You see Power Dragon Scale Mail...

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    You see Power Dragon Scale Mail...

    ... the Power Dragon Scale Mail was really a monster! Emperor Mimic casts a bolt of frost...

    Latest PWMAngband game at 2000ft. Dream lasted three seconds...
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
  • Thraalbee
    Knight
    • Sep 2010
    • 707

    #2
    That is mean! I like it :-)

    Comment

    • Therem Harth
      Knight
      • Jan 2008
      • 926

      #3
      Oh awesome. That is what mimics should be like - what code did you change to get that? I want to steal it for Neoband.

      Comment

      • HugoVirtuoso
        Veteran
        • Jan 2012
        • 1237

        #4
        PosChengband needs an super-powered monster like this.
        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
        https://www.youtube.com/watch?v=rwAR0WOphUA

        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

        Comment

        • Avenger
          Apprentice
          • Dec 2013
          • 97

          #5
          Heh. I did once find a real PDSM at 1000 feet dropped by a dark elven... something or other. Warlock or Lord or Priest, maybe. But that was over on Berendol's variant, and I don't think his was quite as crazy as yours seems to be - although I do hope you've incorporated some of his stuff, like those Mighty Dragon Scale Mails.

          How big's your active community over there, PowerWyrm?

          I may have to get back into MAngband - or the active variants, at least.

          Edit: o_O are you slowing down time as HP gets low? How does that work with parties? Or multiple unallied players?
          Last edited by Avenger; December 24, 2015, 02:35.
          C(6.3) C Erirbag [Half-Ogre Cultist] L:39 DL:Collector's Cave 2 A+ R+ Sp w:The Long Sword of Karakal (2d5) (+9, +12) (+2)
          C(TN/Do) W H- D-- c-- f PV s- d+ P++ M?
          C S++ I+ So B- ac- GHB- SQ RQ V+ F:TomeNET Game Progression

          Comment

          • HugoVirtuoso
            Veteran
            • Jan 2012
            • 1237

            #6
            I did find a PDSM in PosChengband during a Chaos-Warrior compo two years ago only for it to get destroyed by a Giant slug. So aggravating!
            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
            https://www.youtube.com/watch?v=rwAR0WOphUA

            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

            Comment

            • Avenger
              Apprentice
              • Dec 2013
              • 97

              #7
              Er? PDSM doesn't ignore acid? That seems like a rather incredible oversight.
              C(6.3) C Erirbag [Half-Ogre Cultist] L:39 DL:Collector's Cave 2 A+ R+ Sp w:The Long Sword of Karakal (2d5) (+9, +12) (+2)
              C(TN/Do) W H- D-- c-- f PV s- d+ P++ M?
              C S++ I+ So B- ac- GHB- SQ RQ V+ F:TomeNET Game Progression

              Comment

              • HugoVirtuoso
                Veteran
                • Jan 2012
                • 1237

                #8
                Apparently, that PDSM got "crushed" by that Giant slug. No idea why that should happen in the first place, especially in PosChengband. Probably an incredible oversight on Chris's part.
                Last edited by HugoVirtuoso; December 24, 2015, 05:26.
                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                https://www.youtube.com/watch?v=rwAR0WOphUA

                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  Monsters crushing objects do the same thing that the old 'k' destroy command did, so they work on everything except artifacts. Maybe these days monsters should squelch items instead?

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2633

                    #10
                    Originally posted by HugoTheGreat2011
                    Apparently, that PDSM got "crushed" by that Giant slug. No idea why that should happen in the first place, especially in PosChengband. Probably an incredible oversight on Chris's part.
                    I too am surprised. Missing the perfect opportunity for the slug to absorb the PDSM. He must of just missed it.

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2987

                      #11
                      Originally posted by HugoTheGreat2011
                      Apparently, that PDSM got "crushed" by that Giant slug. No idea why that should happen in the first place, especially in PosChengband. Probably an incredible oversight on Chris's part.
                      Happens with any monster with the KILL_ITEM flag.

                      Code:
                      name:626:Giant slug
                      base:worm
                      color:u
                      info:100:60:10:30:25
                      power:6:1:60:3696:26:25
                      blow:BITE:ACID:2d4
                      blow:BITE:ACID:2d6
                      flags:WEIRD_MIND | PWMANG_BASE
                      flags:DROP_CORPSE
                      flags:[B]KILL_ITEM[/B] | KILL_BODY
                      flags:WILD_ALL
                      spell-freq:10
                      spells:BR_ACID
                      desc:It is slowly making its way towards you, eating everything in its path...
                      Last edited by PowerWyrm; December 24, 2015, 13:44.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2987

                        #12
                        Originally posted by Therem Harth
                        Oh awesome. That is what mimics should be like - what code did you change to get that? I want to steal it for Neoband.
                        I simply added a new monster base for random mimics:

                        Code:
                        name:random mimic
                        glyph:x
                        pain:1
                        flags:COLD_BLOOD | EMPTY_MIND | UNAWARE | PWMANG_BASE
                        flags:NEVER_MOVE
                        flags:NO_FEAR | NO_CONF | NO_SLEEP
                        flags:FORCE_SLEEP | ATTR_CLEAR
                        spells:BLIND | CONF | SCARE
                        spells:BO_COLD | BO_FIRE
                        desc:Random Mimic
                        Then some monster entries: Lesser mimic (light green), Mimic (green), Greater mimic (light blue), Ultimate mimic (blue), Emperor Mimic (purple, unique). Each of these can mimic an object of their corresponding color. Emperor Mimic is from TomeNET, but it's probably based on another variant (it's flagged as BASEANGBAND in TomeNET though).

