Gearing up for Morgoth

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  • Fendell Orcbane
    Swordsman
    • Apr 2010
    • 460

    Gearing up for Morgoth

    So I feel like this character is ready to bring it to Morgoth. But I do have some resistance holes. Namely shards and disenchantment. But I think that I can still swing it. Having said all of that do any of you think that I should switch my gear up? I have Elessar...but I need evening star to cover nether. I would think that I made the best choices foe the gear that I have bu maybe I missed something? I should also note that I won't get more hps if I have more CON.
    Thanks in advance : )


    [Angband 3.1.2v2 Character Dump]

    Name Turadorn IV Self RB CB EB Best
    Sex Male Age 115 STR! 18/100 +1 -5 +12 18/180
    Race High-Elf Height 81 INT! 18/100 +3 +3 +3 18/190
    Class Mage Weight 213 WIS! 18/100 -1 +0 +6 18/150
    Title Arch-Mage Social Lordly DEX! 18/100 +3 +1 +9 18/***
    HP 881/881 Maximize Y CON! 18/100 +1 -2 +12 18/210
    SP 393/393 CHR! 18/100 +5 +1 +3 18/190

    Level 49 Armor [37,+130] Saving Throw 100%
    Cur Exp 9424967 Fight (+41,+28) Stealth Superb
    Max Exp 9424967 Melee (+56,+46) Fighting Superb
    Adv Exp 10350000 Shoot (+58,+19) Shooting Superb
    MaxDepth 4950' (L99) Blows 4/turn Disarming 91%
    Game Turns 1605912 Shots 1/turn Magic Device 130
    Player Turns 249180 Infra 40 ft Perception 1 in 16
    Active Turns 175792 Speed 27 Searching 19%
    Gold 933134 Burden 273.8 lbs

    You are one of several children of a Telerin Prince. You have light
    blue eyes, straight black hair, and a fair complexion.



    rAcid:......+.*.... rConf:.........+...
    rElec:......+...... Sound:........++...
    rFire:..*...+..+... Shard:.............
    rCold:*...+.+..+... Nexus:.......+.....
    rPois:......+...... Nethr:....+........
    rFear:+.+.....+.... Chaos:........++...
    rLite:.........+..+ Disen:.............
    rDark:....+........ S.Dig:..+..........
    rBlnd:.........+... Feath:.............

    Light:.........+... Aggrv:.............
    Regen:..+......+... Stea.:......++.....
    ESP:..+.......... Sear.:.............
    Invis:+.+..+...+..+ Infra:............+
    FrAct:+++.....+.+.. Tunn.:.............
    HLife:....+........ Speed:.+++...+.+.+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.............
    Fear:............. Might:.+...........


    [Character Equipment]

    a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
    +2 strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Slays evil creatures, undead, orcs.
    *Slays* demons.
    Branded with frost.
    Provides immunity to cold.
    Provides resistance to cold, fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods. Prevents paralysis. Grants the ability to
    see invisible things.

    When activated, it removes all non-unique monsters within 20 squar
    es, dealing you damage in the process.
    Takes 3600 turns to recharge at your current speed.
    Your chance of success is 97.9%

    Combat info:
    4 blows/round.
    Average damage/hit: 78.2 vs. evil creatures, 92.7 vs. undead, 92.7
    vs. orcs, 92.7 vs. creatures not resistant to cold, 121.7 vs.
    demons, and 63.7 vs. others.

    b) The Long Bow of Bard (x5) (+17,+19) (+2)
    +2 dexterity, speed, shooting power.
    Slays dragons.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.

    c) The Ring of Power 'Narya' (+6,+6) (+1)
    +1 strength, intelligence, wisdom, dexterity, constitution,
    charisma, speed.
    Provides immunity to fire.
    Provides resistance to fire, fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, constitution.
    Slows your metabolism. Speeds regeneration. Prevents paralysis.
    Grants telepathy. Grants the ability to see invisible things.

