It's been quite a few versions since I played Angband, but Dungeons of Dredmor had me longing for the real experience. I'm growing fond of this character, and I'd love some feedback as to how to progress before I get him killed off in some stupid fashion.
My current issues seem to be:
No Sustained STR
No Prevent Blindness
No Prevent Confusion
No Hold Life
Limited healing ability
I should probably upgrade my missile weapon, but I haven't found a suitable bow (or, I suppose, crossbow) better than this shortbow.
My current issues seem to be:
No Sustained STR
No Prevent Blindness
No Prevent Confusion
No Hold Life
Limited healing ability
I should probably upgrade my missile weapon, but I haven't found a suitable bow (or, I suppose, crossbow) better than this shortbow.
Code:
[Angband 3.3.1 Character Dump] Name Eldarion Self RB CB EB Best Sex Male Age 59 Str: 18/53 +1 +2 +4 18/123 18/103 Race Dunadan Height 84 INT: 17 +2 +2 +0 18/30 Class Ranger Weight 211 WIS: 9 +2 +0 +0 11 Title Guide Social Role model Dex: 16 +2 +1 +2 18/30 18/20 HP 294/297 Maximize Y CON: 17 +3 +1 +2 18/50 SP 43/43 CHR: 18/57 +2 +1 +2 18/107 Level 28 Armor [65,+36] Saving Throw 62% Cur Exp 92128 Fight (+15,+21) Stealth Excellent Max Exp 92269 Melee (+23,+30) Fighting Superb Adv Exp 105000 Shoot (+28,+15) Shooting Heroic MaxDepth 1350' (L27) Blows 1.6/turn Disarming 59% Game Turns 1076020 Shots 2/turn Magic Device 68 Standard Turns 106179 Infra 0 ft Perception 1 in 21 Resting Turns 14713 Speed Normal Searching 27% Gold 22904 Burden 141.9 lbs You are one of several children of a Landed Knight. You are a well liked child. You have dark brown eyes, curly black hair, and an average complexion. rAcid:....+.+++.... Nexus:......?...... rElec:......+.+.... Nethr:......?...... rFire:......+.+.... Chaos:......?...... rCold:......+.+.... Disen:............. rPois:............. Feath:...........+. rLite:............. pFear:.......+..... rDark:........+.... pBlnd:............. Sound:............. pConf:............. Shard:......+...... pStun:............. Light:............. Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:+......+..... Shots:............. FrAct:+......+..+.. Might:............. HLife:............. S.Dig:......?...... Stea.:........+.... ImpHP:............. Sear.:............. Fear:............. Infra:............. Aggrv:......?...... [Character Equipment] a) a Halberd of Westernesse (3d5) (+8,+9) <+2> Found lying on the floor at 1250 feet (level 25). +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1.6 blows/round. With +3 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 100.2 vs. orcs, 100.2 vs. trolls, 100.2 vs. giants, and 67.7 vs. others. b) a Short Bow of Power (x2) (+13,+15) Found lying on the floor in a vault at 950 feet (level 19). c) a Moonstone Ring of Damage (+0,+10) Bought from a store. d) a Beryl Ring of Slaying (+9,+4) Found lying on the floor at 1300 feet (level 26). e) a Crystal Amulet of Resist Acid Bought from a store. Provides resistance to acid. Cannot be harmed by acid. f) the Phial of Galadriel Dropped by Nár, the Dwarf at 950 feet (level 19). Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 11 to 20 turns to recharge. Your chance of success is 95.0% Radius 3 light. g) the Chain Mail of Arvedui (-2) [40,+15] <+2> {special} Found lying on the floor at 1250 feet (level 25). You do not know the full extent of this item's powers. +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards. h) the Cloak of Thorongil [1,+10] Found under some rubble at 1250 feet (level 25). Provides resistance to acid. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. i) a Small Metal Shield of Elvenkind [5,+14] <+1> Bought from a store. +1 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm [7,+4] Found lying on the floor of a labyrinth at 1300 feet (level 26). k) a Set of Caestus of Free Action (+0,+1) [5,-5] Found lying on the floor at 1100 feet (level 22). Prevents paralysis. l) a Pair of Steel Shod Boots of Slow Descent [7,-4] Found lying on the floor at 1150 feet (level 23). Cannot be harmed by fire. Feather Falling. [Character Quiver] n) 74 Arrows (1d4) (+0,+0) Bought from a store. Combat info: Hits targets up to 100 feet away. Average damage/round: 71.4. 35% chance of breaking upon contact. o) 10 Arrows of Slay Animal (1d4) (+6,+8) Found lying on the floor of a labyrinth at 1300 feet (level 26). Slays animals. Combat info: Hits targets up to 100 feet away. Average damage/round: 208 vs. animals, and 104 vs. others. 35% chance of breaking upon contact. p) 5 Arrows (1d4) (+4,+3) Dropped by Azog, King of the Uruk-Hai at 1300 feet (level 26). Combat info: Hits targets up to 100 feet away. Average damage/round: 83.6. 35% chance of breaking upon contact. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 44 Metallic Purple Potions of Cure Critical Wounds e) a Red Speckled Potion of Healing Bought from a store. f) a Vermilion Potion of Enlightenment g) 5 Dark Green Potions of Speed Bought from a store. h) 9 Scrolls titled "jus fic posus" of Phase Door i) 4 Scrolls titled "ae pro epio" of Teleportation j) 3 Scrolls titled "incior explus" of Word of Recall k) a Silver-Plated Rod of Curing l) a Copper Rod of Teleport Other Found lying on the floor at 1350 feet (level 27). m) 2 Balsa Staves of Identify (23 charges) n) a Shovel of Digging (1d2) (+7,+8) <+4> Found lying on the floor at 1100 feet (level 22). +4 tunneling. Branded with acid. Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +2 DEX you would get 3.0 blows Average damage/round: 91.9 vs. creatures not resistant to acid, and 83.1 vs. others. [Home Inventory] a) an Azure Potion of *Healing* Dropped by a Stone troll at 1300 feet (level 26). It can be thrown at creatures with damaging effect. b) an Opal Ring of Protection [+16] Bought from a store. c) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> Dropped by Lagduf, the Snaga at 1050 feet (level 21). +2 dexterity, charisma, stealth. Slays orcs, trolls. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. Combat info: 2.0 blows/round. With +3 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 104.4 vs. orcs, 104.4 vs. trolls, and 78.8 vs. others. d) a Katana (Defender) (3d5) (+8,+11) [+2] <+2> Found lying on the floor in a vault at 950 feet (level 19). +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 68.8. e) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4> {special} Dropped by a Gallant at 1150 feet (level 23). You do not know the full extent of this item's powers. +4 intelligence, wisdom. Grants the ability to see invisible things. It can be activated. Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 55.4. Radius 1 light.
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