Late game advice for my Half-Troll warrior?

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  • MattB
    replied
    Congrats on your win!

    Originally posted by Knight
    That's too bad, MattB. Thanks for the info. And yes, I'll keep an eye out for the Terrasque. He's almost killed me before, actually.
    Speak of the devil, I've just come across Mr T at dlvl53, which seems a bit harsh.

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  • Knight
    replied
    I didn't find a single Crown of Serenity in the whole game, or I would have hung on to one as a swap.

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  • Timo Pietilä
    replied
    Originally posted by Derakon
    Disenchantment is a swap resistance IMO.
    In his case it is (was) question of pConf vs rDisen. I would go with rDisen and use pConf as swap, not the other way around. Crowns of serenity are great for that.

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  • Knight
    replied
    Whoaaaa, that's a nice build.

    Anyways, Sauron was a pushover, only summoned Ancalgon and the Witch King. And he didn't drop any nice artifacts either! He did however disenchant, so I lost about 20 AC fighting him because I was too lazy to be bothered to go get my -Disenchant armor from my home.

    After Sauron dropped, I killed Morgoth. I used about six !Healing and that's it. I'd been stashing Runes of Protection for the latter half of the game, so I had eight when I encountered Morgoth, and was sitting on the last one by the time he went down. I guess I did a more thorough job cleaning up the uniques than I thought, because the only ones he summoned were Ancalgon, the Witch King, the Terrasque (I think) and one or two more. The rest of the summons weren't too bad, I just TO'd Morgoth away and read a scroll of *Destruction*, or sat on my Rune of Protection and Banished them. So yeah, my first win. Awesome!

    Thanks again for the advice, all who commented on my thread here and the ladder. I'm glad I was able to tuck a win under my belt finally, as my OCD compelled me to beat Angband at least once before I put it away for the school year.

    Mors Mordius on the ladder.

    --

    Lastly, there were a few things I noticed over the course of this game that I think might be considered bugs. This was Angband 3.4.1 and as I went I recorded a few things that struck my attention. Namely:

    Disarm next to a chest mimic gives the following messages:

    Code:
    There is a monster in the way!
    You freeze the Chest mimic.
    The Large iron chest (Poison Needle) was really a monster!
    You freeze the Chest mimic. <3x>
    You have slain the Chest mimic.
    When blind, I can see what monsters are picking up, as well as read the titles of books (are they titled in Braille?).

    You can fall in a pit when you attempt to disarm it from a tile to the side, but you remain on the tile you're on (how does one disarm into a pit anyways?).

    In the Ice troll description: "He tends to overlook intruders which He may notice from 100 feet."

    I don't know if these have already been noted or patched but I thought I'd submit a bug report anyways.

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  • Derakon
    replied
    It's more than enough. My last posted warrior winner consumed, by my estimate, 1 Life, 5 *Healing*, and 3 Destruction, plus miscellaneous Cure Critical Wounds (check the notes down towards the bottom of the dump for my final fight commentary). Now granted, I had a Holy Avenger Scythe of Slicing and a lot of off-weapon damage bonuses so I was doing 650 damage/round vs. evil, but your damage is pretty close to that. You should be fine. Just remember not to have any items with charges in your inventory when you fight them.

    Good luck!

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  • Knight
    replied
    I'm just thinking of consumables... is 9 !healing, 19 !*Healing*, and 8 !Life enough to take on Sauron and Morgoth? I guess I'll go kill Sauron and see what happens...

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  • Derakon
    replied
    Disenchantment is a swap resistance IMO. Especially, artifacts all have a decent chance to resist being disenchanted (I think it's 50% or 66%), so as long as you're paying attention you shouldn't lose more than a plus or two from your gear, at most, before having the opportunity to either flee or swap gear in.

    Also, this character is completely ready for the endgame, and neither Sauron nor Morgoth has any disenchantment attacks. Go win already!

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  • Estie
    replied
    No res disenchantment, I would efinitely want that. Celeborn, like Timo said.

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  • Knight
    replied
    Another update: Base speed is now +46. Stashing consumables in preparation for the last two fights. How much should I save?

    Also, switched to Trickery + Aman + Doomcaller, which does ~100 more damage per turn against evil than Ringil does and about 180 more against creatures not resistant to cold. But my AC is a piddly 123 though.

    Leave a comment:


  • Knight
    replied
    @Derakon: Yes. Damage + Ringil, Speed + Doomcaller.

    @Timo: Okay, I'll keep my eye out for an amulet of Trickery. That does sound like a nice combo.

    Also, I hit clvl 50 and found Narya, so I lose 5 speed overall (it's +5 speed as opposed to a +10 RoS), but I have ESP from that now, not to mention *Fire.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Derakon
    Aggravation automatically wakes up all monsters in the vicinity
    Addition to that: when they get a turn. If you are way faster than they just putting something that aggravates on and then immediately off those that did not get a turn in between don't wake up. Area of effect is your LoS range without monster needing to be in your sight.

    Shrieking/spells that aggravate wake up monsters regardless of speed (and haste those that are in LoS of caster).

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Knight
    My speed stays the same, but with Doomcaller I get an open amulet slot, -50 AC, and I aggravate monsters
    Open amulet slot? That means Trickery + Celeborn + Aman. Then Doomcaller is clear winner for endgame.

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  • Derakon
    replied
    Aggravation automatically wakes up all monsters in the vicinity. It's not a great property to have, but it's not a dealbreaker either, and it's basically irrelevant for the endgame.

    I'm surprised the damage is so close. Is that Ringil + damage ring vs. Doomcaller + speed ring?

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  • Knight
    replied
    So I actually made a chart to compare the two weapons just because... yes, I'm just curious.

    Code:
    Damage type					Ringil			Doomcaller
    
    vs. undead:					573.8			513.3 (400.7?)
    vs. evil:					495.0			513.3
    vs. creatures not resistant to cold:		573.8			626.5
    vs. demons:					730.2			626.5 
    vs. dragons:					510.2 (416.8)		852.4
    vs. animals:					573.8 (416.8)		513.3
    vs. trolls:					573.8			626.5
    vs. others:					416.8			400.7
    My speed stays the same, but with Doomcaller I get an open amulet slot, -50 AC, and I aggravate monsters (what exactly does that do, anyways?) I guess it's a decent tradeoff if I find a really nice amulet, like a Silmaril or something. It also might be handy to lug around the dungeon as my dragon basher. Updated my ladder too, about to hit clvl 50, scumming dlvl 98 for consumables before Sauron.

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  • Derakon
    replied
    Man, Ringil and Doomcaller? Some players have all the luck.

    The AC penalty is peanuts. Sure, you'll take slightly more damage in melee. The vast majority of late-game damage comes from spells, though, so who cares? Even when fighting heavy-hitters, Doomcaller will tend to do enough damage that you take less damage over the course of the fight anyway, since your opponent dies faster.

    In any event, Doomcaller is so rare that, given that you found it while playing as a warrior (i.e. the best class to take advantage of it), you are morally obligated to use it. Especially since its ESP frees up your amulet slot. As for speed vs. damage, Doomcaller does so much more damage than Ringil (6d5+28 vs. 4d5+25) that having to wear an extra speed ring is no problem.

    Leave a comment:

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