    When activated, it grants you protection from evil for 1d25 plus 3
    times your character level turns.
    Takes 734 to 1440 turns to recharge at your current speed.
    Your chance of success is 94.7%

    d) a Ring of Speed (+16)
    +16 speed.

    e) The Jewel 'Evenstar'
    Provides resistance to cold, dark, nether.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence, wisdom, constitution.
    Sustains your life force.

    When activated, it restores your experience to full.
    Takes 540 turns to recharge at your current speed.
    Your chance of success is 97.3%

    f) The Star of Elendil
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.

    When activated, it maps the area around you.
    Takes 183 to 360 turns to recharge at your current speed.
    Your chance of success is 97.9%

    Radius 3 light.
    g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
    +4 dexterity, stealth.
    Provides resistance to acid, lightning, fire, cold, poison.
    Cannot be harmed by acid, electricity, fire, cold.

    When activated, it teleports you randomly up to 10 squares away.
    Takes 7 turns to recharge at your current speed.
    Your chance of success is 97.3%

    h) The Cloak 'Colannon' [1,+15] (+3)
    +3 stealth, speed.
    Provides resistance to nexus.
    Cannot be harmed by acid, electricity, fire, cold.

    When activated, it teleports you randomly up to 100 squares away.
    Takes 162 turns to recharge at your current speed.
    Your chance of success is 99.0%

    i) The Small Metal Shield of Thorin [4,+25] (+4)
    +4 strength, constitution.
    Provides immunity to acid.
    Provides resistance to fear, sound, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.

    j) The Golden Crown of Gondor [0,+15] (+3)
    +3 strength, wisdom, constitution, speed.
    Provides resistance to fire, cold, light, blindness, confusion,
    sound, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Speeds regeneration. Grants the ability to see invisible things.


    When activated, it heals 500 hit points.
    Takes 900 turns to recharge at your current speed.
    Your chance of success is 97.3%

    Radius 1 light.
    k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.

    l) a Pair of Iron Shod Boots of Speed [3,+17] (+6)
    +6 speed.



    [Character Quiver]

    n) 17 Bolts of Frost (1d5) (+10,+16)
    Branded with frost.
    Cannot be harmed by cold.

    o) a Mithril Bolt of Holy Might (3d5) (+19,+15)
    Slays evil creatures, undead, demons.
    Cannot be harmed by acid, fire.

    p) 25 Mithril Bolts of Acid (3d5) (+17,+12)
    Branded with acid.
    Cannot be harmed by acid, fire.

    q) 9 Mithril Bolts of Venom (3d5) (+14,+14)
    Branded with venom.
    Cannot be harmed by acid, fire.

    r) 10 Seeker Bolts of Frost (4d5) (+12,+13)
    Branded with frost.
    Cannot be harmed by cold.

    s) 6 Bolts of Flame (1d5) (+14,+19)
    Branded with flames.
    Cannot be harmed by fire.

    t) 2 Seeker Bolts of Slay Evil (4d5) (+19,+15)
    Slays evil creatures.

    u) 20 Bolts of Venom (1d5) (+8,+10)
    Branded with venom.

    v) 26 Seeker Arrows of Slay Dragon (4d4) (+18,+13)
    Slays dragons.

    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 667.8 vs. dragons, and 222.6 vs. others.
    35% chance of breaking upon contact.

    w) 17 Arrows of Flame (1d4) (+16,+17)
    Branded with flames.
    Cannot be harmed by fire.

    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 612.1 vs. dragons, 612.1 vs. creatures not
    resistant to fire, and 204 vs. others.
    35% chance of breaking upon contact.



