I've killed off the last four warriors I've had to really stupid deaths. The first three died because they were paralyzed, but the last one had FrAct so he got roasted by hellhounds instead. Here's his dump below:
What am I missing? Am I doing anything wrong? It takes me from 1:30 to 2 hours to make a decent character but after that they tend to die around the two hour and fifteen minute mark.
Is it because I'm diving too fast? Not fast enough? Or just getting careless?
tl;dr: What should I do to stop dying careless deaths like the one above?
Code:
Name Mors Kyriak Self RB CB EB Best
Sex Male Age 21 STR: 18/36 +4 +3 +2 18/126
Race Half-Troll Height 91 INT: 14 -4 -2 +2 10
Class Warrior Weight 272 WIS: 18/43 -2 -2 +2 18/23
Title Myrmidon Social Unknown DEX: 11 -4 +2 +0 9
HP -63/349 Maximize Y CON: 12 +3 +2 +2 18/10
SP 0/0 CHR: 12 -6 -1 +0 5
Level 29 Armor [63,+51] Saving Throw 42%
Cur Exp 69381 Fight (+16,+17) Stealth Bad
Max Exp 69381 Melee (+27,+30) Fighting Legendary
Adv Exp 90000 Shoot (+20,+0) Shooting Heroic
MaxDepth 2100' (L42) Blows 3.0/turn Disarming 45%
Game Turns 149313 Shots 1/turn Magic Device 31
Standard Turns 18233 Infra 30 ft Perception 1 in 33
Resting Turns 2527 Speed 3 Searching 23%
Gold 19210 Burden 150.8 lbs
Your mother was a Cave-Troll Warrior. You have slime-green eyes,
dirty sea-weed green hair, and black scabby skin.
rAcid:....+........ Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:+.+.......... Disen:.............
rPois:........+.... Feath:.............
rLite:............. pFear:........+....
rDark:............. pBlnd:........++...
Sound:............. pConf:.........+...
Shard:............. pStun:.............
Light:.....+....... Tunn.:.............
Regen:............+ Speed:+............
ESP:............. Blows:.............
Invis:+........+... Shots:.............
FrAct:...........+. Might:.............
HLife:............. S.Dig:.............
Stea.:+............ ImpHP:.............
Sear.:.........+... Fear:.............
Infra:............+ Aggrv:.............
[Last Messages]
> Something slams against a door.
> You hear a door burst open!
> Something slams against a door.
> You hear a door burst open!
> The Hellhound breathes fire.
> Some of your Scrolls of Phase Door (i) were destroyed!
> The Hellhound breathes fire.
> Something slams against a door.
> You hear a door burst open!
> The Hellhound breathes fire.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> One of your Scrolls of Identify (k) was destroyed!
> The Hellhound breathes fire.
> You die.
Killed by a Hellhound.
[Character Equipment]
a) the Spear 'Nimloth' (1d6) (+11,+13) <+3>
Found lying on the floor at 1200 feet (level 24).
+3 stealth, speed.
Slays undead.
Branded with frost.
Provides resistance to cold.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Grants the ability to see invisible things.
Combat info:
3.0 blows/round.
With +0 STR and +1 DEX you would get 3.4 blows
Average damage/round: 126.3 vs. undead, 126.3 vs. creatures not
resistant to cold, and 104.2 vs. others.
b) a Long Bow (x3) (+4,+0)
Dropped by a Blue yeek at 1200 feet (level 24).
Can be destroyed by acid, fire.
c) a Ring of Ice [+13]
Dropped by a Mage at 1400 feet (level 28).
Provides resistance to cold.
Cannot be harmed by cold.
Can be destroyed by electricity.
d) a Ring of Slaying (+7,+4)
Found lying on the floor at 2050 feet (level 41).
Can be destroyed by electricity.
e) an Amulet of Resist Acid
Found lying on the floor at 600 feet (level 12).
Provides resistance to acid.
Cannot be harmed by acid.
f) a Lantern (3374 turns) <+2>
Dropped by a Shadow drake at 1650 feet (level 33).
Cannot be harmed by fire.
Radius 2 light.
g) Partial Plate Armour (-3) [40,+0]
Found lying on the floor at 1550 feet (level 31).
Can be destroyed by acid.
h) a Fur Cloak [3,+3]
Found lying on the floor at 2000 feet (level 40).
Can be destroyed by acid, fire.
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
Dropped by a Spirit troll at 2000 feet (level 40).
+2 strength, constitution.
Provides resistance to poison.
Provides protection from fear, blindness.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, constitution.
When activated, it puts you in a berserker rage for d50+50 turns.
Takes 65 turns to recharge at your current speed.
Your chance of success is 83.3%
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
Dropped by an Ancient gold dragon at 2050 feet (level 41).
+2 intelligence, wisdom.
+10% to searching.
Provides protection from blindness, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
When activated, it detects treasure, traps, doors, stairs, and all
creatures nearby.
Takes 72 to 143 turns to recharge at your current speed.
Your chance of success is 87.3%
k) (nothing)
l) a Pair of Iron Shod Boots of Free Action [4,+10]
Found lying on the floor of a cavern at 1300 feet (level 26).
Cannot be harmed by fire.
Can be destroyed by acid.
Prevents paralysis.
