Late game advice for my Half-Troll warrior?

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  • Knight
    replied
    That's too bad, MattB. Thanks for the info. And yes, I'll keep an eye out for the Terrasque. He's almost killed me before, actually.

    @Derakon: Right, yes, I'm going to avoid fighting more than one monster at once now for sure. I'm just happy I didn't die. o_o

    Edit: Found Doomcaller. It's an awesome weapon but the AC penalty means I don't think I can use it. Plus then I lose the +10 speed from Ringil and I'd have to wear another RoS, and thus would lose that +11 damage ring.

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  • Derakon
    replied
    Originally posted by Knight
    And as far as flexibility, yeah, I could use just one or two more good items to get to the point where I'd really be comfortable. Also just had a scare, got down to 67 HP fighting a Great Wyrm of Balance and a Jabberwock at the same time.
    And what did we learn from this?

    (Hint: it's "never fight two enemies at the same time if you can possibly avoid it". Use those Rods of Teleport Other, or set up line-of-sight blockers at the very least)

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  • MattB
    replied
    Originally posted by Knight
    Same for speed potions, which I never really thought of. Do such things as speed rods exist?
    They do, but for a HT warrior they're basically junk due to a combination of rarity (you can't stack them if you've only got one), recharge time and failure rate.
    IMHO.
    I tend to squelch rods of healing for an HT warrior for the same reasons.

    And watch out for the Terrasque, if you haven't got him already. I reckon he's tougher than Morgoth. Potions of resist cold are the key.

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  • Knight
    replied
    I typically do carry more CSW/CCW, but I dumped that file right after I'd cleared a greater vault and killed about five uniques, including Carcharoth and Polyphemus.

    As for *Healing*, I try to carry a few around the dungeon, but I'll leave most of them at home for the final fight.

    Same for speed potions, which I never really thought of. Do such things as speed rods exist?

    And as far as flexibility, yeah, I could use just one or two more good items to get to the point where I'd really be comfortable. Also just had a scare, got down to 67 HP fighting a Great Wyrm of Balance and a Jabberwock at the same time.

    Thanks for the advice, I appreciate it as always.

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  • Derakon
    replied
    Carry more CSW/CCW. Ideally about 20 potions between the two. In fights, you can phase away, then chug potions, and quickly get back into the fight.

    Save most of your *Healing* and all of your Life potions for the final fights. Also reserve a stack of Speed potions for same; both Sauron and Morgoth can drain charges with their melee attacks. Save all Mass Banishment and some Destruction scrolls for the final fight too, as panic buttons.

    Consider carrying Celeborn as a swap for disenchantment resistance, mostly so you can melee annoying monsters instead of having to run from them. Too bad you don't have more DEX; you could dump Thingol for your Aman cloak and wear Celeborn full-time.

    You seem to be in a situation where one good item could give you a lot of flexibility in your gear selection. Otherwise, things basically look good; you could tackle the endgame right now with a bit more *Healing* potions.

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  • Knight
    started a topic Late game advice for my Half-Troll warrior?

    Late game advice for my Half-Troll warrior?

    Late in the game for my Half-Troll Warrior. He's probably the strongest character I've played yet, so before I continue my mad hack-n-slash run to level 98 a.k.a scum heaven, I'd just like to get a bit of advice as far as equipment and what to be cautious of this late in the game. I've never hit level 80+ before so I'm not too sure what to look out for.

    Rather than posting a dump here in the thread, here's a link to his file on the ladder.

    So yeah. Advice appreciated as I head towards the endgame.
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