YAWP & observstions

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  • tigpup
    Apprentice
    • Apr 2007
    • 94

    YAWP & observstions

    First NPP warrior winner IIRC.

    This char lost no quests, and took all quests.

    Game was very enjoyable. Tedium if any was cl40>, dl 40K> until end game.

    Sauron was a pain in the ass (tele-away). M was easier in some ways.

    Observations:

    newfound vitality is still to high IMHO: (HP: 1607 for last 15% of game)

    no failed quests: mid game quests are underpowered (orges, trolls, lesser CD's are all quick&dirty arrow-press-repeat)

    4GI hounds are still better than V, but ASC's can still make them easy.

    Deeper than 5000 levs are avaiable after Sauron (but before M) for questing. This is easier for those who have create_stair spell.

    dump:

    Code:
    Name Orocalcar Self RB CB EB Best
    Sex Female Age 22 STR! 18/100 +4 +5 +11 18/***
    Race Half-Troll Height 84 INT! 18/100 -4 -2 +23 18/***
    Class Warrior Weight 186 WIS! 18/100 -2 -2 +12 18/180
    Title **WINNER** Status 1 DEX! 18/100 -4 +2 +15 18/***
    HP 1607/1607 CON! 18/100 +3 +2 +5 18/200
    SP 0/0 Level 50 CHR! 18/100 -6 -1 +8 18/110
    GameTurn 1382671 Armor [36,+146] Saving Throw 75%
    PlayerTurn 191362 Fight (+45,+37) Stealth Legendary
    Cur Exp 13760122 Melee (+64,+57) Fighting Legendary
    Max Exp 13760122 Shoot (+54,+9) Shooting Legendary
    Adv Exp ******** Blows 6/turn Disarming 99%
    MaxDepth 5000 ft Shots 1/turn Magic Device 65
    Gold 19806 Speed +31 Perception 1 in 1
    Burden 256 lbs Infra 190 ft Searching 73%
    % Burden 85%
    Your mother was a Stone-Troll Warrior. You have puke-yellow
    eyes, oily sea-weed green hair, and green scabby skin.
     
    [Character Equipment Stat Modifiers, Sustains and Flags]
    (+/-) ++ + ++++++
    \}=="~[()]]] \}=="~[()]]]
    abcdefghijkl@ abcdefghijkl@
    Str: 42......2.3.. Str: ss...s....s.s
    Int: 42....34.6.4. Int: ss...s.s.s...
    Wis: 42.......6... Wis: .s.......s...
    Dex: 4...3..4...4. Dex: ss..s........
    Con: ........2.3.. Con: .......s.....
    Chr: 4..........4. Chr: ss........s..
    abcdefghijkl@ abcdefghijkl@ 
    Acid:.*.....++.... Blind:+......++.+.. 
    Elec:++......+..*. Confu:........+.... 
    Fire:......+++.... Sound:........+.... 
    Cold:*......+..... Shard:........+.... 
    Pois:+...+..++.... Nexus:+...+.+...... 
    Fear:.....+......+ Nethr:+..........+. 
    Lite:.+....+...... Chaos:........+..+. 
    Dark:.+........... Disen:+.......+.... 
    abcdefghijkl@ abcdefghijkl@ 
    S.Dig:+....+.....+. Stea.:++..+.++.+++.
    Feath:.+.........+. Sear.:....+.+..+...
    PLite:+......++.+.. Infra:....+....+...
    Regen:+....+..+...+ Aggr.:.............
    Telep:.......+..+.. Speed:..+++.+..+...
    Invis:+............ Blows:.............
    FrAct:.....+....... Shots:.............
    HLife:.........+.+. Might:.+...........
    abcdefghijkl@ abcdefghijkl@
    \}=="~[()]]] \}=="~[()]]] 
    [Character Equipment]
    a) The Lucerne Hammer 'Arion' (2d5) (+19,+20) (+4)
    It increases your strength, intelligence, wisdom, dexterity, 
    and charisma by 4. It increases your stealth by 4. It slays 
    animals, orcs, trolls, demons, undead, and all evil creatures.
    It is branded with acid. It provides immunity to cold. It
    provides resistance to lightning, poison, blindness, nexus, 
    nether, and disenchantment. It sustains your strength, 
    intelligence, dexterity, and charisma. It slows your
    metabolism, lights the dungeon around you, and speeds your
    regeneration. It grants you the ability to see invisible
    things. It makes you native to terrains made of lava, ice, 
    oil, fire, water, acid, and mud. It activates for berserk
    rage, bless, and resistance every 400 turns. It cannot be
    harmed by the elements. It gives you 6 attacks per turn. 
    It was dropped by a Greater titan at a depth of 4600 ft.
    b) The Long Bow 'Naegal' (x5) (+9,+9) (+2)
    It increases your strength, intelligence, and wisdom by 2. 
    It increases your stealth and shooting power by 2. It
    provides immunity to acid. It provides resistance to 
    lightning, light, and dark. It sustains your strength, 
    intelligence, wisdom, dexterity, and charisma. It makes you
    fall like a feather. It cannot be harmed by the elements. 
    It was dropped by an Ancient green dragon at a depth of 4200 ft.
    c) a Fluorite Ring of Speed (+11)
    It increases your speed by 11. 
    It was dropped by a Lesser titan at a depth of 4900 ft.
    d) a Fluorite Ring of Speed (+11)
    It increases your speed by 11. 
    It was a reward for your exploits at a depth of 4700 ft.
    e) a Silver Amulet of Trickery (+3)
    It increases your dexterity by 3. It increases your stealth, 
    searching, infravision, and speed by 3. It provides
    resistance to poison and nexus. It sustains your dexterity. 
     
