Thuringwethil hits you. You are *WHAT*?!

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  • Quendus
    Scout
    • Jun 2007
    • 32

    Thuringwethil hits you. You are *WHAT*?!

    So I was taking a stroll through the dungeon, killing Sauron, killing uniques, thinking about what to wear if I go to have tea with Morgoth, when I tried an equipment set that lacked protection from confusion. "No problem," I thought, "I'm a great and wise priest with a certain saving throw!"

    So I left town and went hunting for uniques that I wouldn't want to meet at Morgoth's tea party, like Ancalagon who killed three of my kobold relatives last year. Found Thuringwethil! I wouldn't be too happy if she summoned all her antisocial reaver friends! So I made my anti-summoning corridor (I did an ASCless mage once, it was interesting and I think it might have been one of my winners, but it sure took a lot of fiddling with door creation spells), and politely invited her in.

    I hit her a few times, she hit me back, I lost some experience points, she lost a star of health... and then it started to get interesting. I wasn't aware/had forgotten that melee confusion doesn't get a saving throw. Thuringwethil confused me.

    I realised I was going to die approximately the same second I saw the orange word on the screen, because all my escapes were conditional on not being confused. Being a priest I didn't take any healing potions for HP. Being used to diving with pconf and pblind, and assuming that 100% was enough to continue like that, I didn't take any CCW or curing. None of my artefacts activated for anything that could cure confusion or help me escape from Thuringwethil, so I was in pretty much the same situation as a low-level character who runs into an umber hulk and runs out of CCW (except that it was due to my own stupidity).

    Still, I didn't much fancy giving up. I zapped one of the rods of speed to make sure I would get as many turns as possible that she didn't hit me, I retreated to the end of the ASC (making a lot of use of the fact that 25% of the time you go in the intended direction when you're confused). The few turns of respite gained from that manoeuvre weren't enough to clear the confusion counter, so I turned round and started aiming my confused melee at Thuringwethil. Being a deep unique she did pretty good melee damage, but unlike a lot of them she didn't have any hugely damaging spells like breaths, mana bolts, mana storms or darkness storms. Her worst one was nether balls (217), which Soukeeper resisted for me. So, I could go for a long time before I was in danger of being one-shotted.

    Elessar and Soulkeeper activate for 500HP and 1000HP respectively, so I fought her down to 6 stars (Eonwe does great damage against undead) before she took me under maxhp-500 and I was forced to use Elessar. She occasionally gained a star from raining my mana, which was very concerning. After that I fought her down to 3 or 4 stars (with something like 63% of my attacks hitting the wall because of the confusion) before she took me down to around 280HP and I started to worry about being killed in one shot. Soulkeeper took me back up to maximum HP, and I fought her until she was down to one star and running. After a few moments of indecision and bravery she died.

    I killed Thuringwethil with confused melee. I was lucky that she only summoned two vampire lords and a master vampire, which both died pretty quickly without summoning anything. The floor drops were a few bits of squelchable equipment and scrolls, nothing useable to a confused character. I did the normal thing to get rid of confusion without relevant items - I used the rest command.

    "You are getting hungry."
    Huh, was I fighting on such an empty stomach?
    "You are getting faint from hunger!"

    It was about here that I realised I was really going to die. I hadn't brought any food because I could just use the spell, and none of the items dropped by the vampires were edible. My only potions (restore mana) had zero nutritional value. Exploring 4900 feet while confused would be suicide. I removed Narya, since its regeneration+slow digestion apparently consumed food faster than having neither. Although it was a bit late for that. The next time I rested I got "You faint from the lack of food. You are paralysed!", and after a little while tapping 5 I started losing HP ten at a time. This happened about once every 3 or 4 turns depending on whether the rod of speed was still in effect. I used Elessar and Soulkeeper again to prevent the hunger from killing me... And I was still confused. I don't know how many thousand turns that confusion counter had lasted, but it wasn't going to stop any time soon and I had run out of ways to put off death.

    Somewhere around this point I realised I was absolutely definitely going to die. Since I was going to die anyway, I suicidally ran out of the corridor and up the nearby stairs (using this 25% chance to go where I want to - a random walk with drift towards a target is certain to reach that target, even if it takes longer than a straight walk). The plan was to stairscum until I found an item, or a monster that dropped an item - any item - that could fix my confusion or my hunger. But being a skilled/optimistic procrastinator, I was doing this with somewhere between 200 and 400 HP and all sources of healing exhausted. At some point I chugged two thirds of my mana potions on the off-chance I had been lied to about the nutritional value.

