For a challenge, I tried out a forced-descent, no recall, ironman game. Wasn't sure it would work out and was behind the eight-ball for quite a long time, but in the end @ had enough consumables and power for the final fights. The exercise forced me to learn a bit more about what to carry and what not. Should improve my inventory management practices in the future. Still don't have great turn count management. Need to get some lessons from Power Wyrm and Elliptic.
http://angband.oook.cz/ladder-show.php?id=18451
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