So I found a crazy vault full of some scary monsters and uniques that were way more powerful than my character. A few months ago I would have most likely just left it alone...however now? I just had to see if I could raid the sucker. Lucky for me it was mostly constructed of permanent walls. So even monsters that could bore through rock couldn't harm me unless I either moved so that they could go through the few patches of normal rock or I tunneled in through said rock. Hell I even opened up a passage with three time hounds...and I teleported them away before they breathed time. I did get jammed up with a vampire lord and a master vampire with 4 black reavers nearby...but again the permanent rock and a *destruction scroll* saved the day. I got four artifacts out of the deal...all of them useful. Thorin,Isildur, Carlammas and the star of Elendil( well I guess three good artifacts). I've also been diving with little fear the whole game, now part of this is because I'm playing a warrior...you can't play a mage like that in my admittedly limited experience. I guess what I'm asking is have the rest of you found that you are more willing to take risks the longer you have played the game? Or is it just me?
And here is my character who gained almost 300 hps from the artifacts in that vault. Any suggestions for what I should be using would be welcome. I think I have a good kit going but who knows?
And here is my character who gained almost 300 hps from the artifacts in that vault. Any suggestions for what I should be using would be welcome. I think I have a good kit going but who knows?
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[Angband 3.1.2v2 Character Dump] Name Garnelth Self RB CB EB Best Sex Male Age 121 STR: 18/86 +1 +5 +8 18/*** Race High-Elf Height 94 INT: 17 +3 -2 +3 18/30 Class Warrior Weight 197 WIS: 14 -1 -2 +3 14 Title Commando Social Role model DEX: 18/80 +3 +2 +3 18/160 HP 642/642 Maximize Y CON: 16 +1 +2 +17 18/180 SP 2/2 CHR: 18 +5 -1 +0 18/40 Level 35 Armor [42,+106] Saving Throw 74% Cur Exp 857702 Fight (+34,+28) Stealth Superb Max Exp 857702 Melee (+47,+49) Fighting Legendary Adv Exp 900000 Shoot (+46,+15) Shooting Legendary MaxDepth 3700' (L74) Blows 5/turn Disarming 72% Game Turns 646232 Shots 2/turn Magic Device 65 Player Turns 70969 Infra 40 ft Perception 1 in 34 Active Turns 69428 Speed 5 Searching 17% Gold 135073 Burden 236.8 lbs You are one of several children of a Noldorin Warrior. You have light green eyes, wavy black hair, and a fair complexion. rAcid:......+.*.... rConf:......+...... rElec:.+....+...... Sound:......+.+.... rFire:.+..+.+...... Shard:.......+..... rCold:.+....+...... Nexus:......+...... rPois:..+.......... Nethr:............. rFear:+.......+...+ Chaos:........+.... rLite:............+ Disen:............. rDark:............. S.Dig:.+........... rBlnd:.........+... Feath:...........+. Light:............. Aggrv:............. Regen:............. Stea.:.......+...+. ESP:.........+... Sear.:............. Invis:+....+......+ Infra:............+ FrAct:........+.+.. Tunn.:............. HLife:............. Speed:++.........+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:.+........... [Character Equipment] a) The Lance of Eorlingas (3d8) (+13,+21) (+2) +2 strength, dexterity, speed. Slays evil creatures, orcs, trolls. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/hit: 86 vs. evil creatures, 102.2 vs. orcs, 102.2 vs. trolls, and 69.8 vs. others. b) The Short Bow of Amras (x3) (+12,+15) (+1 speed) +1 intelligence, wisdom, dexterity, speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. c) a Ring of Resist Poison Provides resistance to poison. d) a Ring of Constitution (+6) +6 constitution. Sustains constitution. e) The Amulet of Carlammas (+4) +4 constitution. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 339 to 675 turns to recharge at your current speed. Your chance of success is 88.1% f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you. Takes 76 to 150 turns to recharge at your current speed. Your chance of success is 91.6% Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Protection [6,+10] (+2 stealth) +2 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Small Metal Shield of Thorin [4,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Iron Shod Boots of Elvenkind [3,+10] (+4) +4 stealth, speed. Cannot be harmed by acid, fire. Feather Falling. [Character Quiver] n) 28 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 54.6. 