Sil 1.1.1 no-artefacts, polearm master

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  • Scatha
    Swordsman
    • Jan 2012
    • 414

    #16
    Originally posted by debo
    I'd rather have (-2) 2d8 at any weight than (-3) 2d10, but that's just me I'm sure HM will disagree
    I'm not sure I entirely believe you! It sounds like you'd prefer a ring of accuracy (+1) to a ring of damage <+2>.

    Glaives used to be at (-1,2d8) and halberds at (-3,2d10). The new glaive splits the difference. This was in fact partially because halberds seemed to be just a little too strong.

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    • debo
      Veteran
      • Oct 2011
      • 2402

      #17
      Originally posted by Scatha
      I'm not sure I entirely believe you! It sounds like you'd prefer a ring of accuracy (+1) to a ring of damage <+2>.

      Glaives used to be at (-1,2d8) and halberds at (-3,2d10). The new glaive splits the difference. This was in fact partially because halberds seemed to be just a little too strong.
      Well when you put it that way...

      Edit: FWIW I forgot that Glaives used to be (-1) too -- I knew there was a reason I preferred them in the early game in 1.0.2 or whatever
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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      • taptap
        Knight
        • Jan 2013
        • 710

        #18
        Originally posted by Scatha
        The most natural comparison is glaives (-2, 2d9)[+1] with greatswords (-2, 3d5)[+1]. The glaive loses a damage die and gets 4 extra damage sides to compensate. If you have 2 extra damage sides (normally coming from points of strength, but could be a superior weapon, rings of damage, or the ability Power), their expected damage on a regular hit is equal. If you have less than 2 extra sides, the glaive is better; more and the sword is better. This will go well for low strength melee characters.
        Maybe I shouldn't dare to disagree with the makers of the game, imho 2d11 = 3d7 but 2d11 - 2d4 > 3d7 - 2d4, high variance weapons are always somewhat better than it seems against armored targets because hits never heal the opponent. Most targets have at least some armour. But of course one could argue that nobody uses a greatsword anymore, because usually a lighter 2-handed bastard sword is strictly superior.

        I would love a polearm competition - though polearm mastery isn't as much investment as the 7 points archery in the last one so people may not necessarily stick to polearms.

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        • Scatha
          Swordsman
          • Jan 2012
          • 414

          #19
          Originally posted by taptap
          Maybe I shouldn't dare to disagree with the makers of the game, imho 2d11 = 3d7 but 2d11 - 2d4 > 3d7 - 2d4, high variance weapons are always somewhat better than it seems against armored targets because hits never heal the opponent. Most targets have at least some armour.
          You're exactly right. In fact this is accounted for in the spreadsheet we used to help balance weapons, but I was going for a simpler approximation to make the argument easier. I have it in mind that the high variance effect is normally relatively small (rather less than (+1), say), but I should check this.

          Note as well that high variance can also sometimes be a disadvantage. For example against lightly armoured enemies with little health you're more likely to connect and not kill with a glaive than a greatsword. But this is probably smaller than the armour penetration effect.

          But of course one could argue that nobody uses a greatsword anymore, because usually a lighter 2-handed bastard sword is strictly superior.
          Of course it isn't that nobody ever prefers the heavier sword, but it has moved in that direction. How much of an issue do you think this is?

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          • taptap
            Knight
            • Jan 2013
            • 710

            #20
            I am recently trying to get polearm mastery working and I am intrigued by Bron combining it with flanking, which would never occur to me in the first place. I did flanking with subtlety / zoc etc. but I thought this doesn't go well with the whole resting for polearm mastery / focus etc. Does this mean you can get both the flanking and the controlled retreat bonus one turn, and zoc and polearm mastery the next turn (both with focus?) when resting?

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            • bron
              Knight
              • May 2008
              • 515

              #21
              Originally posted by taptap
              Does this mean you can get both the flanking and the controlled retreat bonus one turn, and zoc and polearm mastery the next turn (both with focus?) when resting?
              AFAIK, no, you don't get flanking and controlled retreat in a single move. I took flanking because I find it to be very powerful, not because it particularly has synergies with polearms (other than being a prerequisite for Controlled Retreat).
              You don't get the polearm mastery free hit unless you rested the previous turn (any sort of movement, including flanking, does not count). But you do get the ZOC free hit any time the opponent moves past you, regardless of what you did the previous turn.

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              • taptap
                Knight
                • Jan 2013
                • 710

                #22
                I went the other way with blocking, the idea is that I was going to wait a lot with a polearm anyway which defeats the idea of running around with flanking. The problem is synergy remains rare that way - blocking is very much situational when using a normal spear one handed (great w/ spear of Boldog or if you are lucky to find Aeglos). With flanking I always want sprinting as well... this gets expensive very fast.

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