Made a new thread specifically for EasySil character dumps.
With that Kemenrauko, I couldn't get so I was fighting less than three of them at once. Kemenrauko are my new nemisis.
First smithing character where I got really far. Got to make three artifacts total. The helm was the first, the boots next, and the armor last.
Other things I smithed that I still have: the gauntlets of the forge, the helm of the lore-master (which was ridiculously useful), the cloak of resilience, and the gauntlets of dexterity.
Was planning on melting down the mithril longsword at the next forge I found.
Tweaked the code so that the staff of freedom clears adjacent rubble (consider that a feature request) so I could escape being trapped by an earthquake caused by an earlier kemenrauko. That was before finding the mattock of course.
I think I found three deathblades, but they don't seen useful except for assassination-type builds. This character only took as much stealth as he did in order to get the point of dexterity as a stealth ability.
Abilities: finesse, throwing mastery, charge, dodging, sprinting, flanking, parry, opportunist, dexterity (stealth), keen senses, hardiness, poison resistance, armorsmithing, enchantment, artifice.
EDIT: I also had a mithril shield, but I dropped it in order to wield by great axe.
With that Kemenrauko, I couldn't get so I was fighting less than three of them at once. Kemenrauko are my new nemisis.
First smithing character where I got really far. Got to make three artifacts total. The helm was the first, the boots next, and the armor last.
Other things I smithed that I still have: the gauntlets of the forge, the helm of the lore-master (which was ridiculously useful), the cloak of resilience, and the gauntlets of dexterity.
Was planning on melting down the mithril longsword at the next forge I found.
Tweaked the code so that the staff of freedom clears adjacent rubble (consider that a feature request) so I could escape being trapped by an earthquake caused by an earlier kemenrauko. That was before finding the mattock of course.
I think I found three deathblades, but they don't seen useful except for assassination-type builds. This character only took as much stealth as he did in order to get the point of dexterity as a stealth ability.
Abilities: finesse, throwing mastery, charge, dodging, sprinting, flanking, parry, opportunist, dexterity (stealth), keen senses, hardiness, poison resistance, armorsmithing, enchantment, artifice.
EDIT: I also had a mithril shield, but I dropped it in order to wield by great axe.
Code:
[Sil 1.0.1DAJmod Character Dump] Name Glarmo Age 113 Str 5 = 3 +1 +1 Sex Male Height 3'10 Dex 6 = 4 +2 Race Naugrim Weight 157 Con 6 = 4 +1 +1 House Pat Murphy Gra 2 = 3 -1 Game Turn 22,953 Melee (+12,4d10) Melee 12 = 10 +6 -5 +1 Exp Pool 10,823 Bows (+4,1d9) Archery 4 = 0 +6 -1 -1 Total Exp 52,313 Armor [+21,5-12] Evasion 21 = 13 +6 +1 +1 Burden 106.4 Stealth 17 = 11 +6 Max Burden 248.7 Health -6:59 Perception 5 = 3 +2 Depth 750' Voice 28:28 Will 11 = 8 +2 +1 Min Depth 650' Smithing 14 = 11 +2 +1 Light Radius 4 Song 2 = 0 +2 You are the only child of a Dwarven Smith. You are a credit to the family. You have dark brown eyes, straight brown hair, a four foot beard, and a dark complexion. [Last Messages] > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > There is a wall in the way! > You hit the Kemenrauko. > The Cat warrior misses you. > The Troll guard misses you. <2x> > The Cat warrior claws you... > *** LOW HITPOINT WARNING! *** > There is a wall in the way! > You burst into a furious rage! > You have a Dark Green Herb of Rage (a). > The Cat warrior claws you! > *** LOW HITPOINT WARNING! *** > The Troll guard hits you. > You die. [Screenshot] #.. #.. #f# #@# TTTf #RCfv ! f [Equipment] a) The Great Axe of Nogrod (-4,4d5) <+1> 11.0 lb It increases your strength by 1. It slays orcs, trolls, and raukar. It provides resistance to fire. It cannot be harmed by the elements. It requires both hands to wield it properly. b) a Shortbow (+0,1d8) 1.6 lb It can shoot arrows 13 squares (with your current strength). c) a Topaz Ring of Evasion [+2] d) The Serpentine Ring of Barahir It provides resistance to poison. It grants you freedom of movement. It cannot be harmed by the elements. It grants you the ability: Song of Este. e) an Ivory Amulet of Constitution <+0> It increases your constitution by 0. It sustains your constitution. f) a Feanorian Lamp of True Sight {@w4} It provides resistance to blindness and hallucination. It grants you the ability to see invisible creatures. It cannot be harmed by the elements. g) The Leather Armour of MacDougan [-1,1d6] It provides resistance to fear and stunning. It cannot be harmed by the elements. h) a Cloak of Resilience [+2] <+1> It increases your constitution by 1. It cannot be harmed by the elements. i) (nothing) j) a Dwarf Mask of Listening [-2,1d2] It provides resistance to fire. It cannot be harmed by the elements. It grants you the ability: Listen. k) a Set of Gauntlets of Dexterity (-1) [+0,1d1] <+1> It increases your dexterity by 1. It cannot be harmed by the elements. l) The Pair of Leather Boots of Glarmo [+0,1d1] <+1> It increases your dexterity by 1. It improves your stealth by 1. It cannot be harmed by the elements. m) 38 Arrows (Poisoned) They are branded with venom. They can be shot 13 squares (with your current strength and bow). n) 67 Arrows (+3) They can be shot 13 squares (with your current strength and bow). [Inventory] a) a Dark Green Herb of Rage b) 3 Wrinkled Herbs of Sustenance c) 3 Murky Brown Potions of Orcish Liquor d) an Azure Potion of Clarity e) 2 Bright Orange Potions of Healing f) 2 Dark Green Potions of Quickness g) a Violet Potion of Strength h) 4 Black Potions of Constitution i) a Mahogany Staff of Freedom (10 charges) j) an Aspen Staff of Slumber (6 charges) k) a Runed Staff of Warding (7 charges) l) a Pearl Ring of Warmth It provides resistance to cold. m) The Helm of Glarmo [-1,1d2] It reduces your need for food and speeds your regeneration (which also increases your hunger). It cannot be harmed by the elements. n) a Helm of the Lore-Master [-1,1d2] It cannot be harmed by the elements. It grants you the ability: Lore-Master. o) a Set of Leather Gloves of Power [+0,1d1] <+1> It increases your strength by 1. It cannot be harmed by the elements. p) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2> It improves your smithing by 2. It cannot be harmed by the elements. q) The Dagger of Nargil (+5,1d5) {@t1} 0.5 lb It cuts easily through armour. It can be thrown effectively (19 squares). It cannot be harmed by the elements. r) a Longsword (Defender) (+0,2d5) [+2] 3.0 lb It cannot be harmed by the elements. s) a Longsword of Wolf Slaying (+0,2d5) [+1] 2.8 lb It slays wolves. It cannot be harmed by the elements. t) a Bastard Sword of Final Rest (-2,3d3) [+1] 4.5 lb It slays undead. It cannot be harmed by the elements. It does extra damage when wielded with both hands. u) a Mithril Longsword (+1,2d5) [+1] 1.6 lb It cannot be harmed by the elements. v) 3 Throwing Axes of Dragon Slaying (+0,2d4) {@t3} 4.5 lb They slay dragons. It can be thrown effectively (14 squares). It cannot be harmed by the elements. w) a Mattock (-7,6d2) <+2> 13.0 lb It improves your tunneling by 2. It requires both hands to wield it properly. ['Score' 015077047]
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