Dwarf Priest RiP

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  • dhegler
    Swordsman
    • Sep 2009
    • 252

    Dwarf Priest RiP

    I was having a decent game with my recent dwarf priest after dying a few times in low levels on the nightlies (which I never seemed to do before). However, I get to DL 50 and get the superb feeling. Use !enlighten, see a vault. Cool, I think... Also has purifications and healing, which I needed. Cleared out this infinity sign vault around the exterior. Detected evil, didn't see anything too nasty, a master lich, etc... Had to dig the granite. Voila, greetings Tarrasque! How is that thing NOT evil? Didn't have a chance to do anything, got killed in the turn after I cleared the granite. Talk about serious OOD - I thought he was about 80+. Only had speed +6 since it seems randarts are tough to find speed that is useful (at least for me). I have even been playing "safe", had a stack of -TO, _teleport, and have been making use of fleeing, which I rarely do. Just never got the chance here. Oh well.
  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #2
    Originally posted by dhegler
    I was having a decent game with my recent dwarf priest after dying a few times in low levels on the nightlies (which I never seemed to do before). However, I get to DL 50 and get the superb feeling. Use !enlighten, see a vault. Cool, I think... Also has purifications and healing, which I needed. Cleared out this infinity sign vault around the exterior. Detected evil, didn't see anything too nasty, a master lich, etc... Had to dig the granite. Voila, greetings Tarrasque! How is that thing NOT evil? Didn't have a chance to do anything, got killed in the turn after I cleared the granite. Talk about serious OOD - I thought he was about 80+. Only had speed +6 since it seems randarts are tough to find speed that is useful (at least for me). I have even been playing "safe", had a stack of -TO, _teleport, and have been making use of fleeing, which I rarely do. Just never got the chance here. Oh well.
    How deep were you? Some monsters in greater vaults are generated as 40 lvl OoD (+ possible OoD checks).

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      Speed on randarts is highly variable, and seems to me to be one of the big dictators of how hard your game will be. Sometimes you find it on a bunch of early randarts, sometimes your first source is a ring or standard ego boots.

      Shame about the character. Now you know, vaults can hold serious nasties!

      Comment

      • Starhawk
        Adept
        • Sep 2010
        • 246

        #4
        Originally posted by Derakon
        Speed on randarts is highly variable, and seems to me to be one of the big dictators of how hard your game will be.

        No joke. I'm at +48 base speed in my current randart game and could be higher if I wanted to be. (But I read somewhere on here that I'm at, or over the 'useful' speed cap already.)

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          You start hitting diminishing returns after +26 speed; from that point on each additional point of speed gives you less and less extra energy per game turn. For example, +10 is 2x faster than normal; +20 is 3x faster; +25 is 3.5x faster; +30 is 3.8x faster; +40 is 4.2x faster; +50 is 4.5x faster; +70 is 4.9x faster, and that's where it maxes out. As long as you can get temporarily over +30 speed, no monster in the game can double-move you, and that's the most important thing.

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