Borg Winner for 320

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  • APWhite
    Adept
    • Jul 2007
    • 244

    Borg Winner for 320

    This one used munchkin_mode until about clevel 20. It progressed normally for most of the game. I found some errors in the code relating to collecting *Heal* potions. This kept him from winning earlier on. It probably delayed the win by about 4 million turns.

    He found a =Speed +16, but decided to trade in one of the Rings of Power. The borg really likes Immunities. He found 3 rings of power.

    He found Razorback and carried for a swap armor for a long time. He traded out some Law DSM for that White DSM of Speed. I'm not sure why he would do that.

    His swap weapon was Deathwreaker but I never saw him use it.

    He collected about 40 *Heals*, and 62 Life. He used about 20 *Heal* during the Morgoth combat. It went pretty smoothly. Whenever his HP dropped below 700, he drank a potion.

    Last edited by APWhite; September 16, 2011, 05:31. Reason: Preformatted Text option added for easier reading. Thanks for the reminder, Timo.
    St George Chiropractor
    Angband Borg Homepage
  • s0be
    Apprentice
    • Jan 2008
    • 96

    #2
    Thanks for posting this. It reminded me to get the borg going on my new system. I've posted a script that will compile the borg on linux.

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    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #3
      Could you switch to fixed-width font for that dump? It is hard to read this kind of information with variable-width font.

      BTW your char dump shows one of the downsides of the fractional blows change in 3.2:

      t) The Mace of Disruption ‘Deathwreaker’ (7d8) (+18,+18) (+6)
      Conjured forth by magic at 4650 feet (level 93).
      ....
      Combat info:
      6.0 blows/round.
      ....

      MoD:s are so heavy you should not be able to get six blows out of them no matter what stats you have. It makes MoD <insert favorite ego> insane weapons.

      While I liked the fractional blows I don't like the fact that that again made game easier.

      There is at least two not immediately obvious "deep" things that made game easier: allocation rarities do not go high enough with new system and fractional blows allowing max blows with very heavy weapons.

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #4
        Originally posted by Timo Pietilä
        There is at least two not immediately obvious "deep" things that made game easier: allocation rarities do not go high enough with new system and fractional blows allowing max blows with very heavy weapons.
        Neither of those were intentional - I consider them both as bugs to be fixed.

        I am surprised that anyone gets 6 blows with Deathwreaker - that shouldn't be possible. I must have made a mistake in the new blows table. I've opened #1535 for this.

        The rarity issue did not have its own ticket - it's mentioned in #1150 and #1179 - but I have repurposed #720 to be explicit about this.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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