EasySil chardumps

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  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    EasySil chardumps

    Made a new thread specifically for EasySil character dumps.
    With that Kemenrauko, I couldn't get so I was fighting less than three of them at once. Kemenrauko are my new nemisis.
    First smithing character where I got really far. Got to make three artifacts total. The helm was the first, the boots next, and the armor last.
    Other things I smithed that I still have: the gauntlets of the forge, the helm of the lore-master (which was ridiculously useful), the cloak of resilience, and the gauntlets of dexterity.
    Was planning on melting down the mithril longsword at the next forge I found.
    Tweaked the code so that the staff of freedom clears adjacent rubble (consider that a feature request) so I could escape being trapped by an earthquake caused by an earlier kemenrauko. That was before finding the mattock of course.
    I think I found three deathblades, but they don't seen useful except for assassination-type builds. This character only took as much stealth as he did in order to get the point of dexterity as a stealth ability.
    Abilities: finesse, throwing mastery, charge, dodging, sprinting, flanking, parry, opportunist, dexterity (stealth), keen senses, hardiness, poison resistance, armorsmithing, enchantment, artifice.
    EDIT: I also had a mithril shield, but I dropped it in order to wield by great axe.
    Code:
      [Sil 1.0.1DAJmod Character Dump]
    
     Name   Glarmo        Age      113       Str   5 =  3  +1      +1
     Sex    Male          Height  3'10       Dex   6 =  4  +2
     Race   Naugrim       Weight   157       Con   6 =  4  +1      +1
     House  Pat Murphy                       Gra   2 =  3          -1
    
     Game Turn   22,953   Melee (+12,4d10)   Melee       12 = 10  +6  -5  +1
     Exp Pool    10,823   Bows    (+4,1d9)   Archery      4 =  0  +6  -1  -1
     Total Exp   52,313   Armor [+21,5-12]   Evasion     21 = 13  +6  +1  +1
     Burden       106.4                      Stealth     17 = 11  +6
     Max Burden   248.7   Health     -6:59   Perception   5 =  3  +2
     Depth         750'   Voice      28:28   Will        11 =  8  +2      +1
     Min Depth     650'                      Smithing    14 = 11  +2      +1
     Light Radius     4                      Song         2 =  0  +2
    
     You are the only child of a Dwarven Smith. You are a credit to the
     family. You have dark brown eyes, straight brown hair, a four foot
     beard, and a dark complexion.
    
    
      [Last Messages]
    
    > Low hitpoint warning!
    > *** LOW HITPOINT WARNING! ***
    > There is a wall in the way!
    > You hit the Kemenrauko.
    > The Cat warrior misses you.
    > The Troll guard misses you. <2x>
    > The Cat warrior claws you...
    > *** LOW HITPOINT WARNING! ***
    > There is a wall in the way!
    > You burst into a furious rage!
    > You have a Dark Green Herb of Rage (a).
    > The Cat warrior claws you!
    > *** LOW HITPOINT WARNING! ***
    > The Troll guard hits you.
    > You die.
    
    
      [Screenshot]
    
        #..  
        #..  
        #f#  
        #@#  
        TTTf 
       #RCfv 
          ! f
    
    
      [Equipment]
    