    [Character Inventory]

    a) 2 Books of Magic Spells [Magic for Beginners]
    b) 2 Books of Magic Spells [Conjurings and Tricks]
    c) 2 Books of Magic Spells [Incantations and Illusions]
    d) 2 Books of Magic Spells [Sorcery and Evocations]
    e) 2 Books of Magic Spells [Resistances of Scarabtarices]
    Cannot be harmed by acid, electricity, fire, cold.

    f) a Book of Magic Spells [Raal's Tome of Destruction]
    Cannot be harmed by acid, electricity, fire, cold.

    g) 2 Books of Magic Spells [Mordenkainen's Escapes]
    Cannot be harmed by acid, electricity, fire, cold.

    h) a Book of Magic Spells [Tenser's Transformations]
    Cannot be harmed by acid, electricity, fire, cold.

    i) a Book of Magic Spells [Kelek's Grimoire of Power]
    Cannot be harmed by acid, electricity, fire, cold.

    j) 22 Potions of Cure Critical Wounds

    k) 4 Potions of Healing

    l) 28 Scrolls of Phase Door
    m) 3 Rods of Detection
    Cannot be harmed by electricity.

    n) 5 Staves of *Destruction* (3 charges)

    o) 6 Staves of Healing (2 charges)

    p) 2 Staves of Holiness (3 charges)

    q) 4 Staves of the Magi (6 charges)

    r) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
    +3 intelligence, dexterity, charisma.
    +15% to searching.
    Provides resistance to acid, fire, shards, disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.

    s) a Heavy Crossbow of Extra Might (x5) (+20,+21) (+1)
    +1 shooting power.

    t) 13 Seeker Arrows of Slay Giant (4d4) (+12,+15)
    Slays giants.

    Combat info:
    Hits targets up to 160 feet away.
    Average damage/hit: 699.6 vs. giants, 699.6 vs. dragons, and 233.2
    vs. others.
    35% chance of breaking upon contact.



    [Home Inventory]

    a) 17 Potions of Cure Critical Wounds

    b) 4 Potions of *Healing*
    It can be thrown at creatures with damaging effect.

    c) 7 Potions of Life
    It can be thrown at creatures with damaging effect.

    d) 9 Potions of Restore Life Levels
    e) 60 Scrolls of Phase Door
    f) 22 Scrolls of Word of Recall
    g) 9 Rods of Teleport Other
    h) 2 Rods of Recall
    Cannot be harmed by electricity.

    i) 3 Staves of Healing (5 charges)

    j) The Ring of Power 'Nenya' (+8,+8) (+2)
    +2 strength, intelligence, wisdom, dexterity, constitution,
    charisma, speed.
    Provides immunity to cold.
    Provides resistance to cold, blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence, wisdom, constitution.
    Feather Falling. Speeds regeneration. Prevents paralysis.
    Sustains your life force. Grants telepathy. Grants the ability
    to see invisible things.

    When activated, it restores your experience to full.
    Takes 727 to 1080 turns to recharge at your current speed.
    Your chance of success is 93.6%

    k) The Ring of Power 'Vilya' (+10,+10) (+3)
    +3 strength, intelligence, wisdom, dexterity, constitution,
    charisma, speed.
    Provides immunity to lightning.
    Provides resistance to lightning, poison, dark.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence, dexterity, constitution.
    Slows your metabolism. Feather Falling. Speeds regeneration.
    Prevents paralysis. Sustains your life force. Grants telepathy.
    Grants the ability to see invisible things.

    When activated, it heals 1000 hit points.
    Takes 727 to 1080 turns to recharge at your current speed.
    Your chance of success is 92.4%

    l) an Amulet of Trickery (+2)
    +2 dexterity, stealth, infravision, speed.
    +10% to searching.
    Provides resistance to poison, nexus.
    Sustains dexterity.

    m) The Amulet of Ingwe (+3)
    +3 intelligence, wisdom, charisma, infravision.
    Provides resistance to acid, lightning, cold, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. Grants the ability to see invisible things.

    When activated, it deals five times your level's damage to all evi
    l creatures that you can see.
    Takes 183 to 360 turns to recharge at your current speed.
    Your chance of success is 95.2%

    n) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
    +2 strength, wisdom, charisma, speed.
    Provides resistance to fire, poison, fear.
    Cannot be harmed by acid, electricity, fire, cold.

    When activated, it heals 500 hit points.
    Takes 720 turns to recharge at your current speed.
    Your chance of success is 95.7%

    o) The Palantir of Westernesse (+2)
    +2 intelligence, wisdom, infravision.
    +10% to searching.
    Provides resistance to blindness, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy. Grants the ability to see invisible things.
    Aggravates creatures nearby. Drains experience.

