Hi Angbanders,
Am a long time player first time poster on oook, started playing about '98 and have come back to the game on and off ever since. Have only ever beaten the game properly once, with a Vampire mage in Zang sometime in '02 or so. I tend to be averse to knowing all the spoilers and tend not to probe as much as I should, just in case my narrative seems off the mark in places
A couple of weeks ago I started a little journal of my current adventure and thought I'd share the progress of it so far. I'm hoping this guy will go all the way but he's had some uncomfortable close calls already...
Am on Vanilla 3.0.9
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Maurice had learned of the unfortunate death of his brother, Asamoah Gyan in the dungeons of Angband and decided to take up the ongoing struggle on behalf of his family.
His ancentor Carvalho, the first great Rogue of his tribe, had begun the campaign of the Half-Orcs against Morgoth. Carvalho was intelligent and ambitious, and had managed to learn difficult spells like Lesser Recharging and had dove early to find quality items and resists. His most fortunate find was a Gnomish Shovel of Earthquakes which massively boosted his fighting ability. Carvalho delighted in swatting his enemies aside with his little magical shovel, granting many more blows per turn than he would get from his previous weapon, the ice-clad dagger Nimthanc. Ultimately, Carvalho reached level 32 and on dungeon level 42 met his demise. A Basilisk stormed his position and began breathing poison and Carvalho unfortunately chose to phase away, intending to jump out of the corridor. He instead ported next to the monster which breathed again. Carvalho's staff of teleportation then failed him, and the beast finished the job with a final blast.
Carvalho's son Drogba was the mightiest Orc ever to undertake the campaign against Morgoth. Much stronger and more dextrous than his father, though less cunning, 'Droggers' as he was known in the town followed his father's philosophy of diving hard, and focussed on merciless hand to hand combat as his means of bringing the dungeon dwellers to task. Droggers was fortunate to discover Holhenneth which replaced his need to continue casting his detection spells, which he always found troublesome. He acquired the spectactular Full Plate of Isildur and the Long Bow of Bard, and found a choice of quality weaponry, of which his favourite was a masterfully crafted short sword of venom. He easily destroyed the basilisk that killed his father, going on to brutally murder the creature's entire family. Drogba ultimately met his end on level 38 and dungeon level 50. While clearing the level, Droggers detected a Great Crystal Drake nearby and chose to proceed with the clearance of rooms near it. Though lacking in shards resist, Droggers was sure he could avoid the beast or absorb a blast of shards anyway, at 600+ hit points. The Drake did indeed breathe from a distance, surprising Droggers who dropped to 290 hit points. The Drog teleported away, landing in a pit of monsters led by Saruman of Many Colours. By the time the pit had done it's work, Drog was on 90 hit points and still bleeding profusely from the shard attack. The next teleport was unsuccessful, and Droggy dropped to 25 and bleeding. Finally teleporting away, Drog then bled to death in an empty room before his recall could trigger. There are rumours that Drogba must have been delirious at the last, as he could have used the spell Cure Light Wounds to possibly survive the wound, though he strangely did not attempt to.
Many years passed before the tribe would see another as virtuous and mighty as the great Drogba. Two brothers eventually rose to challenge that legend, by names of Asamoah Gyan and Maurice Greene. Gyan was like in stature to the D but was more finely tuned to the ways of magic. Choosing to take up the mantle, Asamoah's journey into the dungeon came to an unlucky end as he was paralysed by some foul spore and then murdered by a 3-headed Hydra.
Maurice Greene was enraged at the news of his brother's death, and vowed revenge on the beast that killed him so dishonourably. Maurice was identical in stature to Asamoah, and began his journey in earnest. He struggled greatly to obtain equipment that was suitable for the long campaign, and was stuck with mundane armour and manually enchanted weapons for some 25 character levels, with but exception only for the Metal Cap of Thengel, whose virtues seemed largely wasted on one such as he. He made sure to purchase a ring of immunity to paralysis from the black market so as to avoid meeting a similar end to that of his bro. During this time he had to scrap for every advantage, managing to kill Azog severely out of depth using the phasing technique taught to him by his brother, but was painfully unable to quickly kill Wormtongue or Smeagol who stole coin from him and successfully evaded his arrows and blade. Maurice however gave no quarter to the minions of the dungeon that could not escape him, and he found the cursed Hydra and slew it, going on to destroy beasts of even fouler heritage with even more heads. By level 29 his luck had turned as he had found on the bodies of his enemies both the Phial of Galadriel and the Shards of Narsil. The broken sword of legend played in his hands, almost leaping into the bodies of his foes. Maurice realised that this weapon, though a shadow of it's former power was still mighty indeed, and weighing little more than a dagger, was perfect for his fighting style. Narsil would serve him well into the depths should he continue to fight cleverly.
