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So, first of all, my first mage win. I really liked this class. Getting that 0% spell failure rates makes things so much simpler than playing ranger and praying that your ammo doesn't break.
Some highlights:
Probably the best stat-stick ranged weapon that I could've hoped for, although...
...this was a close second
Speaking of weapons:
That damage vs. undead! Hell, even just that damage vs. others! A bit of a shame that I didn't get too much use out of this due to how late I got it, but it did at least let me chew through an ainur pit without any problems, and it even cleaned up a few stragglers from a graveyard that I didn't quite catch in my mass banish.
I might never find a better light
There was actually a nice greater vault at 3900' with Maeglin, Drauglin, and Radagast in it. TO'ed them all away while looting it, but Maeglin was persistent in wanting to come back, so I figured that I might as well fight him since I had Raal's and a huge pile of !CCW. I got him down to around 20% when he summoned Atlas, who trampled him away . I really don't understand how that works, because Maeglin is quite some levels higher than Atlas, but oh well (on the other hand, I found out in an earlier vault that Maeglin couldn't trample Glaurang, so I shouldn't have been so surprised about it, I guess).
Incidentally, I also had Kelek's at the time (but neither Tenser's nor Mordenkainen's, of course ), and rend soul was quite nice for Radagast (though honestly, while all of the maiar uniques are scary, I have more respect for Osse and Arien than for Radagast).
Qlzqqlzuup spawned in a hockey-sticked position, so that was some easy XP. Maeglin did the thing again where I got him down to almost being dead before he summoned uniques, but fortunately, he only drew the Witch-King this time around, who was nice enough to stay punted to the other side of the level until I was ready for him.
A noteworthy level for two reasons. First, that was a pretty nasty vault to spawn those four uniques. Second, see that line about killing Glaurang? That was a special moment because that was what FINALLY got the RNG to give me Mordenkainen's Escapes .
This was probably a risky thing to fight, and it was definitely a very risky time to try fighting it . Still, my previous winner had killed all of the uniques except for the Mouth of Sauron and the Tarrasque, and since I got the Mouth earlier with this character, I was compelled to fight the Tarrasque as well. Mind you, I ran away from it on like three or four earlier levels. I take some risks, but I'm not COMPLETELY stupid about them
Despite having about 30% less max HP, this was a much less stressful Morgoth fight than I had with my previous winner, due to having Kelek's instead of needing to rely on scrolls to control Morgoth's summoning habits. I also blew up all 4 of my wands of annihilation over the course of the fight, but frankly, I was just using them to save from spending the MP for chaos strikes (I think it was about 275 damage with the wands vs. about 320 average damage with chaos strike). However, I did almost have a heart attack at one moment when Morgorth somehow doubleturned me despite my having +39 speed (with haste on). Fortunately, while he did do a mana storm, his other action was just a nether bolt, and I survived the combination with about 100 HP to spare.
So, first of all, my first mage win. I really liked this class. Getting that 0% spell failure rates makes things so much simpler than playing ranger and praying that your ammo doesn't break.
Some highlights:
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b) the Light Crossbow of Sildur (x3) (+13,+16) <+4> Dropped by Golfimbul, the Hill Orc Chief at 1850 feet (level 37) +4 intelligence. Provides resistance to acid, poison gas. Cannot be harmed by acid, fire. Prevents paralysis. Grants telepathy.
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k) the Long Bow of Erirn (x3) (+6,+29) <+2> Found lying on the floor in a vault at 3750 feet (level 75) +2 dexterity. +2 constitution. +2 speed. +2 shooting speed. Cannot be harmed by acid, fire. Prevents paralysis. When activated, it creates random and unpredictable effects. Takes 292 to 324 turns to recharge at your current speed. Your chance of success is 98.1%
Speaking of weapons:
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j) a Mace of Disruption of Extra Attacks (5d8) (+17,+17) <+2> {!k} Found lying on the floor at 4850 feet (level 97) +2 attack speed. Slays undead. Combat info: 6.0 blows/round. Average damage/round: 693.6 vs. undead, and 364.2 vs. others.
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f) the Arkenstone of Aranel <+4> Found lying on the floor in a vault at 3750 feet (level 75) +4 constitution. Provides resistance to frost, nether. Cannot be harmed by fire. Radius 4 light.
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107471 3900' Found the Leather Shield of Elethron (LOST) 107682 3900' Killed Atlas, the Titan 107682 3900' Reached level 42 108115 3900' Killed Draugluin, Sire of All Werewolves 108337 3900' Killed Radagast the Brown 108773 3900' Killed Ossë, Herald of Ulmo 109576 3900' Killed Ariel, Queen of Air
Incidentally, I also had Kelek's at the time (but neither Tenser's nor Mordenkainen's, of course ), and rend soul was quite nice for Radagast (though honestly, while all of the maiar uniques are scary, I have more respect for Osse and Arien than for Radagast).
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114612 4100' Killed Qlzqqlzuup, the Emperor Quylthulg 114938 4100' Killed Maeglin, the Traitor of Gondolin 116088 4100' Killed The Witch-King of Angmar 116088 4100' Reached level 44
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130942 4450' Killed Fundin Bluecloak 131860 4450' Killed Carcharoth, the Jaws of Thirst 132402 4450' Killed Glaurung, Father of the Dragons 132424 4450' Found the Long Bow of Alenna (LOST) 132433 4450' Found the Lead-Filled Mace of Ephele (LOST) 133046 4450' Killed Ungoliant, the Unlight
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143104 4800' Killed The Tarrasque
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147349 5000' Killed Morgoth, Lord of Darkness
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