    When activated, it maps the entire level and detects objects, trap
    s, doors, and stairs.
    Takes 183 to 360 turns to recharge at your current speed.
    Your chance of success is 94.2%

    Radius 3 light.
    p) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
    +2 strength, dexterity.
    Provides resistance to acid, lightning, fire, cold, fear,
    confusion, sound.
    Cannot be harmed by acid, electricity, fire, cold.

    q) The Full Plate Armour of Isildur [26,+25] (+1)
    +1 constitution.
    Provides resistance to acid, lightning, fire, cold, confusion,
    sound, nexus.
    Cannot be harmed by acid, electricity, fire, cold.

    r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    +4 strength, charisma.
    Provides resistance to acid, lightning, fire, cold, dark,
    disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.

    When activated, it removes all non-unique monsters represented by
    a chosen symbol from the level, dealing you damage in the process.
    Takes 1800 turns to recharge at your current speed.
    Your chance of success is 97.3%

    s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    +3 intelligence, dexterity, charisma, speed.
    +15% to searching.
    Provides resistance to cold, light, dark, blindness, sound, shards.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. Grants the ability to see invisible things.

    Radius 1 light.
    t) The Iron Helm of Dor-Lomin [5,+20] (+4)
    +4 strength, dexterity, constitution.
    Provides resistance to acid, lightning, fire, cold, fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy. Grants the ability to see invisible things.

    Radius 1 light.
    u) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
    +3 strength, dexterity, constitution.
    Provides resistance to acid, cold, dark, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, dexterity, constitution.
    Aggravates creatures nearby.

    v) The Morning Star 'Firestar' (2d6) (+15,+17) [+2]
    Branded with flames.
    Provides immunity to fire.
    Cannot be harmed by acid, electricity, fire, cold.

    When aimed, it creates a fire ball with damage 72.
    Takes 72 turns to recharge at your current speed.
    Your chance of success is 98.5%

    Combat info:
    4 blows/round.
    Average damage/hit: 69.2 vs. creatures not resistant to fire, and
    53.3 vs. others.

    w) 21 Bolts of Slay Evil (1d5) (+13,+17)
    Slays evil creatures.



