Egoless Dwarf Priest Winner

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  • Atarlost
    replied
    If Vanilla is going to be the main entry point for new players it should be casual gamer friendly, and that means a fairly smooth difficulty curve with a relatively gentle slope.

    The people winning challenge games need to get their own variant. No game can be challenging for them without being impossible for normal people.

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  • camlost
    replied
    Originally posted by Derakon
    Y'all're nuts, that's all I can say. Nice job.

    To quote the original Moria developer:So, who's for making Vanilla harder?
    I think that mode of thinking is outdated. I mean -- mandatory interesting rooms nightmare mode for everyone.

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  • Derakon
    replied
    Y'all're nuts, that's all I can say. Nice job.

    To quote the original Moria developer:
    If anyone managed to win, I immediately found out how, and 'enhanced' the game to make it harder. I once vowed it was 'unbeatable', and a week later a friend of mine beat it! His character, 'Iggy', was placed into the game as 'The Evil Iggy', and immortalized… And of course, I went in and plugged up the trick he used to win…
    So, who's for making Vanilla harder?

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  • PowerDiver
    replied
    <CLAP> <CLAP> <CLAP>

    Come on guys, just pile on the applause!

    Also, bron did it with a priest which I'd guess is harder than with a mage, so at this moment he has the record AFAIAC.

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  • bron
    replied
    Originally posted by Timo Pietilä
    Eddies achievement went one big step further than just egoless, it was ironman egoless.
    Not yet. The game he finished (http://angband.oook.cz/ladder-show.php?id=10718) was not an ironman. The one he is currently working on (http://angband.oook.cz/ladder-show.php?id=10802) is an ironman. I certainly agree it looks a lot like he's going to be able to bring it on home, but he's not quite there yet. Which sort of pushed me to finish my own game while it was still news, rather than be totally eclipsed by that achievement in the making.

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  • stabbo
    replied
    Originally posted by Timo Pietilä
    Eddies achievement went one big step further than just egoless, it was ironman egoless.

    With shops and CCW/phase door/whatnot freely available it's less impressive, but still impressive. Congrats for winning.

    (somehow it feels wrong that ironman egoless is even possible)
    I have yet to even get half way to Morgoth with no restrictions. I applaud this achievement.

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  • Timo Pietilä
    replied
    Originally posted by bron
    A couple of months ago a discussion was kicked off about trying to run Angband not only with no artifacts, but also with no egos (see e.g. http://angband.oook.cz/forum/showthread.php?t=3616). I started slogging away at it in my usual slow style, particularly slow because I was actually running 2 characters: both a HighElf Mage, and a Dwarf Priest (the 2 chars that seemed like they might have a chance). PowerDiver naturally zoomed past me and completed a run with a HighElf Mage.
    Eddies achievement went one big step further than just egoless, it was ironman egoless.

    With shops and CCW/phase door/whatnot freely available it's less impressive, but still impressive. Congrats for winning.

    (somehow it feels wrong that ironman egoless is even possible)

    Leave a comment:


  • bron
    started a topic Egoless Dwarf Priest Winner

    Egoless Dwarf Priest Winner

    A couple of months ago a discussion was kicked off about trying to run Angband not only with no artifacts, but also with no egos (see e.g. http://angband.oook.cz/forum/showthread.php?t=3616). I started slogging away at it in my usual slow style, particularly slow because I was actually running 2 characters: both a HighElf Mage, and a Dwarf Priest (the 2 chars that seemed like they might have a chance). PowerDiver naturally zoomed past me and completed a run with a HighElf Mage. I am happy to be able to say I have now finally won my egoless game with the Dwarf Priest (http://angband.oook.cz/ladder-show.php?id=10647).

    I think the thing that makes egoless particularly hard is that basically you have very little margin for error. So you have to stay not only seriously focused, but severely paranoid the entire time. And it takes several times longer than a normal game, so it is easy to slip up and die.
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