My first winner in the new version of Sangband.
Thoughts, observations and possible bugs/weirdnesses...
1. The shapechanging skill definitely made some parts of the game easier - serpent (rPoison) and cheetah (speed) were the most useful throughout the game. However, I went into the final fight in dragon form, as breathing force was useful for knocking Morgoth back and opening up a clear path to shoot at him.
I'ts certainly a powerful skill, but then again it is also fairly expensive to learn (comparable with armor forging, so it should be powerful..) I would definitely have had a lot more trouble through the midgame without cheetah form as I did not find a permanent source of speed until about DL 75
2. I was very impressed with the effectiveness of my crossbow - the combination of fast shooting with the eventual +2 might from OoI meant I think damage was probably comparable with wrestling. Of course it also suffered from the inventory space and weight penalties from all the ammo I had to carry, as well as the weakness of all missile weapons against summoners. (You can't shoot at the summoner if all the summoned monsters get between you and it - unlike spells/devices which have ball/beam effects so can hit a monster behind the others.)
What was interesting was how much noise archery makes - For most of the game I had very high stealth thanks to Hithlomir and various cloaks, and could melee without making much noise. But as soon as I started shooting, the noise indicator went almost immediately red and everything woke up. This reinforces my theory that triple crossbows are really machine guns in disguise.
3. Fighting high level undead uniques without rNether is very painful - I did not find a usable source of rNether until beyond DL 90, and had to keep running away from Cantoras who would hit me with nether bolt after nether bolt.
4. I did not find Infusion very useful, as I never had enough essences of the right type to infuse the powers I really wanted (rChaos and rNether being the most important ones.)
5. There seems to be a bug with shapechanging, where if you use a temporary shapechange, then later use a permanent change, you are thrown back into your natural form when the temporary change would have ended.
6. This is my lowest-scoring winner despite finishing on 99 power with a significantly lower turncount than any previous winner. Maybe that's because I avoided fighting many uniques until very late because of lack of resistances.
Thoughts, observations and possible bugs/weirdnesses...
1. The shapechanging skill definitely made some parts of the game easier - serpent (rPoison) and cheetah (speed) were the most useful throughout the game. However, I went into the final fight in dragon form, as breathing force was useful for knocking Morgoth back and opening up a clear path to shoot at him.
I'ts certainly a powerful skill, but then again it is also fairly expensive to learn (comparable with armor forging, so it should be powerful..) I would definitely have had a lot more trouble through the midgame without cheetah form as I did not find a permanent source of speed until about DL 75
2. I was very impressed with the effectiveness of my crossbow - the combination of fast shooting with the eventual +2 might from OoI meant I think damage was probably comparable with wrestling. Of course it also suffered from the inventory space and weight penalties from all the ammo I had to carry, as well as the weakness of all missile weapons against summoners. (You can't shoot at the summoner if all the summoned monsters get between you and it - unlike spells/devices which have ball/beam effects so can hit a monster behind the others.)
What was interesting was how much noise archery makes - For most of the game I had very high stealth thanks to Hithlomir and various cloaks, and could melee without making much noise. But as soon as I started shooting, the noise indicator went almost immediately red and everything woke up. This reinforces my theory that triple crossbows are really machine guns in disguise.
3. Fighting high level undead uniques without rNether is very painful - I did not find a usable source of rNether until beyond DL 90, and had to keep running away from Cantoras who would hit me with nether bolt after nether bolt.
4. I did not find Infusion very useful, as I never had enough essences of the right type to infuse the powers I really wanted (rChaos and rNether being the most important ones.)
5. There seems to be a bug with shapechanging, where if you use a temporary shapechange, then later use a permanent change, you are thrown back into your natural form when the temporary change would have ended.
6. This is my lowest-scoring winner despite finishing on 99 power with a significantly lower turncount than any previous winner. Maybe that's because I avoided fighting many uniques until very late because of lack of resistances.
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