    ================================================== ==========
    CHAR.
    | TURN | DEPTH |LEVEL| EVENT
    ================================================== ==========
    1 0' 1 Began the quest to destroy Morgoth.
    20172 50' 2 Reached level 2
    38211 100' 3 Reached level 3
    40352 100' 3 Killed Fang, Farmer Maggot's dog
    42472 150' 4 Reached level 4
    46914 200' 4 Killed Grip, Farmer Maggot's dog
    46914 200' 5 Reached level 5
    69045 50' 6 Reached level 6
    96754 350' 7 Reached level 7
    107635 0' 7 Killed Farmer Maggot
    124859 400' 8 Reached level 8
    139046 400' 9 Reached level 9
    154350 450' 10 Reached level 10
    171057 550' 11 Reached level 11
    195798 600' 12 Reached level 12
    203607 600' 12 Killed Wormtongue, Agent of Saruman
    215178 600' 13 Reached level 13
    241014 650' 14 Reached level 14
    273425 800' 15 Reached level 15
    283962 850' 16 Reached level 16
    310224 850' 17 Reached level 17
    337011 900' 18 Reached level 18
    379209 950' 18 Killed Brodda, the Easterling
    389191 1050' 19 Reached level 19
    398788 1050' 19 Killed Orfax, Son of Boldor
    398865 1050' 20 Reached level 20
    410093 1050' 20 Killed Smeagol
    422507 1050' 20 Killed Mughash the Kobold Lord
    431750 1100' 21 Reached level 21
    453538 1200' 21 Found The Soft Leather Armour 'Hithlomir' (LOST)
    469149 1250' 21 Killed Angamaite of Umbar
    469149 1250' 22 Reached level 22
    480250 1250' 22 Killed Bolg, Son of Azog
    511997 1250' 23 Reached level 23
    535336 1250' 24 Reached level 24
    553535 1250' 24 Killed Shagrat, the Orc Captain
    569044 1350' 24 Killed Lagduf, the Snaga
    572102 1400' 25 Reached level 25
    608141 1400' 25 Killed Grishnakh, the Hill Orc
    629083 1400' 25 Killed Ulwarth, Son of Ulfang
    638688 1400' 26 Reached level 26
    641739 1400' 26 Found The Set of Gauntlets 'Pauraegen' (LOST)
    647218 1400' 26 Found The Cloak 'Colannon'
    648314 1400' 26 Killed Khim, Son of Mim
    659184 1350' 26 Found The Beaked Axe of Theoden (LOST)
    703388 1500' 26 Found The Main Gauche of Maedhros (LOST)
    735888 1500' 26 Killed Lugdush, the Uruk
    742230 1500' 27 Reached level 27
    788057 1500' 27 Killed Sangahyando of Umbar
    807368 1650' 27 Killed Lokkak, the Ogre Chieftain
    832014 1650' 28 Reached level 28
    832186 1650' 28 Found The Dagger 'Narthanc' (LOST)
    895173 1800' 28 Found The Cloak of Thorongil (LOST)
    905934 1850' 29 Reached level 29
    948497 1950' 29 Found The Leather Shield of Celegorm (LOST)
    960189 1950' 29 Found The Phial of Galadriel (LOST)
    980499 2000' 29 Found The Dagger 'Nimthanc' (LOST)
    1013333 2200' 30 Reached level 30
    1022650 2200' 30 Found The Zweihander 'Mormegil' (LOST)
    1046481 2250' 30 Found The Lochaber Axe 'Mundwine' (LOST)
    1082092 2300' 31 Reached level 31
    1105520 2400' 31 Killed Mim, Betrayer of Turin
    1121546 2500' 31 Found The Star of Elendil
    1139418 2450' 31 Found The Scythe 'Avavir' (LOST)
    1153066 2450' 31 Found The Steel Helm of Hammerhand
    1168289 2500' 31 Found The Beaked Axe of Hurin (LOST)
    1178353 2500' 32 Reached level 32
    1191121 2550' 32 Killed Bill the Stone Troll
    1198234 2550' 32 Found The Set of Gauntlets 'Paurhach' (LOST)
    1201701 2550' 32 Found The Set of Gauntlets 'Paurnen' (LOST)
    1205604 2650' 32 Found The Metal Cap of Thengel (LOST)
    1211654 2750' 33 Reached level 33
    1259395 3450' 34 Reached level 34
    1263545 3400' 35 Reached level 35
    1299331 3950' 35 Killed Adunaphel the Quiet
    1312119 4100' 35 Killed Smaug the Golden
    1312174 4100' 35 Found The Mattock of Nain (LOST)
    1314231 4100' 35 Killed Castamir the Usurper
    1319414 4250' 35 Killed Lorgan, Chief of the Easterlings
    1327088 4250' 35 Found The Metal Brigandine Armour of the Rohirrim
    1338345 4400' 35 Killed Baphomet the Minotaur Lord
    1338345 4400' 36 Reached level 36
    1339409 4400' 36 Killed Akhorahil the Blind
    1348102 4500' 36 Killed Ibun, Son of Mim
    1350042 4500' 36 Killed Scatha the Worm
    1350072 4500' 36 Found The Small Metal Shield of Thorin
    1356401 4600' 37 Reached level 37
    1368715 4650' 37 Found The Jewel 'Evenstar'
    1369783 4650' 37 Found The Ring of Power 'Narya'
    1371714 4650' 37 Found The Mithril Chain Mail 'Belegennon'
    1372625 4650' 37 Found The Full Plate Armour of Isildur
    1372671 4650' 37 Found The Necklace of the Dwarves (LOST)
    1374214 4650' 37 Found The Short Bow of Amrod (LOST)
    1382205 4700' 38 Reached level 38
    1386154 4800' 38 Found The Ring of Power 'Nenya'
    1398106 4900' 38 Found The Palantir of Westernesse
    1398210 4900' 38 Found The Iron Helm of Dor-Lomin
    1402025 4900' 39 Reached level 39
