Not quite after adventure, he's still alive, but I'm looking for advice to keep him that way...
[Sangband 1.0.0 Character Dump]
Anneth Age : 158 STR: 12
the Trickster Height : 5 ft, 6 in INT: 18/60
Weight : 108 lb WIS: 13
Gender : Male DEX: 14
Race : Dark-Elf Slayer of CON: 12
Realm : Sorcery Grip, Farmer Maggot's CHR: 13
dog
Max Hitpoints 47 Power 20 Max Mana 32
Cur Hitpoints 47 Score 19 Cur Mana 32
(Melee) Unspent Exp 3 (Missile)
Blows per round 2 Gold 882 Shots per round 1
+ to Skill 3 + to Skill 0
Deadliness (%) 14 Max Depth Lev 8 Deadliness (%) 0
(Character Abilities)
Melee : Iffy Saving Throw: Bad Magic Device: Iffy
Shooting : Fair Stealth : Very Good Dodging : Very Bad
Throwing : Bad Perception : Fair Fame : Scorned
Digging : Very Bad Disarming : Fair Infra-Vision: 20 feet
Speed : normal
Armor : 25
Kills : 355
Time Elapsed: 4 days, 5 hours, 33 minutes (423156 turns)
[Character Attributes]
abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust
Stlth:............. STR: 13 ............1 12
Invis:............. INT: 17 ............7 18/60
Aware:............. WIS: 13 ............. 13
Disar:............. DEX: 12 ............2 14
Devic:............. CON: 14 ............2 12
Speed:............. CHR: 14 ............1 13
abcdefghijkl@ abcdefghijkl@
Infra:............2 NFuel:.............
Tunnl:............. Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:.....2....... Aggra:.............
Drain:.............
Curse:.............
abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :............. Light:............. Food :....+........
Elec :............. Dark :............. Feath:.............
Fire :............. Sound:............. Shine:.............
Cold :............. Shard:............. Regen:.............
Pois :............. Nexus:............. ESP :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............. Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............
[Last Messages]
You blink away.
You have used up all your blinks.
You cast Magic Missile.
The Soldier ant scuttles about.
You aim a Copper Wand of Spark.
The Soldier ant drones angrily.
You have 12 charges remaining.
You failed to use the wand properly. <2x>
The Soldier ant bites you!
You failed to use the wand properly.
The Soldier ant bites you!
*** LOW HITPOINT WARNING! ***
You quaff a Chartreuse Potion of Cure Serious Wounds.
You feel very good.
You have 4 Chartreuse Potions of Cure Serious Wounds (e).
The Soldier ant bites you.
Illegal object choice!
Illegal object choice (inven)!
Cancelled.
You aim a Copper Wand of Spark.
The Soldier ant twitches in pain - and flees!
You have 11 charges remaining.
You aim a Copper Wand of Spark.
The Soldier ant dies.
You have 10 charges remaining.
Your light is growing faint. <6x>
You combine the torches.
Your torch glows more brightly.
You have 2 Wooden Torches [2] <Fuel: 2500> (j).
You combine the torches.
Your torch is fully fueled.
You have a Wooden Torch [2] <Fuel: 2500> (j).
You see a boulder.
You see a Gnome skeleton.
You see a Topaz Ring.
You have a Topaz Ring (j).
Autosaving the game...
done.
You read a Scroll titled "lun rathmur gavasp" of Word of Recall.
The air about you becomes charged...
You have no more Scrolls titled "lun rathmur gavasp" of Word of Recall (g).
You feel yourself yanked upwards!
You cast Sound Blast.
The Village idiot dies.
You push past the Village idiot.
There is a wall in the way.
The Aimless-looking merchant rambles on about pretty innkeepers.
You enter a maze of down staircases.
You enter a maze of up staircases.
There is a wall in the way.
[Skills]
Swordsmanship : 7%
Archery - Bows : 7%
Spellcasting : 26%
Magical Power : 22%
Wizardry : 21%
Magical Device : 11%
Stealth : 13%
Dodging : 7%
Magical Infusion : 2%
You have taken the Oath of Sorcery.
[Quests]
Failed to defeat 14 Stegocentipedes on level 8
[Character Equipment]
A Dagger (1d4) (+3,+3)
A Short Bow (x2) {average}
A Cochineal Amulet of Slow Digestion
A Wooden Torch (lit) [2] <Fuel: 4655>
Hard Studded Leather (-1) [7,+0]
A Cloak [1,+6]
A Small Metal Shield [5,+0]
A Metal Cap [3,+0]
A Pair of Hard Leather Boots [3,+0] {25% off}
26 Arrows (1d2) (+0,+0)
[Character Inventory]
a Book of Magic Spells [Apprentice Magic]
Does 2d4 thrown damage
a Book of Magic Spells [Lesser Conjury]
Does 3d7 thrown damage
4 Rations of Food
2 Ivory White Potions of Speed
4 Chartreuse Potions of Cure Serious Wounds
4 Scrolls titled "ellnont got argrath" of Phase Door
4 Scrolls titled "got al-dur runtnuth" of Learn Magic
a Copper Wand of Spark (10 charges)
a Topaz Ring
a Wooden Torch [2] <Fuel: 2500>
a Wicker Shield [2] {good}
[Special Advantages and Disadvantages]
You were rolled up 43836 times before being accepted.
________
I'm wondering what I should give my Sorcerer as a backup method of fighting. IF you read the log, you'll notice that I had to resort to using a wand of spark to kill one final soldier ant... I put some points in swords, and a few in archery, but I'm on the hedge. I have a really nice mana pool with an 18/60 INT this early, however, so I haven't started having problems yet. I just got sonic blast which is a really nice change from the crappy stinking cloud... Also, what resistances/skills should I look into that I haven't already.
