So I finally managed to sit down and win a game of Angband, on a semi-recent 3.5 dev build. I have to say, it was quite the enjoyable experience. Here's the ladder entry for my winner: http://angband.oook.cz/ladder-show.php?id=14882
I didn't keep a journal or log or anything, so here's just some general thoughts on the experience:
Overall, I really enjoyed playing a mage - I think it's a relatively straightforward class to win with if you can survive having very low HP in the midgame, as they become extremely powerful in the endgame. After playing a bunch with all the classes, I'm fairly certain that the mage is my clear favorite. Not sure what I'll tackle next. Maybe a priest? I also have an earth elemental character in PosChengband that's quite far along, so maybe I'll go play some more of that as well.
Finally, many thanks to the dev team for all their hard work in keeping Angband going - it's certainly provided me with countless hours of fun and adventure, and I'm definitely looking forward to playing much more.
I didn't keep a journal or log or anything, so here's just some general thoughts on the experience:
- I didn't upgrade during the run mostly due to paranoia about breaking things. I heard vague rumblings of chaos breath causing crashes on later builds, so that didn't exactly inspire confidence either. Finally, as a user of the roguelike keyset, I think I would have had to change all of my inscriptions. I definitely want to download a newer build now and mess around with that though, as having to use standard keyset inscriptions in the roguelike keyset can be kind of brainbending.
- 3.5, in general, seems to be considerably more generous than 3.4.1, but certainly not to an unbalanced degree. I did get very(?) lucky by finding a helm of telepathy around DL 25, which helped greatly with survivability.
- Speaking of survivability, there was a substantial period where this character had more SP than HP, because he found a stack of two !Intelligence as his first stat potions. This was a great find obviously, but I still needed to be careful to select and plan out combats that wouldn't be a problem for the character. Anything with big cursing damage (e.g. patriarch, knight templar) could have killed me outright with a failed saving throw. Fortunately I had a low % fail TO spell, so I was generally able to keep these things under control.
- Related to the above point, I passed on a lot of greater vaults on my way down the dungeon. I think this was ultimately the right decision, as I really didn't think I had the firepower or health to take on most of them, especially since it took me a while to find a copy of Raal's. I think this resulted in having somewhat mediocre gear for the endgame though - I was definitely still wearing Cammithrim when facing Sauron...
- The closest call I had was actually very close: Osse breathed unresisted nether at me, which resulted in just having 4 HP! Fortunately I didn't have to learn the lesson that Osse has nether breath the hard way, and was able to teleport off the level to live another day.
- I looked at a few other recent mage winners, and I'm surprised to see that none of them were carrying stacks of attack wands. I actually found them useful enough that I carried around copies of Tenser's for Greater Recharching. This still didn't stop me from blowing up lots of key magical devices at crucial moments. I had a wand of Annihilation at the start of the battle against Sauron blow up on its first recharge, and the Staff of the Magi I had blew up on its second attempted recharge while fighting Morgoth.
- I found a copy of Kelek's without having to scum too much. From there it was open season on pretty much anything that was around, including pretty much any vault. Being able to banish and mass banish with no long-term strategic implications is enormously helpful. Soul Rend and Chaos Strike are also pretty nice. Never did get Mana Storm down to a reasonable fail rate though.
- There was a clear turning point when I realized I had a very solid chance to make it through the endgame. I had wanted to take out Maeglin before the final battle, as he's a real hassle. During the fight, he summoned a bunch of dangerous uniques. I was able to teleport them away, and eventually finished off Maeglin. While I thought I would have to flee the level due to the number of uniques on it, I resolved to take as many of them down as I could, as I was riding a wave of confidence from killing Maeglin. By the time I was done, there were no uniques left on the level, including a bunch that were in a greater vault. The final tally from this level was the following: Maeglin, Draugluin, the Witch-King of Angmar, Vecna, Medusa, Feagwath, Tselakus, Thuringwethil, Ancalagon, Omarax, Kronos, Osse, and Cantoras.
- The endgame was very straightforward, if a little tense due to the occasional mana storm. However the basic strategy of using wands of Drain Life on Sauron and Morgoth and mass banishing any summons was highly effective. There were a few cases where I used rods of healing when I probably should have used potions, but I'm always wary about burning through comestibles, even if it's really silly to worry about running out. All in all I used just two !*Healing*, after Morgoth's mana storms. And I probably could have just teleported him away and regenerated for a bit. Anyway, the win came in what seemed to be a reasonably expedient ~180k standard turns, although it felt like I was wandering around level 98 looking for nice things for an awfully long time.
- The only unique to escape my wrath was Radagast the Brown, who is hiding out on DL100 somewhere. He was a real hassle throughout the game, so I should probably go finish what I started.
Overall, I really enjoyed playing a mage - I think it's a relatively straightforward class to win with if you can survive having very low HP in the midgame, as they become extremely powerful in the endgame. After playing a bunch with all the classes, I'm fairly certain that the mage is my clear favorite. Not sure what I'll tackle next. Maybe a priest? I also have an earth elemental character in PosChengband that's quite far along, so maybe I'll go play some more of that as well.
Finally, many thanks to the dev team for all their hard work in keeping Angband going - it's certainly provided me with countless hours of fun and adventure, and I'm definitely looking forward to playing much more.
Comment