    It was dropped by an Ancient green dragon at a depth of 4200 ft.
    f) The Palantir 'Elebria' (+5,+5) [+3]
    It provides resistance to fear. It sustains your strength 
    and intelligence. It slows your metabolism, lights the
    dungeon around you, and speeds your regeneration. It grants
    you immunity to paralysis, but it also drains experience. It
    makes you native to terrains made of sand. It activates for
    clairvoyance every 50+d50 turns. It cannot be harmed by the
    elements. 
    It was dropped by a Great Bile Wyrm at a depth of 4100 ft.
    g) The Chain Mail 'Anyarmen' (-2) [14,+21] (+3)
    It increases your intelligence by 3. It increases your 
    stealth, searching, and speed by 3. It provides resistance
    to fire, light, and nexus. It cannot be harmed by the
    elements. 
    It was found in a chest at a depth of 3700 ft.
    h) The Cloak 'Ramragas' [1,+19] (+4)
    It increases your intelligence and dexterity by 4. It
    increases your stealth by 4. It provides resistance to acid, 
    fire, cold, poison, and blindness. It sustains your 
    intelligence and constitution. It lights the dungeon around
    you. It grants you the power of telepathy. It activates for
    banishment every 500 turns. It cannot be harmed by the
    elements. 
    It was a reward for your exploits at a depth of 3200 ft.
    i) The Large Metal Shield 'Eriel' [5,+24] (+2)
    It increases your strength and constitution by 2. It
    provides resistance to acid, lightning, fire, poison, 
    blindness, confusion, sound, shards, chaos, and 
    disenchantment. It lights the dungeon around you and speeds
    your regeneration. It cannot be harmed by the elements. 
    It was a reward for your exploits at a depth of 2500 ft.
    j) The Iron Helm 'Brast' [5,+15] (+6)
    It increases your intelligence and wisdom by 6. It increases
    your stealth, searching, infravision, and speed by 6. It
    provides resistance to life draining. It sustains your 
    intelligence and wisdom. It activates for mass banishment
    every 1000 turns. It cannot be harmed by the elements. 
    It was a reward for your exploits at a depth of 4500 ft.
    k) The Set of Cesti 'Rianath' (+8,+8) [5,+24] (+3) (charging)
    It increases your strength and constitution by 3. It
    increases your stealth by 3. It provides resistance to 
    blindness. It sustains your strength and charisma. It 
    lights the dungeon around you. It grants you the power of
    telepathy. It activates for heal (500) every 250+d250 turns.
    It cannot be harmed by the elements. 
    It was dropped by Maglor, Son of Feanor at a depth of 2400 ft.
     
    l) The Pair of Metal Shod Boots 'Vathin' (+4,+4) [6,+25] (+4)
    It increases your intelligence, dexterity, and charisma by 4.
    It increases your stealth by 4. It provides immunity to 
    lightning. It provides resistance to nether, chaos, and life
    draining. It slows your metabolism and makes you fall like a
    feather. It makes you native to terrains made of oil. It
    cannot be harmed by the elements. 
    It was dropped by a Young black dragon at a depth of 4650 ft.
     