On dungeon level 27 Maurice happened upon a minor vault, and detected a strange, powerful armour inside it. It was Gold Dragon Scale Mail. The suit however was guarded by a devilish beast not witnessed ever by even the great Drogba; a Hellhound. Maurice knew there were creatures that could breathe fire for massive damage in the depths of the dungeon and that he still had as yet no protection whatsoever from the deadly element. Weighing his choices, he decided to permit the beast to see him for one turn, liquifying the wall from a distance of 50 paces. The hound emerged, and breathed. Maurice was cautiously happy to suffer only 25 hit points from his 310 total, and decided to test the beast's constitution with his rod of Cold Balls. Two stars came off as the Hellhound grunted, but it breathed again, dropping Maurice to 230 and destroying his last junior spellbook. It was time to draw this beast away from the vault and so Greene ran around a corner and the beast followed. With the hound eventually suitably isolated, Maurice then teleported, and making use of the superb stealth bestowed upon his line, stole his way back to the vault, and donned the great armour. Glittering like a God, Maurice strode through the town to sell the remaining booty of the vault and replace his burnt inventory, before recalling back to the depths.
His next find was a star-ID scroll, and using it Maurice was somewhat shocked and humbled to discover that his broken sword was in fact bestowing on him a permanent resistance to fire and was also particularly tuned to the slaying of orcs and trolls. What might have happened in the vault had he not been wielding the weapon when the Hellhound emerged? Trying to put that uncomfortable thought behind him, Maurice gratefully hefted the weapon in his hand and began again sweeping through the levels.
Maurice happened upon a set of seemingly non-descript levels that yielded a plethora of fine armours, The Chain of Arvedui, Thalkettoth, Caspanion and the gloves Cammithrim. He also stumbled upon to his delight, a Ring of Speed (+9) on dungeon level 37. Before long he had made various adjustments to his set-up, now wearing Caspanion instead of his Gold DSM. Maurice was also fortunate to hit the right types of stat-gain as he pushed below Level 40; quickly pushing his Strength and Dex above 18/80, with Con not far behind (Intelligence remained somewhat elusive). Narsil was now yielding the maximum 7 blows per turn and Greene was dishing serious damage in hand-to-hand combat with it. His ranged power was limited however to his 6 rods of Fire Bolts, and one each of Fire and Cold Balls; his Long Bow of Power unable to produce the same level of carnage. During this time he got in several nasty scrapes with Ancient Multi-hued Dragons and various uniques. Many of these encounters ended with Maurice teleporting either himself or the opponent, and several potions of speed and healing were consumed for no benefit. Kavlax proved particularly troublesome and would have to wait until Greene could absorb more damage.
Am a long time player first time poster on oook, started playing about '98 and have come back to the game on and off ever since. Have only ever beaten the game properly once, with a Vampire mage in Zang sometime in '02 or so. I tend to be averse to knowing all the spoilers and tend not to probe as much as I should, just in case my narrative seems off the mark in places
A couple of weeks ago I started a little journal of my current adventure and thought I'd share the progress of it so far. I'm hoping this guy will go all the way but he's had some uncomfortable close calls already...
Am on Vanilla 3.0.9
---------
Maurice had learned of the unfortunate death of his brother, Asamoah Gyan in the dungeons of Angband and decided to take up the ongoing struggle on behalf of his family.
His ancentor Carvalho, the first great Rogue of his tribe, had begun the campaign of the Half-Orcs against Morgoth. Carvalho was intelligent and ambitious, and had managed to learn difficult spells like Lesser Recharging and had dove early to find quality items and resists. His most fortunate find was a Gnomish Shovel of Earthquakes which massively boosted his fighting ability. Carvalho delighted in swatting his enemies aside with his little magical shovel, granting many more blows per turn than he would get from his previous weapon, the ice-clad dagger Nimthanc. Ultimately, Carvalho reached level 32 and on dungeon level 42 met his demise. A Basilisk stormed his position and began breathing poison and Carvalho unfortunately chose to phase away, intending to jump out of the corridor. He instead ported next to the monster which breathed again. Carvalho's staff of teleportation then failed him, and the beast finished the job with a final blast.
Carvalho's son Drogba was the mightiest Orc ever to undertake the campaign against Morgoth. Much stronger and more dextrous than his father, though less cunning, 'Droggers' as he was known in the town followed his father's philosophy of diving hard, and focussed on merciless hand to hand combat as his means of bringing the dungeon dwellers to task. Droggers was fortunate to discover Holhenneth which replaced his need to continue casting his detection spells, which he always found troublesome. He acquired the spectactular Full Plate of Isildur and the Long Bow of Bard, and found a choice of quality weaponry, of which his favourite was a masterfully crafted short sword of venom. He easily destroyed the basilisk that killed his father, going on to brutally murder the creature's entire family. Drogba ultimately met his end on level 38 and dungeon level 50. While clearing the level, Droggers detected a Great Crystal Drake nearby and chose to proceed with the clearance of rooms near it. Though lacking in shards resist, Droggers was sure he could avoid the beast or absorb a blast of shards anyway, at 600+ hit points. The Drake did indeed breathe from a distance, surprising Droggers who dropped to 290 hit points. The Drog teleported away, landing in a pit of monsters led by Saruman of Many Colours. By the time the pit had done it's work, Drog was on 90 hit points and still bleeding profusely from the shard attack. The next teleport was unsuccessful, and Droggy dropped to 25 and bleeding. Finally teleporting away, Drog then bled to death in an empty room before his recall could trigger. There are rumours that Drogba must have been delirious at the last, as he could have used the spell Cure Light Wounds to possibly survive the wound, though he strangely did not attempt to.
