I'm trying out the strategy Ingwe described in the How fast do you dive thread and after a couple of false starts I have a promising looking @ on the go. I hung around DL1-3 until I had most of the basic stuff ID'd and found a set of FA gloves, then dove fast for DL30. At the moment I'm hanging around DL30-40 going for stat gain, then intending to dive deep again once I've maxed DEX, STR & CON.
Before I kill this one by doing something needlessly stupid (as opposed to the needfully stupid way I'll kill him later :P) I thought I'd run it up the flagpole and see what advice anyone has: http://angband.oook.cz/ladder-show.php?id=21000
Before I kill this one by doing something needlessly stupid (as opposed to the needfully stupid way I'll kill him later :P) I thought I'd run it up the flagpole and see what advice anyone has: http://angband.oook.cz/ladder-show.php?id=21000
Code:
[Angband 4.1.0 Character Dump] Name Rilmar XI Age 103 Self RB CB EB Best Race High-Elf Height 7'6" STR: 18/26 +1 +0 +0 18/36 Class Rogue Weight 15st 6lb INT: 15 +3 +1 +2 18/30 Title Sharper Turns used: WIS: 12 -1 -3 +2 10 HP 175/304 Game 358807 DEX: 18/58 +3 +3 +8 18/198 SP 49/49 Standard 36047 CON: 12 +1 -1 +3 15 Resting 962 Level 31 Armor [39,+94] Saving Throw 80% Cur Exp 233721 Stealth Superb Max Exp 233721 Melee 4d2,+14 Disarm - phys. 100% Adv Exp 337500 To-hit 64,+23 Disarm - magic 100% Blows 6.3/turn Magic Devices 86 Gold 49209 Searching 89% Burden 142.6 lb Shoot to-dam +11 Infravision 40 ft Overweight -13.3 lb To-hit 61,+30 Speed 3 Max Depth 1900' (L38) Shots 1/turn You are one of several children of a Noldorin Ranger. You have light blue eyes, straight silver hair, and a fair complexion. rAcid:......+.+.... Nexus:...........+. rElec:........+.... Nethr:........+.... rFire:........+.... Chaos:............. rCold:........+.... Disen:............. rPois:............. pFear:............. rLite:............+ pBlnd:.........+... rDark:............. pConf:.........+... Sound:............. pStun:............. Shard:......+...... HLife:............. Regen:....+........ Stea.:.......++.... ESP:............. Sear.:.........+... Invis:+........+..+ Infra:............+ FrAct:......+...+.. Tunn.:............. Feath:...........+. Speed:......+...... S.Dig:............. Blows:+............ ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2> Dropped by Lagduf, the Snaga at 1300 feet (level 26) +2 dexterity. +2 attack speed. Slays undead, animals, evil creatures. Cannot be harmed by acid. Grants the ability to see invisible things. Combat info: 6.3 blows/round. With +2 STR and +0 DEX you would get 6.7 blows With +0 STR and +1 DEX you would get 6.7 blows Average damage/round: 216.1 vs. undead, 175.6 vs. animals, 175.6 vs. evil creatures, and 135 vs. others. b) a Light Crossbow of Accuracy (x3) (+16,+11) Dropped by a white wraith at 1650 feet (level 33) c) a Ring of Dexterity <+3> Found lying on the floor of a cavern at 1750 feet (level 35) +3 dexterity. Sustains dexterity. d) a Ring of Constitution <+3> Found lying on the floor at 1700 feet (level 34) +3 constitution. Sustains constitution. e) an Amulet of Regeneration Found lying on the floor at 1650 feet (level 33) Speeds regeneration. f) the Phial of Galadriel <+3> Dropped by Angamait� of Umbar at 1900 feet (level 38) +3 light. Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 14 to 26 turns to recharge at your current speed. Your chance of success is 96.6% g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> Found lying on the floor at 1750 feet (level 35) +3 dexterity. +3 speed. Provides resistance to acid, shards. Cannot be harmed by acid, fire. Prevents paralysis. h) a Fur Cloak of Stealth [3,+8] <+3> Found lying on the floor at 1700 feet (level 34) +3 stealth. i) a Small Metal Shield of Elvenkind [5,+11] <+2> Found lying on the floor in a vault at 1750 feet (level 35) +2 stealth. Provides resistance to acid, lightning, fire, cold, nether. Cannot be harmed by acid. j) the Iron Helm 'Holhenneth' [7,+10] <+2> Taken from a chest found at 1650 feet (level 33) +2 intelligence. +2 wisdom. +2 searching skill. Provides protection from blindness, confusion. Cannot be harmed by acid. Grants the ability to see invisible things. When activated, it detects treasure and all creatures and maps an area nearby. Takes 72 to 143 turns to recharge at your current speed. Your chance of success is 95.3% k) a Set of Alchemist's Gloves of Free Action [0,+16] Found lying on the floor in a vault at 1750 feet (level 35) Cannot be harmed by acid, fire. Prevents paralysis. l) a Pair of Iron Shod Boots of Stability [4,+10] Found lying on the floor in a vault at 1750 feet (level 35) Provides resistance to nexus. Cannot be harmed by fire. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@G1@b1!k} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@G2@b2!k} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@G3@b3!k} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@G4@b4!k} e) 2 Mushrooms of Clear Mind f) 20 Potions of Cure Serious Wounds g) 16 Potions of Cure Critical Wounds h) 2 Potions of Healing i) a Potion of Enlightenment j) 17 Scrolls of Phase Door {@r1!*} k) 2 Scrolls of Teleportation {@r9!*} l) 10 Scrolls of Word of Recall {@r0!*} m) a Rod of Magic Mapping n) a Rod of Curing (charging) o) 2 Rods of Light {@z1} p) a Rod of Recall {@z0!*} Cannot be harmed by lightning. q) a Wand of Lightning Balls (5 charges) Cannot be harmed by lightning. r) a Wand of Teleport Other (7 charges) s) a Staff of Mapping (7 charges) t) a Staff of Teleportation (5 charges) {@u9!*} u) the Soft Leather Armour 'Hithlomir' [10,+20] <+3> Dropped by a mummified human at 1800 feet (level 36) +3 stealth. Provides resistance to acid, lightning, fire, cold, dark, nether. Cannot be harmed by acid, fire. v) the Leather Shield of Celegorm [8,+20] Found lying on the floor of a cavern at 1600 feet (level 32) Provides resistance to acid, lightning, fire, cold, light, dark. Provides protection from blindness. Cannot be harmed by acid. [Character Quiver] 0) 8 Bolts (1d5) (+3,+4) {=g} Combat info: Hits targets up to 120 feet away. Average damage/round: 55. 25% chance of breaking upon contact. 1) 8 Mithril Shots of Wounding (2d4) (+17,+23) {=g} [Home Inventory] a) 2 Mushrooms of Second Sight b) a Scroll of Remove Curse c) 2 Scrolls of Banishment d) a Scroll of Deep Descent {!*} e) a Wand of Door Destruction (12 charges) f) 5 Staves of Mapping (15 charges) g) 2 Staves of Teleportation (4 charges) {@u9!*} h) a Ring of Strength <+3> Found lying on the floor at 1800 feet (level 36) +3 strength. Sustains strength. i) a Ring of Free Action Found lying on the floor at 900 feet (level 18) Prevents paralysis. j) an Amulet of Resist Lightning Found lying on the floor at 1050 feet (level 21) Provides resistance to lightning. k) White Dragon Scale Mail of Craftsmanship [14,+18] Found lying on the floor of a labyrinth at 1550 feet (level 31) Provides resistance to cold. l) a Hard Leather Cap of Seeing [2,+10] <+4> Dropped by a dark elven lord at 1400 feet (level 28) +4 searching skill. Provides protection from blindness. Grants the ability to see invisible things. m) the Set of Gauntlets 'Paurhach' [3,+14] Found lying on the floor at 1650 feet (level 33) Provides resistance to fire. Cannot be harmed by acid, fire. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. Takes 11 to 20 turns to recharge at your current speed. Your chance of success is 96.9% n) a Pair of Leather Boots of Free Action [2,+2] Found lying on the floor of a special room at 1550 feet (level 31) Prevents paralysis. o) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2> Dropped by Shagrat, the Orc Captain at 1850 feet (level 37) +4 dexterity. +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Combat info: 4.7 blows/round. With +1 STR and +0 DEX you would get 5.0 blows Average damage/round: 93.7. p) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> Dropped by Mughash the Kobold Lord at 1250 feet (level 25) +2 dexterity. +2 stealth. Slays trolls, orcs. Cannot be harmed by acid. Feather Falling. Grants the ability to see invisible things. Combat info: 4.3 blows/round. With +2 STR and +0 DEX you would get 4.7 blows With +0 STR and +1 DEX you would get 4.7 blows Average damage/round: 152.7 vs. trolls, 152.7 vs. orcs, and 97.2 vs. others. q) the Lochaber Axe 'Mundwine' (3d8) (+12,+17) Taken from a chest found at 1650 feet (level 33) Slays demons, animals, evil creatures. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, fire. Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 4.0 blows With +0 STR and +1 DEX you would get 4.0 blows Average damage/round: 223.1 vs. demons, 173.1 vs. animals, 173.1 vs. evil creatures, and 123.2 vs. others. r) a Long Bow of Accuracy (x3) (+15,+9) Found lying on the floor of a cavern at 1800 feet (level 36) s) 11 Arrows (1d4) (+0,+0) {=g}
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