Heh...Timo, that comment inspired me to add a comment in the Bad Advice thread...
Fun with half-trolls
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*shameless self plug*
I dived a clvl1 and killed a Nalfeshnee with bolts.
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In TOME 2.X the Alchemist class started with a potion of detonations. As alchemists had no starting spells and were weak in melee/shooting as well, the starting strategy was to find the biggest monster you could one-shot with your detonations potion and gain enough levels to get a more survivable level of hit points and fighting skill. Usually that meant hunting for lizard kings or weaker hyrdras in the water areas around Bree (the starting town).
*Ding* Sweet, now I'm an apprentice.Comment
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*shameless self plug*
I dived a clvl1 and killed a Nalfeshnee with bolts.
http://angband.oook.cz/ladder-show.php?id=10045Comment
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Whelp, he's dead. Tried to take on Uriel, with the following results:Code:(Current HP: ~950) Uriel, Angel of Fire breathes fire. *** LOW HITPOINT WARNING! *** (Current HP: 410) You failed to use the wand [of Teleport Other] properly. Uriel, Angel of Fire breathes fire. You die.
Code:The Pair of Iron Shod Boots of Olain [4,+17] (+2) +2 intelligence, wisdom, attack speed. Provides immunity to lightning. Provides resistance to acid, fire. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When aimed, it drains up to 90 hit points of life from a target cr eature. Takes 270 to 299 turns to recharge at your current speed. Your chance of success is 85.0%
I posted the death dump so you can admire his gear. Aside from the boots, he has an acid-branded longsword with +3 attacks, gloves of oh-thank-gods-you-cover-important-resistances (first source of blindness resistance all game, second source of confusion resistance after a Magi amulet), and a rather nice beaked axe that he was using until he found the longsword on the dive he died in.
I think I'll try a mage next.Comment
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