Many years passed before the tribe would see another as virtuous and mighty as the great Drogba. Two brothers eventually rose to challenge that legend, by names of Asamoah Gyan and Maurice Greene. Gyan was like in stature to the D but was more finely tuned to the ways of magic. Choosing to take up the mantle, Asamoah's journey into the dungeon came to an unlucky end as he was paralysed by some foul spore and then murdered by a 3-headed Hydra.
Maurice Greene was enraged at the news of his brother's death, and vowed revenge on the beast that killed him so dishonourably. Maurice was identical in stature to Asamoah, and began his journey in earnest. He struggled greatly to obtain equipment that was suitable for the long campaign, and was stuck with mundane armour and manually enchanted weapons for some 25 character levels, with but exception only for the Metal Cap of Thengel, whose virtues seemed largely wasted on one such as he. He made sure to purchase a ring of immunity to paralysis from the black market so as to avoid meeting a similar end to that of his bro. During this time he had to scrap for every advantage, managing to kill Azog severely out of depth using the phasing technique taught to him by his brother, but was painfully unable to quickly kill Wormtongue or Smeagol who stole coin from him and successfully evaded his arrows and blade. Maurice however gave no quarter to the minions of the dungeon that could not escape him, and he found the cursed Hydra and slew it, going on to destroy beasts of even fouler heritage with even more heads. By level 29 his luck had turned as he had found on the bodies of his enemies both the Phial of Galadriel and the Shards of Narsil. The broken sword of legend played in his hands, almost leaping into the bodies of his foes. Maurice realised that this weapon, though a shadow of it's former power was still mighty indeed, and weighing little more than a dagger, was perfect for his fighting style. Narsil would serve him well into the depths should he continue to fight cleverly.
On dungeon level 27 Maurice happened upon a minor vault, and detected a strange, powerful armour inside it. It was Gold Dragon Scale Mail. The suit however was guarded by a devilish beast not witnessed ever by even the great Drogba; a Hellhound. Maurice knew there were creatures that could breathe fire for massive damage in the depths of the dungeon and that he still had as yet no protection whatsoever from the deadly element. Weighing his choices, he decided to permit the beast to see him for one turn, liquifying the wall from a distance of 50 paces. The hound emerged, and breathed. Maurice was cautiously happy to suffer only 25 hit points from his 310 total, and decided to test the beast's constitution with his rod of Cold Balls. Two stars came off as the Hellhound grunted, but it breathed again, dropping Maurice to 230 and destroying his last junior spellbook. It was time to draw this beast away from the vault and so Greene ran around a corner and the beast followed. With the hound eventually suitably isolated, Maurice then teleported, and making use of the superb stealth bestowed upon his line, stole his way back to the vault, and donned the great armour. Glittering like a God, Maurice strode through the town to sell the remaining booty of the vault and replace his burnt inventory, before recalling back to the depths.
His next find was a star-ID scroll, and using it Maurice was somewhat shocked and humbled to discover that his broken sword was in fact bestowing on him a permanent resistance to fire and was also particularly tuned to the slaying of orcs and trolls. What might have happened in the vault had he not been wielding the weapon when the Hellhound emerged? Trying to put that uncomfortable thought behind him, Maurice gratefully hefted the weapon in his hand and began again sweeping through the levels.
Maurice happened upon a set of seemingly non-descript levels that yielded a plethora of fine armours, The Chain of Arvedui, Thalkettoth, Caspanion and the gloves Cammithrim. He also stumbled upon to his delight, a Ring of Speed (+9) on dungeon level 37. Before long he had made various adjustments to his set-up, now wearing Caspanion instead of his Gold DSM. Maurice was also fortunate to hit the right types of stat-gain as he pushed below Level 40; quickly pushing his Strength and Dex above 18/80, with Con not far behind (Intelligence remained somewhat elusive). Narsil was now yielding the maximum 7 blows per turn and Greene was dishing serious damage in hand-to-hand combat with it. His ranged power was limited however to his 6 rods of Fire Bolts, and one each of Fire and Cold Balls; his Long Bow of Power unable to produce the same level of carnage. During this time he got in several nasty scrapes with Ancient Multi-hued Dragons and various uniques. Many of these encounters ended with Maurice teleporting either himself or the opponent, and several potions of speed and healing were consumed for no benefit. Kavlax proved particularly troublesome and would have to wait until Greene could absorb more damage.
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