[Sangband 1.0.0 Character Dump]
Anneth Age : 158 STR: 12
the Trickster Height : 5 ft, 6 in INT: 18/60
Weight : 108 lb WIS: 13
Gender : Male DEX: 14
Race : Dark-Elf Slayer of CON: 12
Realm : Sorcery Grip, Farmer Maggot's CHR: 13
dog
Max Hitpoints 47 Power 20 Max Mana 32
Cur Hitpoints 47 Score 19 Cur Mana 32
(Melee) Unspent Exp 3 (Missile)
Blows per round 2 Gold 882 Shots per round 1
+ to Skill 3 + to Skill 0
Deadliness (%) 14 Max Depth Lev 8 Deadliness (%) 0
(Character Abilities)
Melee : Iffy Saving Throw: Bad Magic Device: Iffy
Shooting : Fair Stealth : Very Good Dodging : Very Bad
Throwing : Bad Perception : Fair Fame : Scorned
Digging : Very Bad Disarming : Fair Infra-Vision: 20 feet
Speed : normal
Armor : 25
Kills : 355
Time Elapsed: 4 days, 5 hours, 33 minutes (423156 turns)
[Character Attributes]
abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust
Stlth:............. STR: 13 ............1 12
Invis:............. INT: 17 ............7 18/60
Aware:............. WIS: 13 ............. 13
Disar:............. DEX: 12 ............2 14
Devic:............. CON: 14 ............2 12
Speed:............. CHR: 14 ............1 13
abcdefghijkl@ abcdefghijkl@
Infra:............2 NFuel:.............
Tunnl:............. Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:.....2....... Aggra:.............
Drain:.............
Curse:.............
abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :............. Light:............. Food :....+........
Elec :............. Dark :............. Feath:.............
Fire :............. Sound:............. Shine:.............
Cold :............. Shard:............. Regen:.............
Pois :............. Nexus:............. ESP :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............. Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............
[Last Messages]
You blink away.
You have used up all your blinks.
You cast Magic Missile.
The Soldier ant scuttles about.
You aim a Copper Wand of Spark.
The Soldier ant drones angrily.
You have 12 charges remaining.
You failed to use the wand properly. <2x>
The Soldier ant bites you!
You failed to use the wand properly.
The Soldier ant bites you!
*** LOW HITPOINT WARNING! ***
You quaff a Chartreuse Potion of Cure Serious Wounds.
You feel very good.
You have 4 Chartreuse Potions of Cure Serious Wounds (e).
The Soldier ant bites you.
Illegal object choice!
Illegal object choice (inven)!
Cancelled.
You aim a Copper Wand of Spark.
The Soldier ant twitches in pain - and flees!
You have 11 charges remaining.
You aim a Copper Wand of Spark.
The Soldier ant dies.
You have 10 charges remaining.
Your light is growing faint. <6x>
You combine the torches.
Your torch glows more brightly.
You have 2 Wooden Torches [2] <Fuel: 2500> (j).
You combine the torches.
Your torch is fully fueled.
You have a Wooden Torch [2] <Fuel: 2500> (j).
You see a boulder.
You see a Gnome skeleton.
You see a Topaz Ring.
You have a Topaz Ring (j).
Autosaving the game...
done.
You read a Scroll titled "lun rathmur gavasp" of Word of Recall.
The air about you becomes charged...
You have no more Scrolls titled "lun rathmur gavasp" of Word of Recall (g).
You feel yourself yanked upwards!
You cast Sound Blast.
The Village idiot dies.
You push past the Village idiot.
There is a wall in the way.
The Aimless-looking merchant rambles on about pretty innkeepers.
You enter a maze of down staircases.
You enter a maze of up staircases.
There is a wall in the way.
[Skills]
Swordsmanship : 7%
Archery - Bows : 7%
Spellcasting : 26%
Magical Power : 22%
Wizardry : 21%
Magical Device : 11%
Stealth : 13%
Dodging : 7%
Magical Infusion : 2%
You have taken the Oath of Sorcery.
[Quests]
Failed to defeat 14 Stegocentipedes on level 8
[Character Equipment]
A Dagger (1d4) (+3,+3)
A Short Bow (x2) {average}
A Cochineal Amulet of Slow Digestion
A Wooden Torch (lit) [2] <Fuel: 4655>
Hard Studded Leather (-1) [7,+0]
A Cloak [1,+6]
A Small Metal Shield [5,+0]
A Metal Cap [3,+0]
A Pair of Hard Leather Boots [3,+0] {25% off}
26 Arrows (1d2) (+0,+0)
[Character Inventory]
a Book of Magic Spells [Apprentice Magic]
Does 2d4 thrown damage
a Book of Magic Spells [Lesser Conjury]
Does 3d7 thrown damage
4 Rations of Food
2 Ivory White Potions of Speed
4 Chartreuse Potions of Cure Serious Wounds
4 Scrolls titled "ellnont got argrath" of Phase Door
4 Scrolls titled "got al-dur runtnuth" of Learn Magic
a Copper Wand of Spark (10 charges)
a Topaz Ring
a Wooden Torch [2] <Fuel: 2500>
a Wicker Shield [2] {good}
[Special Advantages and Disadvantages]
You were rolled up 43836 times before being accepted.
________
I'm wondering what I should give my Sorcerer as a backup method of fighting. IF you read the log, you'll notice that I had to resort to using a wand of spark to kill one final soldier ant... I put some points in swords, and a few in archery, but I'm on the hedge. I have a really nice mana pool with an 18/60 INT this early, however, so I haven't started having problems yet. I just got sonic blast which is a really nice change from the crappy stinking cloud... Also, what resistances/skills should I look into that I haven't already.
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