40368 2350' Found the Steel Helm of Cireth [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : yes (birth_force_descend) Word of Recall has no effect : yes (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist)
Last edited by Grotug; June 25, 2018, 00:58. Reason: ninja edit again!: AC just soared to 200! and gained another +3 speed.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Jumping jehozefat giha! I now have 244AC. DL52, CL38. And my HP? 935. This game is bananas, B A N A N A S, this game is bananas, B A N A N A S. Just found an X5 xbow with lightning immunity; not as damaging as my lightweight longbow tho. I'd have 3 immunities though (and I could wield a weak dagger to have all have 4). 2 more DEX potions, too, which are very welcome.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
Comment