    [Character Equipment -- Quiver]
    n) 7 Arrows of Slay Evil (1d4) (+13,+13)
    It slays all evil creatures. 
    They were dropped by Osse, Herald of Ulmo at a depth of 3650 ft.
    o) 2 Seeker Arrows of Holy Might (4d5) (+15,+16)
    It slays demons, undead, and all evil creatures. It cannot
    be harmed by acid or fire. 
    p) 9 Seeker Arrows of Holy Might (4d4) (+11,+14)
    It slays demons, undead, and all evil creatures. It cannot
    be harmed by acid or fire. 
    q) 22 Seeker Arrows of Slay Demon (4d4) (+16,+15)
    It slays demons. 
    They were dropped by Ungoliant, the Unlight at a depth of 4750
    ft.
    r) 25 Seeker Arrows of Slay Evil (4d4) (+12,+16)
    It slays all evil creatures. 
     
    [Character Inventory]
    a) 7 Rations of Food
    b) 5 Crimson Potions of Speed
    c) 8 Oily Yellow Potions of Healing
    d) 8 Scrolls titled "skijo bat" of Phase Door
    e) 2 Scrolls titled "erbot mung" of Banishment
    f) 3 Zinc-Plated Rods of Recall
    It cannot be harmed by electricity. 
    g) an Aluminum Rod of Detection
    It cannot be harmed by electricity. 
    h) a Zirconium Rod of Mass Identify (charging)
    It cannot be harmed by electricity. 
    i) 11 Zinc Wands of Teleport Other (7 charges)
    j) 6 Nickel-Plated Wands of Stone to Mud (2 charges)
    k) 3 Redwood Staves of Teleportation (0 charges) {75% off}
    l) a Fluorite Ring of Speed (+4)
    It increases your speed by 4. 
    It was dropped by Morgoth, Lord of Darkness at a depth of 5000
    ft.
    m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It increases all your stats by 125. It increases your 
    infravision by 125. It is cursed. It cannot be harmed by
    the elements. It might have hidden powers.
    It is one of your prizes for victory!
    n) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
    It cannot be harmed by the elements. It gives you 5 attacks
    per turn. It might have hidden powers.
    It is one of your prizes for victory!
    [Home Inventory Stat Modifiers, Sustains and Flags]
    (+/-) +++++ ++++++++++ 
    ----_===[[()]]]]||||\\ ----_===[[()]]]]||||\\ 
    abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx
    Str: .......4.....4....3..4.. Str: ..................s..s..
    Int: ........2....4...4.24... Int: ......s.s...s.sss.s.....
    Wis: ......34.3..4........4.. Wis: ......ss....ss..........
    Dex: .....334......3..4..4... Dex: .....sss......ss.s..s...
    Con: .....33423.....32....... Con: .....ss........s...ss...
    Chr: .....3.4.....4.32...4... Chr: .....s.s.....s.ss...s...
    abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx
    Acid: .........++...+.+.+..... Blind: ........+...............
    Elec: .....+.+..+...+...+..... Confu: ......++++...+..........
    Fire: .........+.++.+....++... Sound: .......+...+....+.+.....
    Cold: .........++.+.....+.+... Shard: .........++....+........
    Pois: ........+++............. Nexus: ........+.+......+..+...
    Fear: ..............+..+...... Nethr: .....+...+......+.......
    Lite: ...........+..++........ Chaos: .......+.+...+..........
    Dark: ...........+..+......... Disen: .........+..............
    abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx
    S.Dig: .......+.....+.......... Stea.: .....++++++.++++.++.+...
    Feath: .......+.+...+.......... Sear.: .............+....+.....
    PLite: .....+++.++.++++++++++.. Infra: ......+.....+...........
    Regen: .....+++.+..++..++...+.. Aggr.: ........................
    Telep: ...............++....... Speed: ......+.......++.+...+..
    Invis: ............+.+......... Blows: ........................