    a) The Great Axe of Nogrod (-4,4d5) <+1> 11.0 lb
       It increases your strength by 1.  It slays orcs, trolls, and 
       raukar.  It provides resistance to fire.  It cannot be harmed
       by the elements.  It requires both hands to wield it
       properly.  
    b) a Shortbow (+0,1d8) 1.6 lb
       It can shoot arrows 13 squares (with your current strength).
    c) a Topaz Ring of Evasion [+2]
    d) The Serpentine Ring of Barahir
       It provides resistance to poison.  It grants you freedom of
       movement.  It cannot be harmed by the elements.  It grants
       you the ability: Song of Este.  
    e) an Ivory Amulet of Constitution <+0>
       It increases your constitution by 0.  It sustains your 
       constitution.  
    f) a Feanorian Lamp of True Sight {@w4}
       It provides resistance to blindness and hallucination.  It
       grants you the ability to see invisible creatures.  It cannot
       be harmed by the elements.  
    g) The Leather Armour of MacDougan [-1,1d6]
       It provides resistance to fear and stunning.  It cannot be
       harmed by the elements.  
    h) a Cloak of Resilience [+2] <+1>
       It increases your constitution by 1.  It cannot be harmed by
       the elements.  
    i) (nothing)
    j) a Dwarf Mask of Listening [-2,1d2]
       It provides resistance to fire.  It cannot be harmed by the
       elements.  It grants you the ability: Listen.  
    k) a Set of Gauntlets of Dexterity (-1) [+0,1d1] <+1>
       It increases your dexterity by 1.  It cannot be harmed by the
       elements.  
    l) The Pair of Leather Boots of Glarmo [+0,1d1] <+1>
       It increases your dexterity by 1.  It improves your stealth
       by 1.  It cannot be harmed by the elements.  
    m) 38 Arrows (Poisoned)
       They are branded with venom.  They can be shot 13 squares
       (with your current strength and bow).
    n) 67 Arrows (+3)
       They can be shot 13 squares (with your current strength and bow).
    
    
      [Inventory]
    
    a) a Dark Green Herb of Rage
    b) 3 Wrinkled Herbs of Sustenance
    c) 3 Murky Brown Potions of Orcish Liquor
    d) an Azure Potion of Clarity
    e) 2 Bright Orange Potions of Healing
    f) 2 Dark Green Potions of Quickness
    g) a Violet Potion of Strength
    h) 4 Black Potions of Constitution
    i) a Mahogany Staff of Freedom (10 charges)
    j) an Aspen Staff of Slumber (6 charges)
    k) a Runed Staff of Warding (7 charges)
    l) a Pearl Ring of Warmth
       It provides resistance to cold.  
    m) The Helm of Glarmo [-1,1d2]
       It reduces your need for food and speeds your regeneration
       (which also increases your hunger).  It cannot be harmed by
       the elements.  
    n) a Helm of the Lore-Master [-1,1d2]
       It cannot be harmed by the elements.  It grants you the
       ability: Lore-Master.  
    o) a Set of Leather Gloves of Power [+0,1d1] <+1>
       It increases your strength by 1.  It cannot be harmed by the
       elements.  
    p) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2>
       It improves your smithing by 2.  It cannot be harmed by the
       elements.  
    q) The Dagger of Nargil (+5,1d5) {@t1} 0.5 lb
       It cuts easily through armour.  It can be thrown effectively
       (19 squares).  It cannot be harmed by the elements.  
    r) a Longsword (Defender) (+0,2d5) [+2] 3.0 lb
       It cannot be harmed by the elements.  
    s) a Longsword of Wolf Slaying (+0,2d5) [+1] 2.8 lb
       It slays wolves.  It cannot be harmed by the elements.  
    t) a Bastard Sword of Final Rest (-2,3d3) [+1] 4.5 lb
       It slays undead.  It cannot be harmed by the elements.  It
       does extra damage when wielded with both hands.  
    u) a Mithril Longsword (+1,2d5) [+1] 1.6 lb
       It cannot be harmed by the elements.  
    v) 3 Throwing Axes of Dragon Slaying (+0,2d4) {@t3} 4.5 lb
       They slay dragons.  It can be thrown effectively (14 squares).
       It cannot be harmed by the elements.  
    w) a Mattock (-7,6d2) <+2> 13.0 lb
       It improves your tunneling by 2.  It requires both hands to
       wield it properly.  
    
    
      ['Score' 015077047]
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    #2
    Finally got another decent game.