    First episode: small room with a frost giant. didn't drop so much as a slime mould.

    Second episode: staff of holiness three steps to the northeast! Witch-King one step to the north. With Umbar's aggravation and 180 HP there was no way I would make it there alive (and then there's http://trac.rephial.org/ticket/1670 , which I wasn't aware of at the time).

    Third episode: 120 HP, purple potion three steps to the southeast! Turns out to be !healing. Spectator one step to the northeast, looks like it doesn't have any abilities that can make things difficult for me. The first step I take towards the potion turns into a killing blow for the spectator anyway. Then, while losing 10 HP every 3 or 4 turns, it takes me maybe 15 turns to wander southwest, east, and finally approach the potion from the southwest.

    Quaff.

    Satisfy hunger.

    Heal.

    Recall.



    It was at this point I realised I was not going to rely on 100% saving throw again for *anything*, *ever*.
  • fph
    Veteran
    • Apr 2009
    • 1030

    #2
    Epic story. (@everyone: read it, it's not "tl;").

    So in which version did 100% saving throw stop protecting from bad status effects?
    --
    Dive fast, die young, leave a high-CHA corpse.

    Comment

    • Quendus
      Scout
      • Jun 2007
      • 32

      #3
      Originally posted by fph
      Epic story. (@everyone: read it, it's not "tl;").

      So in which version did 100% saving throw stop protecting from bad status effects?
      I think the problem is that it protects from spells, rather than melee attacks (I remember having a similar problem with a bronze dragon's breath in a previous version)

      Comment

      • thapper
        Adept
        • Aug 2008
        • 168

        #4
        Great story!

        Comment

        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #5
          Originally posted by Quendus
          I think the problem is that it protects from spells, rather than melee attacks (I remember having a similar problem with a bronze dragon's breath in a previous version)
          Yes - melee attacks have never granted a saving throw.

          That's a truly fantastic story - very well written up too.

          There is just one niggle though, which is that I think something must have gone wrong with the confusion counter. Confusion shouldn't take you from Hungry to Weak, let alone to starving - it's too dangerous. I guess it's possible that she hit you so many times during the fight that you'd racked up thousands of turns, but I certainly wouldn't rule out a bug.

          Well done for surviving, anyway.
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

          Comment

          • Quendus
            Scout
            • Jun 2007
            • 32

            #6
            Originally posted by Magnate
            Yes - melee attacks have never granted a saving throw.

            That's a truly fantastic story - very well written up too.

            There is just one niggle though, which is that I think something must have gone wrong with the confusion counter. Confusion shouldn't take you from Hungry to Weak, let alone to starving - it's too dangerous. I guess it's possible that she hit you so many times during the fight that you'd racked up thousands of turns, but I certainly wouldn't rule out a bug.

            Well done for surviving, anyway.
            Thanks.

            Thuringwethil has thousands of hitpoints, was hitting me hard and frequently (she did around 2.5 times my HP in damage), and I was only attacking her rather than the walls something like 37.5% of the time, so it's not surprising that the confusion counter got so high. My starvation was also accelerated by Narya. It wouldn't be too hard to replicate the situation in wizard mode from the character dump and make a savefile (all my equipment pieces except the cloak and boots were artefacts), though since I haven't memorised the IDs of artefacts and uniques I haven't done that.
            Last edited by Quendus; August 19, 2012, 21:16.

            Comment

            • Quendus
              Scout
              • Jun 2007
              • 32

              #7
              I've made a wizmode savefile reproducing almost exactly the circumstances just before I got confused, just after Thuringwethil's death (with approximately the same number of attacks from her - something like 500 standard turns), and after I'd cheated a rod of healing and killed her minions (a blue V got much luckier than her and nearly killed me). It's at http://dl.dropbox.com/u/6433222/confused.zip .

