YASD: HE Mage

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    YASD: HE Mage

    So there I was, sneaking into an infinity vault with sleeping Kavlax, Omarax, and Gorlim all on one side. Hasted, with superb stealth--it shouldn't be a problem. There's a dart trap on the way in, no probs. HONK! WHAM! Dead. Right after this, I went in and edited the terrain file to make sure traps pale violet, so I will actually notice them. They really shouldn't look like just another harmless trap.
  • Estie
    Veteran
    • Apr 2008
    • 2347

    #2
    Extending the thought, what about unique traps ? They reappear untill disarmed, spawn randomly with a level allocation according to difficulty, and of course have special effects when triggered. And a name.

    "The fog horn of Dunland" - wakes up everything on the level.

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    • Patashu
      Knight
      • Jan 2008
      • 528

      #3
      Finally, the Trap of Drop Everything makes its way from ToME to Angband! (maybe)
      My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

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      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #4
        Originally posted by Patashu
        Finally, the Trap of Drop Everything makes its way from ToME to Angband! (maybe)
        Nah, just add the Goodbye Charlie trap from the early TomeNET era: drops everything AND recalls you immediately.
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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