    The giant (first this game) seemed tougher than the last game which I found giants. I realized after I died that it was probably because I had higher CON last time.
    Abilities: (in rough order that I aquired them) assassination, keen senses, finesse, dodge, sprinting, flanking, parry, precision, cruel blow, hardiness.
    I killed Ulfang the black two levels earlier.
    I found a corslet on the previous level and wanted to wear it, but I got slowed when I picked it up even after dropping my studded leather so I left it behind.
    Code:
      [Sil 1.0.1DAJmod Character Dump]
    
     Name   Blargy        Age       48       Str   2
     Sex    Male          Height   4'4       Dex   4
     Race   Halfling      Weight   151       Con   3
     House  Bolger                           Gra   3
    
     Game Turn   13,676   Melee  (+12,0d0)   Melee       12 =  9  +4  -1
     Exp Pool     7,863   Bows    (+8,0d2)   Archery      8 =  4  +4
     Total Exp   27,183   Armor [+15,6-20]   Evasion     15 =  9  +4  +1  +1
     Burden       128.0                      Stealth     10 =  6  +4  -1  +1
     Max Burden   144.0   Health     -4:34   Perception   7 =  3  +3  +1
     Depth         600'   Voice      34:34   Will        10 =  6  +3      +1
     Min Depth     450'                      Smithing     3 =  0  +3
     Light Radius     3                      Song         3 =  0  +3
    
     You are one of several children of a farmer. You were a well liked
     child. You have green eyes, wavy golden hair, and an average
     complexion.
    
    
      [Last Messages]
    
    > The Giant misses you.
    > You hit the Giant.
    > The Giant misses you.
    > You hit the Giant!!
    > The Giant misses you.
    > You hear a door burst open!
    > You hit the Giant.
    > The Giant hits you.
    > Low hitpoint warning!
    > *** LOW HITPOINT WARNING! ***
    > The Giant hurls a rock at you.
    > The Giant misses you.
    > You charge the Giant!
    > The Giant hits you.
    > You die.
    
    
      [Screenshot]
    
             
             
      #######
       'G@   
       ######
       +.R...
       #.:...
    
    
      [Equipment]
    
    a) a Longsword (Defender) (+0,2d5) [+2] 2.4 lb
       It cannot be harmed by the elements.  
    b) a Dragon-horn Longbow of Doriath (+1,2d7) [-1] {slaywolf&spider} 3.0 lb
       It slays wolves and spiders.  It cannot be harmed by the
       elements.  It can shoot arrows 20 squares (with your current
       strength).
    c) an Emerald Ring of Evasion [+1]
    d) a Bronze Ring of Sustenance {sustenence}
       It reduces your need for food.  
    e) a Coral Amulet of Constitution <+0>
       It increases your constitution by 0.  It sustains your 
       constitution.  
    f) a Brass Lantern of Brightness (with 6648 turns of light) {@w4}
       It burns brightly, increasing your light radius by an
       additional square.  It cannot be harmed by the elements.  
    g) Studded Leather of Stealth [-1,1d6] <+1>
       It improves your stealth by 1.  It cannot be harmed by the
       elements.  
    h) (nothing)
    i) a Kite Shield (-1) [+0,1d6]
    j) a Great Helm of True Sight [-2,1d3] <+1>
       It improves your perception by 1.  It provides resistance to 
       blindness and hallucination.  It grants you the ability to
       see invisible creatures.  It cannot be harmed by the
       elements.  
    k) a Set of Gauntlets [+0,1d2]
    l) a Pair of Leather Boots [+0,1d1]
    m) 99 Arrows
       They can be shot 20 squares (with your current strength and bow).
    n) 14 Arrows (+3)
       They can be shot 20 squares (with your current strength and bow).
    
