Ironman priest game - can't decide what to keep

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • TJS
    Swordsman
    • May 2008
    • 473

    Ironman priest game - can't decide what to keep

    I started a troll priest combination yesterday and am absolutely rolling in artifacts so far. Any ideas what to keep and what to chuck?



    The randart bow is pretty ridiculous and I've managed to get all resists covered which I don't think has ever happened before. I've been using orb of draining so far and am considering using melee instead, but I'm having a bit of a mental block about what to use (been using rings of escaping up to now).

    I find this point the game the most difficult as I can't really get my head around which combination to use when there are so many different choices possible.
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #2
    Originally posted by TJS
    ... Any ideas what to keep and what to chuck? ...
    Impressive to have no resistance holes already. Just from a quick look, I'd be trying to maximize damage to evil and speed now (while preserving that perfect resistance slate) to get ready for the bosses. That Quarterstaff Belendori looks great for taking on the big guys once you get it up to max blows. By that time you won't care about the "aggravate" flag, and might even welcome it so you don't have to chase as much. That Broadsword Umoron will be great too once you get your Dex up. (Although it's name may be an ill omen, "[You] moron".) The +9 boots of speed I'd wear once stealth is not important.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #3
      Originally posted by Ingwe Ingweron
      The +9 boots of speed I'd wear once stealth is not important.
      But pBlind is. So the question is +4 speed or pBlind? I would keep the pBlind, because his speed is already over +10 with it (and under +20 with +9 boots and without Escape ring). For a spellcaster ability to cast spells in every situation is important.

      Comment

      • TJS
        Swordsman
        • May 2008
        • 473

        #4
        Would this be a better end weapon?

        the Quarterstaff of Minquen (4d9) (+14,+15) [+4]
        Slays evil creatures.

        It's got much higher damage dice and slay evil too (Morgoth is evil isn't he?). Or would the other one be better as it has the extra blows?

        I'm still a bit stuck as to what to throw away as all the weapons seem useful in a different way.

        Comment

        • Estie
          Veteran
          • Apr 2008
          • 2347

          #5
          The only weapon that is worth keeping for later is the aggravating one; nothing else does enough damage to consider using over orb, and the one you are wielding is the best stat-stick. I would keep the current one equipped and carry Belendori.
          Also I would swap the gloves, fire immunity is much more important than lightning. It allows you to carry only 1 of each base book, for a reduction in weight and an end to any worries about losing them. Just stay clear of Harrowen, if he is still alive, I forget how much dexterity you need to be stealproof but yours is either already there or very close. You can keep the lightning ones around if you have space, to use for killing Pazuzu, but if space becomes a problem, dont hesitate to drop them; Pazuzu can be killed without lightning immunity, albeit with more hassle (drop wands in a safe corner).

          Comment

          • superjase
            Rookie
            • Jan 2015
            • 7

            #6
            Originally posted by Estie
            The only weapon that is worth keeping for later is the aggravating one; nothing else does enough damage to consider using over orb, and the one you are wielding is the best stat-stick. I would keep the current one equipped and carry Belendori.
            Also I would swap the gloves, fire immunity is much more important than lightning. It allows you to carry only 1 of each base book, for a reduction in weight and an end to any worries about losing them. Just stay clear of Harrowen, if he is still alive, I forget how much dexterity you need to be stealproof but yours is either already there or very close. You can keep the lightning ones around if you have space, to use for killing Pazuzu, but if space becomes a problem, dont hesitate to drop them; Pazuzu can be killed without lightning immunity, albeit with more hassle (drop wands in a safe corner).
            i believe it's dex 18/150 to prevent theft

            Comment

            Working...
            😀
            😂
            🥰
            😘
            🤢
            😎
            😞
            😡
            👍
            👎