[Character Quiver]
n) 21 Bolts (1d5) (+4,+6)
Found lying on the floor at 1600 feet (level 32).
Can be destroyed by acid.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) 2 Mushrooms of Second Sight
Dropped by a Hill orc at 1950 feet (level 39).
b) 2 Mushrooms of Clear Mind
c) 16 Potions of Cure Serious Wounds
Can be destroyed by cold.
d) 4 Potions of Cure Critical Wounds
Can be destroyed by cold.
e) a Potion of *Healing*
Found lying on the floor at 2000 feet (level 40).
Can be destroyed by cold.
It can be thrown at creatures with damaging effect.
f) a Potion of Restore Life Levels
Bought from a store.
Can be destroyed by cold.
g) a Potion of Speed
Can be destroyed by cold.
h) 3 Potions of Berserk Strength
Can be destroyed by cold.
i) 9 Scrolls of Phase Door
Can be destroyed by acid, fire.
j) 5 Scrolls of Satisfy Hunger
Can be destroyed by acid, fire.
k) 21 Scrolls of Identify
Can be destroyed by acid, fire.
l) 3 Scrolls of Word of Recall
Can be destroyed by acid, fire.
m) 2 Rods of Frost Bolts
Can be destroyed by electricity.
n) 2 Wands of Acid Bolts (20 charges)
Can be destroyed by electricity.
o) a Wand of Lightning Balls (5 charges)
Dropped by a Spectre at 2000 feet (level 40).
Cannot be harmed by electricity.
p) a Wand of Teleport Other (7 charges)
Found lying on the floor at 2000 feet (level 40).
Can be destroyed by electricity.
q) 3 Staves of Mapping (12 charges)
Can be destroyed by acid, fire.
r) a Staff of Teleportation (7 charges)
Can be destroyed by acid, fire.
s) a Staff of Speed (5 charges)
Found lying on the floor at 2000 feet (level 40).
Can be destroyed by acid, fire.
t) 3 Staves of Identify (19 charges)
Can be destroyed by acid, fire.
u) a Cloak [1,+2]
Dropped by Farmer Maggot in town.
Can be destroyed by acid, fire.
v) a Pair of Steel Shod Boots of Speed [7,+3] <+4>
Dropped by a Water troll at 2050 feet (level 41).
+4 speed.
Cannot be harmed by fire.
Can be destroyed by acid.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
2726 150' 2 Reached level 2
3390 150' 3 Reached level 3
3390 150' 4 Reached level 4
6712 200' 5 Reached level 5
8149 300' 6 Reached level 6
10721 450' 7 Reached level 7
13279 450' 8 Reached level 8
28081 600' 9 Reached level 9
33294 600' 10 Reached level 10
40332 700' 11 Reached level 11
46338 1200' 12 Reached level 12
48778 1200' 13 Reached level 13
50200 1200' 13 Found the Spear 'Nimloth'
50547 1200' 14 Reached level 14
50922 1200' 14 Killed Grip, Farmer Maggot's dog
51062 1200' 15 Reached level 15
51151 1200' 16 Reached level 16
51799 1200' 16 Killed Orfax, Son of Boldor
54898 1300' 17 Reached level 17
56665 1300' 18 Reached level 18
60634 1350' 19 Reached level 19
61333 1350' 20 Reached level 20
67514 1400' 21 Reached level 21
71901 1450' 22 Reached level 22
73637 1500' 23 Reached level 23
74311 1500' 23 Killed Sangahyando of Umbar
74374 1500' 24 Reached level 24
94688 0' 24 Killed Farmer Maggot
97799 1550' 25 Reached level 25
109095 1650' 26 Reached level 26
118463 2050' 26 Reached level 26
121654 2050' 27 Reached level 27
125223 2050' 28 Reached level 28
125649 2050' 28 Reached level 28
134314 2050' 28 Found the Iron Helm 'Holhenneth'
139692 2000' 29 Reached level 29
141619 2000' 29 Found the Leather Shield of the Haradrim
144077 2000' 28 Killed Uvatha the Horseman
144077 2000' 29 Reached level 29
[Options]
Maximise effect of race/class bonuses : yes (birth_maximize)
Randomise the artifacts (except a very few) : no (birth_randarts)
Restrict the use of stairs/recall : no (birth_ironman)
Halve view and spell distances : yes (birth_small_range)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Items always sell for 0 gold : yes (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters chase recent locations : yes (birth_ai_smell)
Monsters act smarter in groups : yes (birth_ai_packs)
Monsters learn from their mistakes : no (birth_ai_learn)
Monsters exploit player's weaknesses : no (birth_ai_cheat)
Monsters behave more intelligently (broken) : no (birth_ai_smart)
Is it because I'm diving too fast? Not fast enough? Or just getting careless?tl;dr: What should I do to stop dying careless deaths like the one above?
It's not necessarily that you're doing much wrong, just that the game takes a big difficulty bump at this stage and it's particularly hard on warriors. One advantage of playing fast is that it doesn't hurt nearly so much to have a character killed because you haven't sunk so much time into hanging around and building them up. And the more characters you burn through, the more you'll get the hang of judging situations at this depth and adjusting to the new playstyle you need to survive past the easier early game.
In the mean time, I will keep your words in mind and try not to be too disheartened each time I lose a new character. 
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