    FrAct: .....+++.+.++....+.+.... Shots: ........................
    HLife: .....+++...++........... Might: ........................
    abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx
    ----_===[[()]]]]||||\\ ----_===[[()]]]]||||\\
    [Home Inventory]
    a) 5 Bronze Rods of Magic Mapping
    b) 5 Aluminum Rods of Detection
    It cannot be harmed by electricity. 
    c) 4 Mithril Rods of *Identify*
    It cannot be harmed by electricity. 
    d) 2 Zirconium Rods of Mass Identify
    It cannot be harmed by electricity. 
    e) 8 Hemlock Staves of Speed (36 charges)
    f) The Ring 'Astal' (+4,+4) [+6] (+3)
    It increases your dexterity, constitution, and charisma by 3.
    It increases your stealth by 3. It provides resistance to 
    lightning, nether, and life draining. It sustains your 
    dexterity, constitution, and charisma. It lights the dungeon
    around you and speeds your regeneration. It grants you 
    immunity to paralysis. It makes you native to terrains made
    of mud. It activates for haste self (75+d75 turns) every
    150+d150 turns. It cannot be harmed by the elements. 
    It was dropped by a Great Bile Wyrm at a depth of 4650 ft.
    g) The Ring 'Ormed' [+1] (+3)
    It increases your wisdom, dexterity, and constitution by 3. 
    It increases your stealth, infravision, and speed by 3. It
    provides resistance to confusion and life draining. It
    sustains your intelligence, wisdom, dexterity, and 
    constitution. It lights the dungeon around you and speeds
    your regeneration. It grants you immunity to paralysis. It
    makes you native to terrains made of fire. It activates for
    large fire ball (120) every 20+d20 turns. It cannot be
    harmed by the elements. 
    It was dropped by a Great Bile Wyrm at a depth of 4100 ft.
    h) The Ring 'Ardallor' (+3,+3) [+2] (+4)
    It increases your strength, wisdom, dexterity, constitution, 
    and charisma by 4. It increases your stealth by 4. It
    provides resistance to lightning, confusion, sound, chaos, 
    and life draining. It sustains your wisdom, dexterity, and 
    charisma. It slows your metabolism, makes you fall like a
    feather, lights the dungeon around you, and speeds your
    regeneration. It grants you immunity to paralysis. It makes
    you native to terrains made of ice. It activates for large
    frost ball (200) every 20+d20 turns. It cannot be harmed by
    the elements. 
    It was dropped by a Great Bile Wyrm at a depth of 4100 ft.
    i) The Metal Brigandine Armour 'Lonwe' (-3) [19,+17] (+2)
    It increases your intelligence and constitution by 2. It
    increases your stealth by 2. It provides resistance to 
    poison, blindness, confusion, and nexus. It sustains your 
    intelligence. It cannot be harmed by the elements. 
    It was a reward for your exploits at a depth of 1650 ft.
    j) The Ribbed Plate Armour 'N' (-3) [28,+21] (+3)
    It increases your wisdom and constitution by 3. It increases
    your stealth by 3. It provides resistance to acid, fire, 
    cold, poison, confusion, shards, nether, chaos, and 
    disenchantment. It makes you fall like a feather, lights the
    dungeon around you, and speeds your regeneration. It grants
    you immunity to paralysis. It cannot be harmed by the
    elements. 
    It was a reward for your exploits at a depth of 4800 ft.
    k) The Robe 'Ellad' [3,+22] (+2)
    It increases your stealth by 2. It provides resistance to 
    acid, lightning, cold, poison, shards, and nexus. It lights
    the dungeon around you. It cannot be harmed by the elements.
     