    1403579 4900' 39 Killed Hoarmurath of Dir
    1418088 4950' 40 Reached level 40
    1422701 4950' 40 Found The Amulet of Carlammas
    1423902 4950' 40 Killed Nar, the Dwarf
    1424264 4950' 40 Killed Ji Indur Dawndeath
    1425054 4900' 40 Killed Shelob, Spider of Darkness
    1428447 4900' 40 Found The Bastard Sword 'Calris' (LOST)
    1430710 4900' 40 Killed Gorlim, Betrayer of Barahir
    1437852 4850' 40 Found The Battle Axe 'Lotharang' (LOST)
    1440846 4850' 40 Killed Eol, the Dark Elf
    1441736 4850' 40 Found The Mace 'Taratol' (LOST)
    1444128 4900' 40 Killed Itangast the Fire Drake
    1444409 4900' 40 Killed Uriel, Angel of Fire
    1444572 4900' 40 Found The Large Metal Shield of Anarion (LOST)
    1453111 4900' 40 Killed Quaker, Master of Earth
    1453111 4900' 41 Reached level 41
    1453355 4900' 41 Killed Gothmog, the High Captain of Balrogs
    1453755 4900' 41 Found The Great Axe of Durin (LOST)
    1454290 4900' 41 Killed Pazuzu, Lord of Air
    1455239 4900' 41 Killed Golfimbul, the Hill Orc Chief
    1458789 4900' 41 Killed Harowen the Black Hand
    1459030 4900' 41 Found The Ring of Tulkas
    1459540 4900' 41 Killed Ungoliant, the Unlight
    1463365 4900' 41 Killed Glaurung, Father of the Dragons
    1463488 4900' 41 Found The Katana 'Aglarang' (LOST)
    1464420 4900' 42 Reached level 42
    1464611 4900' 42 Killed Waldern, King of Water
    1467247 4900' 42 Killed Bullroarer the Hobbit
    1467614 4900' 42 Killed The Lernaean Hydra
    1468469 4900' 42 Found The Battle Axe of Balli Stonehand
    1473131 4950' 42 Killed Saruman of Many Colours
    1474286 4950' 42 Killed Ar-Pharazon the Golden
    1474334 4950' 42 Found The Morning Star 'Firestar'
    1479683 4900' 42 Killed Vecna, the Emperor Lich
    1480860 4900' 42 Killed Cantoras, the Skeletal Lord
    1480914 4900' 43 Reached level 43
    1481056 4900' 43 Found The Broad Sword 'Aeglin' (LOST)
    1485446 4900' 43 Killed The Mouth of Sauron
    1485642 4900' 43 Found The Arkenstone of Thrain (LOST)
    1485790 4900' 43 Found The Cloak 'Holcolleth' (LOST)
    1489862 4900' 43 Killed Medusa, the Gorgon
    1492101 4900' 43 Killed The Phoenix
    1493077 4900' 43 Found The Broad Sword 'Arunruth' (LOST)
    1494301 4900' 44 Reached level 44
    1499385 4900' 44 Killed Lungorthin, the Balrog of White Fire
    1504514 4900' 44 Killed Draugluin, Sire of All Werewolves
    1509096 4900' 44 Found The Iron Helm 'Holhenneth' (LOST)
    1510440 4900' 45 Reached level 45
    1512991 4900' 45 Killed Dwar, Dog Lord of Waw
    1515786 4900' 45 Found The Great Axe of Eonwe
    1519563 4900' 45 Killed Kavlax the Many-Headed
    1519961 4900' 45 Killed The Balrog of Moria
    1520939 4900' 45 Killed Tselakus, the Dreadlord
    1521050 4900' 45 Killed The Witch-King of Angmar
    1521258 4900' 45 Found The Golden Crown of Gondor
    1521311 4900' 45 Killed Khamul, the Black Easterling
    1521832 4900' 45 Killed Uvatha the Horseman
    1528458 4900' 46 Reached level 46
    1529835 4900' 46 Found The Ring of Barahir (LOST)
    1534153 4900' 46 Killed Feagwath, the Undead Sorcerer
    1537997 4900' 46 Found The Light Crossbow 'Cubragol'
    1539229 4900' 46 Killed Thuringwethil, the Vampire Messenger
    1543608 4950' 46 Found The Iron Crown of Beruthiel (LOST)
    1544376 4900' 46 Found The Trident of Wrath (LOST)
    1545400 4900' 46 Found The Mithril Plate Mail of Celeborn
    1549533 4900' 46 Found The Pick of Erebor (LOST)
    1551004 4900' 46 Killed Ariel, Queen of Air
    1551366 4900' 47 Reached level 47
    1551457 4900' 47 Found The Jewel Encrusted Crown of Numenor
    1551714 4900' 47 Found The Executioner's Sword 'Crisdurian' (LOST)
    1551795 4900' 47 Found The Metal Cap of Celebrimbor
    1557777 4950' 47 Found The Main Gauche of Azaghal
    1560611 4950' 47 Killed Carcharoth, the Jaws of Thirst
    1560611 4950' 48 Reached level 48
    1566886 4950' 48 Found The Long Bow of Bard
    1567390 4950' 48 Killed Huan, Wolfhound of the Valar
    1575340 4950' 48 Killed Ren the Unclean
    1576517 4950' 48 Killed Ancalagon the Black
    1577299 4950' 48 Found The Lucerne Hammer 'Turmil' (LOST)
    1577396 4950' 48 Found The Set of Leather Gloves 'Cambeleg'
    1583031 4950' 48 Found The Lance of Eorlingas (LOST)
    1588501 4950' 48 Killed Ufthak of Cirith Ungol
    1588928 4950' 48 Killed Sauron, the Sorcerer
    1588978 4950' 48 Killed Maeglin, the Traitor of Gondolin
    1588996 4950' 48 Killed Tom the Stone Troll
    1591083 4950' 48 Found The Amulet of Ingwe
    1591887 5000' 48 Killed Vargo, Tyrant of Fire
    1597227 5000' 48 Killed Kronos, Lord of the Titans
    1597248 5000' 49 Reached level 49
    1600133 4950' 49 Found The Elfstone 'Elessar'
    1602936 4950' 49 Found The Ring of Power 'Vilya'


