Ever since I learned that multiple criticals are denoted with !!!!s in Sil, I've been addicted to seeing how many I can rack up
So I've been creating (and killing) scads of stealthy Feanorians. Build is roughly as follows:
Stats:
Str 1
Dex 5
Con 4
Gra 4
Builds:
I usually open with:
5 melee (10 total)
3 evasion (8 total)
5 stealth (10 total)
3 perception (7 total)
2 smithing (7 total)
I often take Keen Senses right off the bat. I don't need it until purple molds start showing up, but if I don't do it right at the beginning, I usually forget and then end up walking into 300' with 1 Con :P
When I get to 100' forge, I take weaponsmith and I make a 1.0lb shortsword and a 1.0lb shortbow. If it's a 3 use, I also make a digger (lightest mattock I can make).
This is when I take Assassination.
Then, I do one of two things:
Build 1: Race up the Evasion tree to get Sprinting. When I do this, I almost always die to being surrounded by some kind of swarmy monster, like wandering orcs or wargs.
Build 2: Get Finesse and Cruel Blow, and then start working up the Evasion tree. I do better with this build... so far, the only deaths I've had were stupid ones. Then again, I haven't played this one as much.
I've had a hard time getting below 600' with these characters. Usually I die around 400'. Death often looks like this:
1. I encounter a big, nasty enemy like a troll or orc champion, or a swarm of monsters.
2. I flee back towards a corridor that I've traveled through already.
3. Somehow, that corridor has been clogged with other nasty enemies.
4. I die.
Now, a lot of those fleeing deaths have happened because I was fleeing towards the stairs, and stairs randomly generated posses of monsters.
I've also never been lucky enough to find another forge past 100' and survive the finding. (Usually forges are stacked with nasty enemies.)
I haven't had much trouble finding good light sources.
I've thought about ditching everything (all the melee abilities save Assassination) and then racing for Vanish. I have yet to try it
This is pretty vague information, but I was wondering if any of you had any tips based on what I've written here? I really like the Cruel Blow + Finesse start, because I can often hamstring a nasty monster and get a head start on fleeing from them.
What say you all?
So I've been creating (and killing) scads of stealthy Feanorians. Build is roughly as follows:
Stats:
Str 1
Dex 5
Con 4
Gra 4
Builds:
I usually open with:
5 melee (10 total)
3 evasion (8 total)
5 stealth (10 total)
3 perception (7 total)
2 smithing (7 total)
I often take Keen Senses right off the bat. I don't need it until purple molds start showing up, but if I don't do it right at the beginning, I usually forget and then end up walking into 300' with 1 Con :P
When I get to 100' forge, I take weaponsmith and I make a 1.0lb shortsword and a 1.0lb shortbow. If it's a 3 use, I also make a digger (lightest mattock I can make).
This is when I take Assassination.
Then, I do one of two things:
Build 1: Race up the Evasion tree to get Sprinting. When I do this, I almost always die to being surrounded by some kind of swarmy monster, like wandering orcs or wargs.
Build 2: Get Finesse and Cruel Blow, and then start working up the Evasion tree. I do better with this build... so far, the only deaths I've had were stupid ones. Then again, I haven't played this one as much.
I've had a hard time getting below 600' with these characters. Usually I die around 400'. Death often looks like this:
1. I encounter a big, nasty enemy like a troll or orc champion, or a swarm of monsters.
2. I flee back towards a corridor that I've traveled through already.
3. Somehow, that corridor has been clogged with other nasty enemies.
4. I die.
Now, a lot of those fleeing deaths have happened because I was fleeing towards the stairs, and stairs randomly generated posses of monsters.
I've also never been lucky enough to find another forge past 100' and survive the finding. (Usually forges are stacked with nasty enemies.)
I haven't had much trouble finding good light sources.
I've thought about ditching everything (all the melee abilities save Assassination) and then racing for Vanish. I have yet to try it
This is pretty vague information, but I was wondering if any of you had any tips based on what I've written here? I really like the Cruel Blow + Finesse start, because I can often hamstring a nasty monster and get a head start on fleeing from them.
What say you all?
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