35% chance of breaking upon contact. o) 11 Arrows (1d4) (+1,+5) Combat info: Hits targets up to 120 feet away. Average damage/hit: 70.2. 35% chance of breaking upon contact. p) 12 Arrows (1d4) (+5,+7) Combat info: Hits targets up to 120 feet away. Average damage/hit: 76.4. 35% chance of breaking upon contact. q) 20 Arrows (1d4) (+6,+5) Combat info: Hits targets up to 120 feet away. Average damage/hit: 70.2. 35% chance of breaking upon contact. r) 6 Arrows of Slay Giant (1d4) (+6,+13) Slays giants. Combat info: Hits targets up to 120 feet away. Average damage/hit: 285.5 vs. giants, and 95.1 vs. others. 35% chance of breaking upon contact. s) 2 Arrows of Wounding (1d4) (+7,+11) Combat info: Hits targets up to 120 feet away. Average damage/hit: 88.9. 35% chance of breaking upon contact. t) 19 Bolts of Acid (1d5) (+10,+17) Branded with acid. Cannot be harmed by acid. u) 26 Seeker Bolts (4d5) (+8,+7) v) (nothing) w) (nothing) [Character Inventory] a) 16 Potions of Cure Serious Wounds b) 10 Potions of Cure Critical Wounds c) a Potion of Life It can be thrown at creatures with damaging effect. d) 16 Scrolls of Phase Door e) a Scroll of *Enchant Weapon* f) a Scroll of *Destruction* g) 3 Rods of Treasure Location h) 3 Rods of Door/Stair Location i) 2 Rods of Trap Location j) 2 Rods of Disarming k) a Rod of Light l) 3 Wands of Teleport Other (8 charges) m) a Wand of Dragon's Breath (3 charges) Cannot be harmed by acid, electricity, fire, cold. n) 4 Staves of Mapping (2 charges) o) 4 Staves of Speed (2 charges) p) a Staff of Identify (11 charges) q) The Chain Mail of Arvedui (-2) [14,+13] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. r) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma. +15% to searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. s) The Morning Star 'Firestar' (2d6) (+15,+17) [+2] Branded with flames. Provides immunity to fire. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a fire ball with damage 72. Takes 30 turns to recharge at your current speed. Your chance of success is 93.0% Combat info: 5 blows/round. With an additional 2 strength and 0 dex you would get 6 blows With an additional 0 strength and 1 dex you would get 6 blows Average damage/hit: 66.4 vs. creatures not resistant to fire, and 50.8 vs. others. [Home Inventory] a) 5 Potions of Cure Serious Wounds b) a Potion of Restore Intelligence c) a Potion of Restore Wisdom d) a Potion of Restore Constitution e) 4 Potions of Restore Life Levels f) 2 Potions of Berserk Strength g) a Scroll of Mass Banishment h) 20 Scrolls of Word of Recall i) a Scroll of *Destruction* j) 2 Rods of Teleport Other k) a Wand of Dragon's Flame (0 charges) Cannot be harmed by acid, electricity, fire, cold. l) a Staff of Healing (2 charges) m) 2 Staves of Speed (1 charge) n) a Ring of Acid [+13] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. Takes 15 turns to recharge at your current speed. Your chance of success is 92.4% p) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. q) The Set of Gauntlets 'Paurnen' (+4,+4) [3,+14] Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When aimed, it creates an acid bolt with damage 5d8. Takes 9 to 15 turns to recharge at your current speed. Your chance of success is 95.1% r) The Set of Gauntlets 'Pauraegen' [3,+14] Provides resistance to lightning, light. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a lightning bolt (that always beams) with d amage 6d6. Takes 10 to 18 turns to recharge at your current speed. Your chance of success is 95.1% Radius 1 light. s) The Bastard Sword 'Calris' (5d4) (-6,+20) (+5) +5 constitution. Slays evil creatures, demons, trolls. *Slays* dragons. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. Combat info: 5 blows/round. With an additional 1 strength and 0 dex you would get 6 blows With an additional 0 strength and 1 dex you would get 6 blows Average damage/hit: 72.7 vs. evil creatures, 86.2 vs. demons, 86.2 vs. trolls, 113.2 vs. dragons, and 59.2 vs. others. t) The Spear of Orome (4d6) (+15,+15) (+4) +4 intelligence, infravision, speed. Slays animals, giants. Branded with flames. Provides resistance to fire, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. When aimed, it turns rock into mud. Takes 7 turns to recharge at your current speed. Your chance of success is 93.6% Combat info: 6 blows/round. Average damage/hit: 70.1 vs. animals, 85.1 vs. giants, 85.1 vs. creatures not resistant to fire, and 55.1 vs. others. Radius 1 light. u) 33 Bolts of Slay Evil (1d5) (+8,+9) Slays evil creatures. v) 21 Bolts (1d5) {ego} You do not know the full extent of this item's powers. w) 27 Seeker Bolts of Acid (4d5) (+10,+15) Branded with acid. Cannot be harmed by acid. x) 25 Mithril Bolts of Slay Evil (3d5) (+9,+10) Slays evil creatures. Cannot be harmed by acid, fire. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2538 150' 2 Reached level 2 5098 200' 2 Killed Fang, Farmer Maggot's dog 5098 200' 3 Reached level 3 5663 250' 4 Reached level 4 16154 350' 4 Killed Grip, Farmer Maggot's dog 28055 100' 5 Reached level 5 37413 250' 6 Reached level 6 47157 350' 7 Reached level 7 52047 400' 8 Reached level 8 66021 400' 9 Reached level 9 66441 400' 10 Reached level 10 68900 0' 10 Killed Farmer Maggot 86521 500' 11 Reached level 11 87598 500' 12 Reached level 12 104913 600' 13 Reached level 13 115753 700' 13 Killed Mughash the Kobold Lord 115974 700' 14 Reached level 14 137219 750' 14 Found The Set of Gauntlets 'Pauraegen' 137965 750' 15 Reached level 15 151166 850' 16 Reached level 16 157302 950' 16 Killed Lagduf, the Snaga 173292 950' 17 Reached level 17 184450 1000' 17 Killed Bullroarer the Hobbit 198993 1100' 18 Reached level 18 199853 1100' 18 Found The Iron Helm of Gorlim (LOST) 207404 1100' 19 Reached level 19 220655 1150' 20 Reached level 20 222280 1150' 21 Reached level 21 224183 1100' 21 Killed Smeagol 239772 1150' 21 Found The Set of Gauntlets 'Paurhach' (LOST) 240809 1150' 22 Reached level 22 248189 1250' 22 Killed Angamaite of Umbar 253320 1300' 23 Reached level 23 268373 1400' 24 Reached level 24 273510 1450' 25 Reached level 25 273750 1450' 25 Killed Shagrat, the Orc Captain 306751 1500' 26 Reached level 26 330814 1600' 26 Killed Sangahyando of Umbar 338542 1650' 26 Found The Broad Axe 'Barukkheled' (LOST) 351354 1700' 26 Killed Wormtongue, Agent of Saruman 351364 1700' 26 Found The Rapier 'Forasgil' (LOST) 352934 1700' 27 Reached level 27 354943 1750' 27 Found The Set of Gauntlets 'Paurnen' 356849 1750' 27 Found The Leather Shield of Celegorm 369630 1800' 27 Found The Soft Leather Armour 'Hithlomir' 374094 1800' 27 Found The Long Sword 'Elvagil' (LOST) 376709 1800' 27 Killed Ugluk, the Uruk 383940 1800' 28 Reached level 28 397740 1850' 28 Found The Set of Gauntlets 'Camlost' (LOST) 436811 2000' 29 Reached level 29 471723 2100' 29 Found The Beaked Axe of Theoden (LOST) 483622 2100' 29 Found The Hard Leather Cap of Thranduil 483741 2100' 30 Reached level 30 484020 2100' 30 Found The Dagger 'Narthanc' (LOST) 484781 2100' 30 Found The Bastard Sword 'Calris' 489742 2100' 30 Found The Lance of Eorlingas 489762 2100' 30 Found The Set of Leather Gloves 'Cambeleg' 490241 2100' 30 Found The Short Bow of Amras 490311 2100' 30 Found The Set of Leather Gloves 'Cammithrim' (LOST) 501716 2200' 31 Reached level 31 501916 2200' 31 Killed Uldor the Accursed 502113 2200' 31 Found The Phial of Galadriel (LOST) 502700 2300' 31 Killed Brodda, the Easterling 510175 2550' 31 Killed Quaker, Master of Earth 525573 2600' 32 Reached level 32 553858 2850' 33 Reached level 33 558604 2850' 33 Found The Augmented Chain Mail of Caspanion 559337 2850' 33 Found The Chain Mail of Arvedui 559544 2850' 33 Found The Morning Star 'Firestar' 574880 2750' 33 Killed Vargo, Tyrant of Fire 592274 3300' 33 Killed Lorgan, Chief of the Easterlings 592613 3300' 33 Killed Smaug the Golden 604192 3500' 34 Reached level 34 608322 3500' 34 Found The Spear of Orome 624082 3600' 34 Killed Adunaphel the Quiet 626792 3600' 34 Found The Metal Cap of Celebrimbor 627136 3600' 34 Found The Halberd 'Osondir' (LOST) 632489 3650' 34 Killed The Phoenix 632489 3650' 35 Reached level 35 639618 3700' 35 Found The Full Plate Armour of Isildur 639643 3700' 35 Found The Small Metal Shield of Thorin 640450 3700' 35 Found The Star of Elendil 642082 3700' 35 Found The Amulet of Carlammas [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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