    [Options]

    Maximize effect of race/class bonuses : yes (adult_maximize)
    Randomize some of the artifacts (beta) : no (adult_randarts)
    Restrict the use of stairs/recall : no (adult_ironman)
    Restrict the use of stores/home : no (adult_no_stores)
    Restrict creation of artifacts : no (adult_no_artifacts)
    Don't stack objects on the floor : no (adult_no_stacking)
    Lose artifacts when leaving level : no (adult_no_preserve)
    Don't generate connected stairs : no (adult_no_stairs)
    Adult: Monsters chase current location : yes (adult_ai_sound)
    Adult: Monsters chase recent locations : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes : no (adult_ai_learn)
    Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
    Score: Peek into object creation : no (score_peek)
    Score: Peek into monster creation : no (score_hear)
    Score: Peek into dungeon creation : no (score_room)
    Score: Peek into something else : no (score_xtra)
    Score: Know complete monster info : no (score_know)
    Score: Allow player to avoid death : no (score_live)
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    I didn't read over your entire dump (it's a bit hard to read in variable-width font), but it looks like you have enough speed, as many hitpoints as you're going to get, and all of the important resistances covered, so you should be good to go assuming your consumables are in order.

    Disenchantment resistance is not necessary -- Morgoth doesn't chuck disenchantment at you, and besides by this point it'd only have a 1 in 3 chance of reducing your AC slightly or taking a few points off your melee damage output. Shards resistance is similarly unneeded; it's a rare damage source and its resistance doesn't necessarily provide significant damage mitigation. Cuts, you can heal trivially with !CCW.

    Good luck!

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