                        Code:
                        name:733:Emperor Mimic
                        base:random mimic
                        color:v
                        info:120:2500:30:72:0
                        power:40:3:100:8471250:1769:2000
                        blow:HIT:POISON:5d5
                        blow:HIT:POISON:5d5
                        blow:HIT:POISON:5d5
                        blow:HIT:POISON:5d5
                        flags:UNIQUE
                        flags:IM_ACID | IM_FIRE | IM_ELEC | IM_COLD
                        flags:IM_POIS
                        spell-freq:2
                        spells:BRAIN_SMASH | CAUSE_3 | CAUSE_4 | FORGET | SHRIEK
                        spells:TRAPS
                        spells:BA_ACID | BA_COLD | BA_ELEC | BA_FIRE
                        spells:S_KIN | S_MONSTER
                        desc:A strange creature that disguises itself as an object to lure unsuspecting
                        desc: adventurers within reach of its venomous claws.
                        To activate them, only a simple piece of code is needed in place_monster():

                        Code:
                            /* Hack -- random mimics */
                            if (new_mon->race->base == lookup_monster_base("random mimic"))
                            {
                                /* Random symbol from object set */
                                while (1)
                                {
                                    /* Select a random object */
                                    new_mon->mimicked_k_idx = randint0(z_info->k_max - 1) + 1;
                        
                                    kind = &k_info[new_mon->mimicked_k_idx];
                        
                                    /* Skip non-entries */
                                    if (!kind->name) continue;
                        
                                    /* Skip empty entries */
                                    if (!kind->d_attr || !kind->d_char) continue;
                        
                                    /* Skip insta arts! */
                                    if (kf_has(kind->kind_flags, KF_INSTA_ART) || kf_has(kind->kind_flags, KF_QUEST_ART))
                                        continue;
                        
                                    /* Force race attr */
                                    if (kind->d_attr != new_mon->race->d_attr) continue;
                        
                                    /* Success */
                                    break;
                                }
                            }
                        
                            /* Hack -- object mimics */
                            else if (new_mon->race->mimic_kinds)
                            {
                                kind =... (code from V)
                            }
                        
                            /* Make mimics start mimicking */
                            if (kind)
                            {
                                code from V...
                            }
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2987

                          #13
                          Originally posted by HugoTheGreat2011
                          PosChengband needs an super-powered monster like this.
                          I had the idea that PosChengband had all monsters from all variants, seeems strange there's no Emperor Mimic.
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2987

                            #14
                            Originally posted by Avenger
                            Heh. I did once find a real PDSM at 1000 feet dropped by a dark elven... something or other. Warlock or Lord or Priest, maybe. But that was over on Berendol's variant, and I don't think his was quite as crazy as yours seems to be - although I do hope you've incorporated some of his stuff, like those Mighty Dragon Scale Mails.

                            How big's your active community over there, PowerWyrm?

                            I may have to get back into MAngband - or the active variants, at least.

                            Edit: o_O are you slowing down time as HP gets low? How does that work with parties? Or multiple unallied players?
                            Currently there's a problem with MAngband server, so there's not much activity there. Even more considering that dev has pretty much stopped.

                            And yes, a feature from the limbo MAngband 1.2 was to add time bubbles so that you could get time slowdown when you're at critical HPs (and time speedup when resting or running). How it works is simple: the bubbles are chain-linked, everything in LOS use the slowest time factor. However I don't like that feature and I always turn it off by setting low hitpoint threshold to 0, which turns off the slowdown but still allows fast resting and running. Even more now that PWMAngband can be played in turn-based mode...
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • Avenger
                              Apprentice
                              • Dec 2013
                              • 97

                              #15
                              That's really cool. First time it happened I thought I was just lagging really badly - but then so was the monster that was trying to kill me =P

                              I'm mostly playing PosCheng atm, but MAngband has always been my true home as far as variants go. I'd love to see you work out whatever issues you're having with the server and build a community back up.

                              I suppose I could go play TomeNet, but the points-based levelling system they have over there doesn't really work well for me.
                              C(6.3) C Erirbag [Half-Ogre Cultist] L:39 DL:Collector's Cave 2 A+ R+ Sp w:The Long Sword of Karakal (2d5) (+9, +12) (+2)
                              C(TN/Do) W H- D-- c-- f PV s- d+ P++ M?
                              C S++ I+ So B- ac- GHB- SQ RQ V+ F:TomeNET Game Progression

                              Comment

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