              Turns out the confusion counter was about 1900, decreasing by 1 every 10 ticks, and the food counter probably somewhere around 13000, decreasing by 92 (2*speed+20 from regen/sdig) every 100 ticks. With no speed changes, this meant about 4000 ticks with 0 food. A quick experiment shows that (in the test case at least, who had a fuller stomach than the original) removing all speed gear and Narya was sufficient for the confusion to wear off before even becoming hungry.

              Thanks, Noz.
              Last edited by Quendus; August 19, 2012, 16:28.

              Comment

              • JohnCW9
                Adept
                • Jul 2009
                • 118

                #8
                Originally posted by Quendus
                Found Thuringwethil! I wouldn't be too happy if she summoned all her antisocial reaver friends! So I made my anti-summoning corridor (I did an ASCless mage once, it was interesting and I think it might have been one of my winners, but it sure took a lot of fiddling with door creation spells), and politely invited her in.

                I hit her a few times, she hit me back, I lost some experience points, she lost a star of health... and then it started to get interesting. I wasn't aware/had forgotten that melee confusion doesn't get a saving throw. Thuringwethil confused me.

                I realised I was going to die approximately the same second I saw the orange word on the screen, because all my escapes were conditional on not being confused. Being a priest I didn't take any healing potions for HP. Being used to diving with pconf and pblind, and assuming that 100% was enough to continue like that, I didn't take any CCW or curing. None of my artefacts activated for anything that could cure confusion or help me escape from Thuringwethil, so I was in pretty much the same situation as a low-level character who runs into an umber hulk and runs out of CCW (except that it was due to my own stupidity).

                Still, I didn't much fancy giving up. I zapped one of the rods of speed to make sure I would get as many turns as possible that she didn't hit me, I retreated to the end of the ASC (making a lot of use of the fact that 25% of the time you go in the intended direction when you're confused). The few turns of respite gained from that manoeuvre weren't enough to clear the confusion counter, so I turned round and started aiming my confused melee at Thuringwethil. Being a deep unique she did pretty good melee damage, but unlike a lot of them she didn't have any hugely damaging spells like breaths, mana bolts, mana storms or darkness storms. Her worst one was nether balls (217), which Soukeeper resisted for me. So, I could go for a long time before I was in danger of being one-shotted.

                Elessar and Soulkeeper activate for 500HP and 1000HP respectively, so I fought her down to 6 stars (Eonwe does great damage against undead) before she took me under maxhp-500 and I was forced to use Elessar. She occasionally gained a star from raining my mana, which was very concerning. After that I fought her down to 3 or 4 stars (with something like 63% of my attacks hitting the wall because of the confusion) before she took me down to around 280HP and I started to worry about being killed in one shot. Soulkeeper took me back up to maximum HP, and I fought her until she was down to one star and running. After a few moments of indecision and bravery she died.

                I killed Thuringwethil with confused melee. I was lucky that she only summoned two vampire lords and a master vampire, which both died pretty quickly without summoning anything. The floor drops were a few bits of squelchable equipment and scrolls, nothing useable to a confused character. I did the normal thing to get rid of confusion without relevant items - I used the rest command.

                "You are getting hungry."
                Huh, was I fighting on such an empty stomach?
                "You are getting faint from hunger!"

                It was about here that I realised I was really going to die. I hadn't brought any food because I could just use the spell, and none of the items dropped by the vampires were edible. My only potions (restore mana) had zero nutritional value. Exploring 4900 feet while confused would be suicide. I removed Narya, since its regeneration+slow digestion apparently consumed food faster than having neither. Although it was a bit late for that. The next time I rested I got "You faint from the lack of food. You are paralysed!", and after a little while tapping 5 I started losing HP ten at a time. This happened about once every 3 or 4 turns depending on whether the rod of speed was still in effect. I used Elessar and Soulkeeper again to prevent the hunger from killing me... And I was still confused. I don't know how many thousand turns that confusion counter had lasted, but it wasn't going to stop any time soon and I had run out of ways to put off death.

                Somewhere around this point I realised I was absolutely definitely going to die. Since I was going to die anyway, I suicidally ran out of the corridor and up the nearby stairs (using this 25% chance to go where I want to - a random walk with drift towards a target is certain to reach that target, even if it takes longer than a straight walk). The plan was to stairscum until I found an item, or a monster that dropped an item - any item - that could fix my confusion or my hunger. But being a skilled/optimistic procrastinator, I was doing this with somewhere between 200 and 400 HP and all sources of healing exhausted. At some point I chugged two thirds of my mana potions on the off-chance I had been lied to about the nutritional value.