    It was dropped by a Cold hound at a depth of 3700 ft.
    l) The Small Leather Shield 'Hamlas' (+2,+2) [2,+21]
    It provides resistance to fire, light, dark, sound, and life
    draining. It grants you immunity to paralysis. It activates
    for phase door every 2 turns. It cannot be harmed by the
    elements. 
    It was dropped by an Orc shaman at a depth of 1650 ft.
    m) The Golden Crown of Daire (+5,+5) [0,+19] (+4)
    It increases your wisdom by 4. It increases your stealth and 
    infravision by 4. It provides resistance to fire, cold, and 
    life draining. It sustains your intelligence and wisdom. It 
    lights the dungeon around you and speeds your regeneration. 
    It grants you immunity to paralysis and the ability to see
    invisible things. It activates for word of recall every 200
    turns. It cannot be harmed by the elements. 
    It was a reward for your exploits at a depth of 3900 ft.
    n) The Iron Helm 'Arast' [5,+21] (+4)
    It increases your strength, intelligence, and charisma by 4. 
    It increases your stealth and searching by 4. It provides
    resistance to confusion and chaos. It sustains your wisdom 
    and charisma. It slows your metabolism, makes you fall like
    a feather, lights the dungeon around you, and speeds your
    regeneration. It cannot be harmed by the elements. 
    It was a reward for your exploits at a depth of 3000 ft.
    o) The Set of Leather Gloves of Sarrangal (+8,+8) [1,+22] (+3)
    It increases your dexterity by 3. It increases your stealth 
    and speed by 3. It provides resistance to acid, lightning, 
    fire, fear, light, and dark. It sustains your intelligence 
    and dexterity. It lights the dungeon around you. It grants
    you the ability to see invisible things. It activates for
    heal (500) every 250 turns. It cannot be harmed by the
    elements. 
    It was found in a chest at a depth of 4750 ft.
    p) The Set of Leather Gloves 'Beleth' (+4,+4) [1,+22] (+3)
    It increases your constitution and charisma by 3. It
    increases your stealth and speed by 3. It provides
    resistance to light and shards. It sustains your 
    intelligence, dexterity, constitution, and charisma. It 
    lights the dungeon around you. It grants you the power of
    telepathy. It cannot be harmed by the elements. 
    It was dropped by a Great Bile Wyrm at a depth of 4650 ft.
    q) The Katana 'Alach' (3d4) (+18,+18) [+5] (+2)
    It increases your constitution and charisma by 2. It
    increases your tunneling by 2. It slays animals, orcs, 
    demons, undead, and all evil creatures. It provides
    resistance to acid, sound, and nether. It sustains your 
    intelligence and charisma. It lights the dungeon around you 
    and speeds your regeneration. It grants you the power of
    telepathy. It cannot be harmed by the elements. It gives
    you 6 attacks per turn. 
    It was dropped by a Paladin at a depth of 3500 ft.
    r) The Bastard Sword of Lamor (3d4) (+12,+15) [+9] (+4)
    It increases your intelligence and dexterity by 4. It
    increases your stealth, tunneling, and speed by 4. It slays 
    all evil creatures. It is branded with acid. It provides
    resistance to fear and nexus. It sustains your dexterity. 
    It lights the dungeon around you and speeds your regeneration.
    It grants you immunity to paralysis. It cannot be harmed by
    the elements. It gives you 6 attacks per turn. 
    It was dropped by The Phoenix at a depth of 4800 ft.
    s) The Two-Handed Sword 'Faugrien' (3d9) (+16,+16) (+3)
    It increases your strength by 3. It increases your stealth, 
    searching, and tunneling by 3. It slays animals, orcs, 
    trolls, and demons. It is branded with acid. It provides
    resistance to acid, lightning, cold, and sound. It sustains
    your strength and intelligence. It lights the dungeon around
    you. It cannot be harmed by the elements. It gives you 6
    attacks per turn. 
    It was dropped by Cantoras, the Skeletal Lord at a depth of 4600
    ft.
    t) The Executioner's Sword 'Orinivras' (4d5) (+12,+15) (+2)
    It increases your intelligence by 2. It is branded with acid.
    It provides resistance to fire. It sustains your 
    constitution. It lights the dungeon around you. It grants
    you immunity to paralysis. It activates for *identify* every
    10 turns. It cannot be harmed by the elements. It gives you
    6 attacks per turn. 
    It was dropped by a Young black dragon at a depth of 4650 ft.
    u) The Mace of Dirin (2d4) (+11,+18) (+4)
    It increases your intelligence, dexterity, and charisma by 4.
    It increases your stealth by 4. It slays animals, demons, 
    and undead. It is branded with acid. It provides resistance
    to fire, cold, and nexus. It sustains your dexterity, 
    constitution, and charisma. It lights the dungeon around you.
    It cannot be harmed by the elements. It gives you 6 attacks
    per turn. 
    It was dropped by an Inertia drake at a depth of 1750 ft.
    v) The Lead-Filled Mace 'Elenos' (3d4) (+16,+15) (+4)
    It increases your strength and wisdom by 4. It increases
    your tunneling and speed by 4. It slays animals, orcs, and 
    trolls. It is branded with acid and fire. It sustains your 
    strength. It lights the dungeon around you and speeds your
    regeneration. It cannot be harmed by the elements. It gives
    you 6 attacks per turn. 
    It was dropped by Evil Iggy at a depth of 4200 ft.
     
