Difficulty is quite literally a footnote to my proposal. I am not trying to make the game harder, I am proposing a fix for a problem that exists in the game, which would conveniently not require significant changes to the game, or would mimic existing changes in other variants.
As Estie notes (and I specifically mentioned in my proposal), there is a minor difference between my proposal and uncapped stats. It lies mostly in which areas I think could do with having less of a cap, and the method we use to extend the cap (making it harder to get 18/220 vs extending stats past 18/220). I am arguing for my method because all the groundwork is already implemented, and it avoids further number creep.
I did not say that it should be impossible to max a stat, or even max all stats. I said it should be impossible to max stats, get +30 speed unhasted and cover all resists (without, like PDSM or something) all at the same time.
I disagree that defensive properties function as a checklist. The only ones I would agree you need, and even some of these are not strictly speaking necessary, though they are very much nice to have, are FA, SI, rbase, rpois, pconf, and pblnd. Unless you mean checklist behavior as in the tendency of players to cover every single binary ability in the game, which I believe could be mitigated by making that behavior have a cost in terms of stats, speed, and/or damage output. With percentile resists you could also shake up the equipment juggling game.
I agree that moving away from binary abilities is difficult in general, since players can't afford to have defenses that they can be killed through. PosCheng has done some interesting work in this direction, but I wouldn't transpose that to V.
As Estie notes (and I specifically mentioned in my proposal), there is a minor difference between my proposal and uncapped stats. It lies mostly in which areas I think could do with having less of a cap, and the method we use to extend the cap (making it harder to get 18/220 vs extending stats past 18/220). I am arguing for my method because all the groundwork is already implemented, and it avoids further number creep.
I did not say that it should be impossible to max a stat, or even max all stats. I said it should be impossible to max stats, get +30 speed unhasted and cover all resists (without, like PDSM or something) all at the same time.
I disagree that defensive properties function as a checklist. The only ones I would agree you need, and even some of these are not strictly speaking necessary, though they are very much nice to have, are FA, SI, rbase, rpois, pconf, and pblnd. Unless you mean checklist behavior as in the tendency of players to cover every single binary ability in the game, which I believe could be mitigated by making that behavior have a cost in terms of stats, speed, and/or damage output. With percentile resists you could also shake up the equipment juggling game.
I agree that moving away from binary abilities is difficult in general, since players can't afford to have defenses that they can be killed through. PosCheng has done some interesting work in this direction, but I wouldn't transpose that to V.
Comment