                First episode: small room with a frost giant. didn't drop so much as a slime mould.

                Second episode: staff of holiness three steps to the northeast! Witch-King one step to the north. With Umbar's aggravation and 180 HP there was no way I would make it there alive (and then there's http://trac.rephial.org/ticket/1670 , which I wasn't aware of at the time).

                Third episode: 120 HP, purple potion three steps to the southeast! Turns out to be !healing. Spectator one step to the northeast, looks like it doesn't have any abilities that can make things difficult for me. The first step I take towards the potion turns into a killing blow for the spectator anyway. Then, while losing 10 HP every 3 or 4 turns, it takes me maybe 15 turns to wander southwest, east, and finally approach the potion from the southwest.

                Quaff.

                Satisfy hunger.

                Heal.

                Recall.



                It was at this point I realised I was not going to rely on 100% saving throw again for *anything*, *ever*.
                Great Story. may it be a a winner for you.

                John
                My first legit winner http://angband.oook.cz/ladder-show.php?id=5114

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by Magnate
                  Yes - melee attacks have never granted a saving throw.
                  Neither do elemental damage side-effects for most of the effects (dark still causes blindness even with 100% saving without dark resist or blindness protection and water bolt causes confusion etc.). ...I think nexus teleport level and stat scrambling are only exceptions to that rule. Any other?

                  I think also consumables bypass saving throw.

                  Comment

                  • fizzix
                    Prophet
                    • Aug 2009
                    • 3025

                    #10
                    Originally posted by Magnate
                    Yes - melee attacks have never granted a saving throw.
                    I know this has always been this way. But does it make sense and is it good gameplay?

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #11
                      If you go back to the old D&D mechanisms, there's multiple saving throws, breaking down broadly as "ability to dodge physical attacks", "strength of the immune system", and "ability to resist psychic attacks". Angband covers the first one under AC (to an extent anyway; there's no "save for half damage" against enemy fireballs) and the last one under saving throw; the middle one, which is what would generally be used for touch attacks, doesn't exist.

                      In other words, the implication, to my mind, is that a touch-to-cause-ailment attack is actually injecting some kind of toxin into the player. That's not the kind of thing that a mental saving throw will help with since the action of the brain is being physically subverted. Same deal as drinking a Potion of Booze.

                      Comment

                      • Quendus
                        Scout
                        • Jun 2007
                        • 32

                        #12
                        Originally posted by fizzix
                        I know this has always been this way. But does it make sense and is it good gameplay?
                        Does it make sense and is it good gameplay that the food timer and the confusion timer scale differently with player speed?

                        Comment

                        • fizzix
                          Prophet
                          • Aug 2009
                          • 3025

                          #13
                          Originally posted by Quendus
                          Does it make sense and is it good gameplay that the food timer and the confusion timer scale differently with player speed?
                          I would consider that a bug. But it'd be nice to hear the opposing viewpoints.

                          Comment

                          • fizzix
                            Prophet
                            • Aug 2009
                            • 3025

                            #14
                            Originally posted by Derakon
                            In other words, the implication, to my mind, is that a touch-to-cause-ailment attack is actually injecting some kind of toxin into the player. That's not the kind of thing that a mental saving throw will help with since the action of the brain is being physically subverted. Same deal as drinking a Potion of Booze.
                            It seems to me that what we need would be a Dex based saving throw for physical attack-effects. (you were hit by the attack, but you avoided the bad effect). I think Dex based makes sense because Con is too overloaded late in the game and Dex is not, and this is precisely where the saving throws for *hit to x* are important.

                            Seems like a good solution to me, but I've never liked that status effects due to physical attacks couldn't be resisted.

                            Comment

                            • Patashu
                              Knight
                              • Jan 2008
                              • 528

                              #15
                              It seems overloaded that dex would give you better AC to dodge attacks, and then give you a reflex saving throw to dodge their results - maybe what's more needed is to make AC matter more at higher levels.

                              On the other hand, it would be fun to give classes like Rogue an uncannily high ability to dodge the side effects of attacks compared to other classes...
                              My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

                              Comment

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