     
    ...<snip>...
     
    | 1377985| 4800 | 50 | Found Scimitar 'Naren'
    | 1380983| 5000 | 50 | Killed Morgoth, Lord of Darkness
    ============================================================
    Orocalcar slew Morgoth on 12/07/2010 at 12:48 AM.
    Long live Orocalcar!
    Long live Orocalcar!
    ============================================================
    | 1381020| 5000 | 50 | Destroyed Khamul, the Black Easterling
    | 1381872| 5000 | 50 | Found Mighty Hammer 'Grond'
    | 1381872| 5000 | 50 | Found Massive Iron Crown of Morgoth
    ============================================================
     
    [Options]
    GAME PLAY OPTIONS:
    Auto-scum for good levels : yes (auto_scum)
    Allow the generation of themed levels : yes (allow_themed_levels)
    Map remembers all perma-lit grids : yes (view_perma_grids)
    Map remembers all torch-lit grids : yes (view_torch_grids)
    Monsters exploit players weaknesses : no (smart_cheat)
    BIRTH OPTIONS:
    Adult: Allow purchase of stats using points : no (adult_point_based)
    Adult: Allow specification of minimal stats : no (adult_auto_roller)
    Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
    Adult: Preserve artifacts when leaving level : yes (adult_preserve)
    Adult: Restrict the use of stairs/recall : no (adult_ironman)
    Adult: Restrict the use of stores/home : no (adult_no_stores)
    Adult: Restrict creation of artifacts : no (adult_no_artifacts)
    Adult: Randomize some of the artifacts : yes (adult_rand_artifacts)
    Adult: Never stack objects on the floor : no (adult_no_stacking)
    Adult: Have notes to written to a file : yes (adult_take_notes)
    Adult: All levels generated small : no (adult_force_small_lev)
    Adult: Retain squelch settings : no (adult_retain_squelch)
    Adult: Disable quests : no (adult_no_quests)
    Adult: Disable player ghosts : no (adult_no_player ghosts)
    Adult: Disable store services : no (adult_no_store_services)
    Adult: Disable extra artifacts : no (adult_no_xtra_artifacts)
    CHEAT OPTIONS:
    Score: Peek into object creation : no (score_peek)
    Score: Peek into monster creation : no (score_hear)
    Score: Peek into dungeon creation : no (score_room)
    Score: Peek into something else : no (score_xtra)
    Score: Know complete monster info : no (score_know)
    Score: Allow player to avoid death : no (score_live)
    Last edited by tigpup; December 7, 2010, 09:41.
  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #2
    Originally posted by tigpup
    First NPP warrior winner IIRC.
    Could you edit your post and put that chardump between code /code block. You probably need to copy&paste from original dump to get it right.

    Comment

    • nppangband
      NPPAngband Maintainer
      • Dec 2008
      • 926

      #3
      Congratulations & I am glad you enjoyed it. The current NPP Beta-2 has a little bit of a balance problem. I was trying to make the pit/nest quest rewards worth the risk, and instead I made the rewards so powerful that once you finish one or two of them you are ahead of the curve the rest of the game. I (hopefully) toned them down enough that balance is restored. And then I believe the mid-game quests won't be so easy any more.

      I also made newfoudn vitality more rare. I only wanted players to get an extra 100 hp or so, not 500.

      And I believe Morgoth's mana gets drained too quickly. I will fix that. But him being easy is also a result of the vastly overpowered quest rewards.

      Thanks for the feedback.
      NPPAngband current home page: http://nppangband.bitshepherd.net/
      Source code repository:
      https://github.com/nppangband/NPPAngband_QT
      Downloads:
      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

      Comment

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