Or maybe just have poison damage only interrupt the player if the game can calculate that such poison will be fatal? Dungeon Crawl Stone Soup has deterministic* poison, and can display if the poison will kill you or not.
*There's a small edge case, where if the poison will BARELY kill you, but the specific timing of your regeneration ticks might save you by one HP, it will display that it is fatal. Presumably this edge case could also be stamped out, but no one has put the developer work into it yet.
*There's a small edge case, where if the poison will BARELY kill you, but the specific timing of your regeneration ticks might save you by one HP, it will display that it is fatal. Presumably this edge case could also be stamped out, but no one has put the developer work into it yet.
Comment