Character Dump on the ladder is here.
After cruising around 4950 feet for a long time, I finally decided to take on the big guy.
As I've described in previous posts, I use a pretty sophisticated spreadsheet to figure out my kit. I probably value high-resists in my kit more than most other players. My kit was pretty ordinary for the end of the game--I did find all 3 elven rings, though I only used Narya. The only sustain that I lacked was Intelligence, which I figured wasn't a huge deal. I went down with about 20 Potions of *Healing* and 18 Potions of Life in addition to 4 Rods of Healing.
I was a bit delayed in finding an attractive space to fight Morgoth--I ran into a Beholder Hive Mother just after descending to 5000 feet. I thought it best to turn her into a pin cushion before the big fight.
I went with a mini-"sea of runes" using 4 Rune scrolls (I had a fifth but ran out of time to set it up). I went through this whole game without ever using Banishment or Mass Banishment. I decided to take a scroll of Mass Banishment down with me just in case Morgoth summoned multiple Great Wyrms of Balance, Chaos, and/or Law. I was also a touch worried about Pit Fiends, Dracoliches, and Black Reavers.
I started off using my Heavy Crossbow with about 30 Seeker Bolts of Slay Evil. I got about 15 of these off before Morgoth broke through the runes. Then I used up about 20 regular Bolts of Slay Evil. After that, I went to melee.
In the end I got pretty lucky--the worst things Morgie summoned were a Death Drake, a Great Swamp Wyrm, a Lesser Balrog, and an Osyluth. The Balrog wasn't able to do much except drain the charges from Staffs of Teleportation (I was wearing Narya). The Osyluth definitely got some hits in, but I had the sustains to keep him from getting ridiculous. I kept my Resistance spell going so the Wyrm didn't do much. The Death Drake was annoying enough as a few times he breathed nether knocking me below 750 hp forcing me to heal.
But Morgoth himself was the most frustrating. There were times where I felt like all I was doing was quaffing potions to stay alive. But alas I still had a fair of my healing left after the fight.
It feels good to finally win this game the Angband way (no save/restore). Life is crazy right now with small children and a dissertation I'm trying to finish, so I only get to play here and there and often go months between plays. Way way back (1996 and 2003), I won after pulling save file cheats after getting creamed (Azriel in 1996 and a pair of Dracoliches in 2003). So HOORAY!
Thinking I will play an Elven Ranger next. I'm planning on sticking with 3.05 as I'm familiar with it and I have a lot of spreadsheet work invested in it. I'm also a touch worried about balance issues in later versions. DSM's that give speed bonuses just doesn't feel right to me.
After cruising around 4950 feet for a long time, I finally decided to take on the big guy.
As I've described in previous posts, I use a pretty sophisticated spreadsheet to figure out my kit. I probably value high-resists in my kit more than most other players. My kit was pretty ordinary for the end of the game--I did find all 3 elven rings, though I only used Narya. The only sustain that I lacked was Intelligence, which I figured wasn't a huge deal. I went down with about 20 Potions of *Healing* and 18 Potions of Life in addition to 4 Rods of Healing.
I was a bit delayed in finding an attractive space to fight Morgoth--I ran into a Beholder Hive Mother just after descending to 5000 feet. I thought it best to turn her into a pin cushion before the big fight.
I went with a mini-"sea of runes" using 4 Rune scrolls (I had a fifth but ran out of time to set it up). I went through this whole game without ever using Banishment or Mass Banishment. I decided to take a scroll of Mass Banishment down with me just in case Morgoth summoned multiple Great Wyrms of Balance, Chaos, and/or Law. I was also a touch worried about Pit Fiends, Dracoliches, and Black Reavers.
I started off using my Heavy Crossbow with about 30 Seeker Bolts of Slay Evil. I got about 15 of these off before Morgoth broke through the runes. Then I used up about 20 regular Bolts of Slay Evil. After that, I went to melee.
In the end I got pretty lucky--the worst things Morgie summoned were a Death Drake, a Great Swamp Wyrm, a Lesser Balrog, and an Osyluth. The Balrog wasn't able to do much except drain the charges from Staffs of Teleportation (I was wearing Narya). The Osyluth definitely got some hits in, but I had the sustains to keep him from getting ridiculous. I kept my Resistance spell going so the Wyrm didn't do much. The Death Drake was annoying enough as a few times he breathed nether knocking me below 750 hp forcing me to heal.
But Morgoth himself was the most frustrating. There were times where I felt like all I was doing was quaffing potions to stay alive. But alas I still had a fair of my healing left after the fight.
It feels good to finally win this game the Angband way (no save/restore). Life is crazy right now with small children and a dissertation I'm trying to finish, so I only get to play here and there and often go months between plays. Way way back (1996 and 2003), I won after pulling save file cheats after getting creamed (Azriel in 1996 and a pair of Dracoliches in 2003). So HOORAY!
Thinking I will play an Elven Ranger next. I'm planning on sticking with 3.05 as I'm familiar with it and I have a lot of spreadsheet work invested in it. I'm also a touch worried about balance issues in later versions. DSM's that give speed bonuses just doesn't feel right to me.
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