I'm just thinking of consumables... is 9 !healing, 19 !*Healing*, and 8 !Life enough to take on Sauron and Morgoth? I guess I'll go kill Sauron and see what happens...
Late game advice for my Half-Troll warrior?
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It's more than enough. My last posted warrior winner consumed, by my estimate, 1 Life, 5 *Healing*, and 3 Destruction, plus miscellaneous Cure Critical Wounds (check the notes down towards the bottom of the dump for my final fight commentary). Now granted, I had a Holy Avenger Scythe of Slicing and a lot of off-weapon damage bonuses so I was doing 650 damage/round vs. evil, but your damage is pretty close to that. You should be fine. Just remember not to have any items with charges in your inventory when you fight them.
Good luck!Comment
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Whoaaaa, that's a nice build.
Anyways, Sauron was a pushover, only summoned Ancalgon and the Witch King. And he didn't drop any nice artifacts either! He did however disenchant, so I lost about 20 AC fighting him because I was too lazy to be bothered to go get my -Disenchant armor from my home.
After Sauron dropped, I killed Morgoth. I used about six !Healing and that's it. I'd been stashing Runes of Protection for the latter half of the game, so I had eight when I encountered Morgoth, and was sitting on the last one by the time he went down. I guess I did a more thorough job cleaning up the uniques than I thought, because the only ones he summoned were Ancalgon, the Witch King, the Terrasque (I think) and one or two more. The rest of the summons weren't too bad, I just TO'd Morgoth away and read a scroll of *Destruction*, or sat on my Rune of Protection and Banished them. So yeah, my first win. Awesome!
Thanks again for the advice, all who commented on my thread here and the ladder. I'm glad I was able to tuck a win under my belt finally, as my OCD compelled me to beat Angband at least once before I put it away for the school year.
Mors Mordius on the ladder.
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Lastly, there were a few things I noticed over the course of this game that I think might be considered bugs. This was Angband 3.4.1 and as I went I recorded a few things that struck my attention. Namely:
Disarm next to a chest mimic gives the following messages:
Code:There is a monster in the way! You freeze the Chest mimic. The Large iron chest (Poison Needle) was really a monster! You freeze the Chest mimic. <3x> You have slain the Chest mimic.
You can fall in a pit when you attempt to disarm it from a tile to the side, but you remain on the tile you're on (how does one disarm into a pit anyways?).
In the Ice troll description: "He tends to overlook intruders which He may notice from 100 feet."
I don't know if these have already been noted or patched but I thought I'd submit a bug report anyways.Comment
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