    
      [Inventory]
    
    a) 3 Black Herbs of Rage
    b) 6 Pieces of Dark Bread
    c) 4 Flasks of oil
    d) 3 Murky Brown Potions of Orcish Liquor
    e) 2 Crimson Potions of Healing
    f) 3 Sparkling Potions of Slow Poison {novisSpark}
    g) 6 Sky Blue Potions of Quickness
    h) 4 Violet Potions of Strength
    i) a Dark Blue Potion of Dexterity
    j) 4 Yellow Potions of Constitution
    k) a Pale Green Potion of Minor Restoration {nov}
    l) a Twisted Staff of Remove Curse (3 charges)
    m) a Twisted Staff of Remove Curse (2 charges) {1}
    n) a Mahogany Staff of Self Knowledge (7 charges) {1}
    o) an Oak Staff of Recharging (1 charge)
    p) a Mithril Helm [-1,1d2]
       It cannot be harmed by the elements.  
    q) a Set of Gauntlets (-1) [+0,1d2]
    r) a Bastard Sword of Fury (-2,3d4) [+1] 3.8 lb
       It enrages nearby creatures.  It cannot be harmed by the
       elements.  It grants you the ability: Whirlwind Attack.  It
       does extra damage when wielded with both hands.  
    s) a Spear of Opportunity (-1,1d9) { } 3.0 lb
       It can be thrown effectively (5 squares).  It cannot be
       harmed by the elements.  It grants you the ability: 
       Opportunist.  It does extra damage when wielded with both
       hands.  It counts as a type of polearm.  
    t) 3 Spears of Orc Slaying (-1,1d9) {@t5} 9.0 lb
       They slay orcs.  It can be thrown effectively (5 squares).  
       It cannot be harmed by the elements.  It does extra damage
       when wielded with both hands.  It counts as a type of
       polearm.  
    u) a Great Spear of Final Rest (-1,1d13) [+1] {slay undead} 6.3 lb
       It slays undead.  It cannot be harmed by the elements.  It
       requires both hands to wield it properly.  It counts as a
       type of polearm.  
    v) 6 Throwing Axes (+0,2d4) {@t3} 9.0 lb
       It can be thrown effectively (8 squares).  
    w) a Shovel (-3,2d2) <+1> 5.3 lb
       It improves your tunneling by 1.  It requires both hands to
       wield it properly.  
    
    
      ['Score' 012086324]
    EDIT: It's kinda weird that the death screenshot includes monsters that were out of line of sight
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

    Comment

    • will_asher
      DaJAngband Maintainer
      • Apr 2007
      • 1124

      #3
      Started a warrior-smith character. Found a forge and deciding what to do with it.
      I have armorsmithing and enchantment.
      What I really need is to get my dexterity restored, but I can't smith anything that'll do that... I had it drained twice by a violet dragonfly (and once by the cost of making +1 Dex gauntlets).
      It took me a long time to clear out the area of the forge so I could use it. I killed Boldog the Merciless on this level, and there was also some easterling warriors and archers in addition to Boldog's escort nearby. And I was missing a lot because of my drained dexterity.
      other abilities: charge, dodge, sprinting, flanking, throwing mastery
      Code:
        [Sil 1.0.1DAJmod Character Dump]
      
       Name   Hayblap       Age      124       Str   3
       Sex    Male          Height   4'3       Dex   0 =  2  +1  -3
       Race   Naugrim       Weight   171       Con   5 =  4  +1
       House  Nogrod                           Gra   4
      
       Game Turn    8,492   Melee   (+3,0d0)   Melee        3 =  9      -7  +1
       Exp Pool     4,110   Bows    (-5,0d1)   Archery     -5 =  0      -4  -1
       Total Exp   18,560   Armor  [+4,6-23]   Evasion      4 =  8      -4
       Burden       156.4                      Stealth     -3 =  1      -4
       Max Burden   172.8   Health     49:49   Perception   5 =  1  +4
       Depth         400'   Voice      41:41   Will         6 =  1  +4      +1
       Min Depth     300'                      Smithing    12 =  6  +4      +2
       Light Radius     1                      Song         4 =  0  +4
      
       You are the only child of a Dwarven Smith. You are a credit to the
       family. You have dark brown eyes, straight brown hair, a one foot
       beard, and a dark complexion.
      
