Fizzlebert the gnome mage

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  • getter77
    replied
    This mage is ramping up ever so nicely as of Part 8---such a nice LP!

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  • fizzix
    replied
    Part 9 is uploaded. Not sure when the next one will go up. Earliest would be monday night.

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  • fizzix
    replied
    Part 8 going up on the painfully slow hotel wireless.

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  • fizzix
    replied
    Part 7 is going up now.

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  • fizzix
    replied
    Trying to upload part 6 using crappy hotel wireless. Figured I'd better get one up tonight before Hurricane Sandy knocks out all the power here (yes, I traveled into a hurricane.)

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  • fizzix
    replied
    Originally posted by Estie
    Very entertaining to watch someone else play

    One thing I do differently is that I use more macros and less manual targetting/casting. I rather retreat from a group of monsters when low on mana, rest up, go back and press more F1 than target the middle guy manually and cast a ball spell. It cuts into turncount though if you are bothering about that.
    I sometimes care about turn count, however for the videos I care more about trying to do things as quickly as possible. (to the best of my abilities).

    I did macro magic missile but I find myself hitting maa just as often as hitting F1 because it's so ingrained.

    Because I attempt to keep the videos moving along there will be quite a lot of pausing and restarting the video when I try to take out groups of monsters that involve retreat tactics to keep the tedium level low. I'm not sure if I've done any yet, but upcoming videos will have it.

    No recording for me for a week because I'll be at a conference. However, I have about 4 videos on backlog so I should be able to post one every other day.

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  • Estie
    replied
    Very entertaining to watch someone else play

    One thing I do differently is that I use more macros and less manual targetting/casting. I rather retreat from a group of monsters when low on mana, rest up, go back and press more F1 than target the middle guy manually and cast a ball spell. It cuts into turncount though if you are bothering about that.

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  • fizzix
    replied
    Part 5 is up.

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  • fizzix
    replied
    Part 4 is up. This is the new part 4 since I had to redo some stuff due to video issues.

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  • fizzix
    replied
    The original Part 4 has been removed
    Last edited by fizzix; October 25, 2012, 01:14.

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  • fizzix
    replied
    Originally posted by clouded
    Playing with such a small viewport looks kind of unbearable.
    It takes some getting used to. If I had big monitor it wouldn't be a problem.

    The halved ranges helps a lot thought with keeping everything manageable.

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  • clouded
    replied
    Playing with such a small viewport looks kind of unbearable.

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  • fizzix
    replied
    Part 3 is up. I think I actually got my fiancee's microphone to work properly this time around. But hopefully the sound is good.

    Probably no more updates until Monday evening.

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  • Derakon
    replied
    Originally posted by fizzix
    It's really the 2 SP and the 20% fail rate, and the painfully slow regen rate at the very beginning that I dislike. Probably relaxing any of those would make things easier.
    Fixed that for you.

    More seriously, the hard part of playing a mage is the first 40 levels, during which you never have anywhere near as much mana as you'd like to have. Teaching the player that this applies right from the start seems preferable to me than letting them handle the early levels trivially and then being unable to proceed past 300' or so. The first level is entirely representative of what it's like to play as a mage -- unloading your magical arsenal, hoping like hell it's enough, and running away when it inevitably proves insufficient.

    In other words, are you sure you're actually solving a problem here, as opposed to pushing back the point at which it becomes noticeable?

    If the early mage game feels slow to you, just type faster.

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  • fizzix
    replied
    Part 2 is up (or was, as of a couple hours ago).

    Derakon: there isn't enough money to afford MB1, MB2, ?WoR and a wand of magic missile with starting gold. I'm more concerned about the very first few dungeon levels of the game before you find a wand of magic missile. Once you start getting devices, everything is certainly more reasonable. It's really the 2 SP and the 20% fail rate, and the painfully slow regen rate at the very beginning that I dislike. Probably relaxing any of those would make things better.

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