      
        [Equipment]
      
      a) a Battle Axe (-3,3d4) 4.6 lb
         It does extra damage when wielded with both hands.  
      b) a Shortbow (+0,1d7) 1.5 lb
         It can shoot arrows 12 squares (with your current strength).
      c) (nothing)
      d) (nothing)
      e) (nothing)
      f) a Wooden Torch (with 1657 turns of light) {@w4}
      g) a Mail Corslet of Protection (-1) [-3,2d5]
         It cannot be harmed by the elements.  
      h) a Cloak of Resilience [+1] <+1>
         It increases your constitution by 1.  It cannot be harmed by
         the elements.  
      i) a Kite Shield of Protection (-2) [+0,1d8]
         It cannot be harmed by the elements.  
      j) a Great Helm of Clarity [-2,1d3]
         It provides resistance to confusion, stunning, and 
         hallucination.  It cannot be harmed by the elements.  
      k) a Set of Gauntlets of Dexterity (-1) [+0,1d1] <+1>
         It increases your dexterity by 1.  It cannot be harmed by the
         elements.  
      l) a Pair of Leather Boots [+0,1d1]
      m) 36 Arrows (Poisoned)
         They are branded with venom.  They can be shot 12 squares
         (with your current strength and bow).
      n) 51 Arrows (+3)
         They can be shot 12 squares (with your current strength and bow).
      
      
        [Inventory]
      
      a) a Dark Green Herb of Rage
      b) 2 Pieces of Dark Bread
      c) a Murky Brown Potion of Orcish Liquor
      d) a Dark Blue Potion of Clarity
      e) 4 Sparkling Potions of Slow Poison
      f) a Dark Green Potion of Quickness
      g) a Brown Potion of Constitution
      h) a Mahogany Staff of Imprisonment (6 charges)
      i) 2 Wooden Torches (with 2000 turns of light)
      j) a Brass Lantern (with 2284 turns of light) {@w4}
      k) Leather Armour [+0,1d4]
      l) Studded Leather [-2,1d6]
      m) a Round Shield of Frost [+0,1d3]
         It provides resistance to fire.  It cannot be harmed by the
         elements.  
      n) a Helm of True Sight [-1,1d2] <+3>
         It improves your perception by 3.  It provides resistance to 
         blindness and hallucination.  It grants you the ability to
         see invisible creatures.  It cannot be harmed by the
         elements.  
      o) a Great Helm of the Lore-Master [-2,1d3]
         It cannot be harmed by the elements.  It grants you the
         ability: Lore-Master.  
      p) a Set of Gauntlets of Parrying (-1) [+1,1d1]
         It cannot be harmed by the elements.  It grants you the
         ability: Parry.  
      q) a Pair of Leather Boots [+0,1d1]
      r) a Longsword (+0,2d5) [+1] 3.3 lb
      s) a Longsword (+0,2d5) [+1] 4.0 lb
      t) a Spear (+0,1d10) {@t2, special} 5.0 lb
         It does extra damage when wielded with both hands.  It counts
         as a type of polearm.  
      u) 7 Spears (-1,1d9) {@t2} 21.0 lb
         It can be thrown effectively (6 squares).  It does extra
         damage when wielded with both hands.  It counts as a type of
         polearm.  
      v) 2 Tridents (-1,1d9) [+1] {special} 10.0 lb
         It does extra damage when wielded with both hands.  It counts
         as a type of polearm.  
      w) a Throwing Axe (+0,2d4) {@t3} 1.5 lb
         It can be thrown effectively (9 squares).  
      
      
        ['Score' 008091508]
      Will_Asher
      aka LibraryAdventurer

      My old variant DaJAngband:
      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

      Comment

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