Lando, my most successful DaJ character to date. Number 9 on the DaJ ladder, and number 4 on Buzzkill's ladder. I'm quite proud of him. I'm looking for equipment advice. Playing randarts, disconnected stairs, no selling. The scattered resists are kind of driving me crazy. If I've got STR of DEX equipped, it's because I need it to preserve 3 blows. Currently kitted out awaiting a deep decent to DL58 or 59. Dump has been edited for brevity.
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[DaJAngband v1.2.1c Character Dump] Name [B]Lando[/B] Self RB CB EB Best Sex Male Age 20 STR: 16 +0 +6 +2 18/60 Race Human Height 79 INT: 12 +0 -3 +3 12 Class Barbarian Weight 189 WIS: 16 +0 -1 +3 18 Title Chieftain Status 23 DEX: 17 +0 +1 +5 18/50 HP 510/510 Score 14129 CON: 15 +0 +2 +2 18/10 SP 49/49 CHR: 16 +0 -1 +3 18 Level 36 Armor [11,+74] Saving Throw 61 Cur Exp 525099 Fight (+8,+14) Fighting 257 Max Exp 525104 Melee (+15,+22) Shooting 250 Adv Exp 577500 Shoot (+16,+14) Throwing 191 MaxDepth Lev 58 Blows 3/turn Disarming 58 Day 7, 8:37:45 Shots 1/turn Magic Device 53 Gold 52674 Stealth 6 Alertness 28 Burden 186.3 lbs Energy 220% Searching 12 [COLOR="DarkOrange"]abcdefghijkl@ abcdefghijkl@[/COLOR] Acid:............. Blind:............. Elec:...+..+...... Confu:............. Fire:.....++...... Sound:............. Cold:......+...... Shard:............. Pois:............. Nexus:............. 1/2Po:.....+....... Nethr:+............ Fear:............+ Chaos:......+...... Lite:............. Disen:............. Dark:+............ Charm:.......+..... [COLOR="darkorange"] abcdefghijkl@ abcdefghijkl@[/COLOR] S.Dig:............. Stea.:.......+..... Feath:............. Alert:............. PLite:+....+....... Tunn.:............. Regen:............. Speed:......+....+. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:+.....+...... Might:.+........... FrAct:.........+... ThrwM:............. HLife:............. :............. [COLOR="darkorange"] [Character Equipment][/COLOR] a) a rothe tusk of Natural Light (1d5) (+7,+8) It slays undead. It provides resistance to dark and nether. It sustains your charisma. It usually provides light of radius 1. It is blessed by the gods, is better for throwing than most melee weapons, and is good and hates evil. It grants you the ability to see invisible things. It cannot be harmed by fire. With this weapon, you would currently get 3 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 41 against undead, 41 against electricity-vulnerable creatures, +2 when both a slay and brand apply, and 25 against other monsters (add +2 damage against creatures vulnerable to light). This weapon can be thrown for an average damage of 39.6 against undead, 39.6 against electricity-vulnerable creatures, +3.3 when both a slay and brand apply, and 13.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17 (less when thrown). b) a heavy crossbow of Extra Might (ML5) (+8,+14) (+1) c) a Chrysoprase Ring of Dexterity of Warfare (+1,+4) (+3) d) a Marble Ring of Lightning [+13] It brands your melee blows with lightning. It provides resistance to electricity. It activates for electricity resistance (3+d4 minutes) and electricity ball (85) every 10+d5 minutes. It cannot be harmed by lightning. e) a Granite Amulet of Teleportation of Teleport Control {uncursed} It grants you teleport control, but it also induces random teleportation. f) The Star 'Mirmen' (+3) {!!} It increases your charisma by 3. It provides partial resistance to poison. It provides resistance to fire. It sustains your wisdom. It usually provides light of radius 3. It activates for magic mapping about every 10+d6 minutes. It cannot be harmed by the elements. g) The robe of Golweth [2,+8] (+3) It increases your intelligence and wisdom by 3. It increases your speed by 3. It provides resistance to electricity, fire, cold, and chaos. It grants you the ability to see invisible things. It senses the presence of orcs and spiders. It cannot be harmed by the elements. h) The cloak of Aedhel [1,+7] (+3) It increases your stealth by 3. It provides resistance to charming. It cannot be harmed by the elements. i) a large leather shield of Dragonbreath Blocking [4,+11] It provides damage reduction against monster breath. It senses the presence of dragons. It cannot be harmed by the elements. j) a golden crown of Might [0,+15] (+2) It increases your strength, dexterity, and constitution by 2. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. k) a set of mail gauntlets of Magic Mastery [2,+7] (+1) It increases your magic device skill by 9. l) a pair of soft leather boots of Speed [2,+8] (+10) It increases your speed by 10. [COLOR="darkorange"] [Character Equipment -- Quiver][/COLOR] n) 17 bolts of Slay Undead (1d5) (+7,+9) It slays undead. Fired from your current missile launcher, this missile will inflict an average damage of 341.1 against undead, and 113.7 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. o) 22 bolts of Critical Weight (1d5) (+7,+6) It increases likelihood of critical hits. Fired from your current missile launcher, this missile will inflict an average damage of 100.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. p) 51 bolts (1d5) (+4,+8) Fired from your current missile launcher, this missile will inflict an average damage of 109.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. q) 8 seeker bolts (4d5) (+5,+6) Fired from your current missile launcher, this missile will inflict an average damage of 140. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 14. [COLOR="darkorange"][Character Inventory][/COLOR] a) a Book of Nature Magic [Communion with Nature] b) 2 Gloomy Mushrooms of Health c) 40 Black Potions of Cure Critical Wounds d) 3 Sanguine Potions of Healing e) a Viscous Pink Potion of Enlightenment f) 15 Scrolls titled "la gainuleo" of Phase Door g) 13 Scrolls titled "mathad cum" of Teleportation h) 5 Scrolls titled "mal mo dembat" of Teleport Level i) 5 Scrolls titled "wens nur epro" of Word of Recall j) 16 Scrolls titled "ea egerio" of Identify k) 10 Scrolls titled "hir gand olf" of Object and Treasure Detection l) a Scroll titled "ar sa aga" of Deep Descent m) 3 Lead-Plated Rods of Trap Location n) 5 Silver Rods of Illumination {!! @z2} o) a Copper-Plated Rod of Probing {!!} p) 3 Rusted Steel Rods of Teleport Other {!!} q) 6 Mithril-Plated Rods of Light {!! @z1} r) 2 Mistletoe Staffs of Speed (1d5) (+0,+0) (8 charges) s) a quarterstaff (Defender) (1d8/1d5) (+8,+16) [+5] (+1 to stealth) It increases your stealth by 1. It increases your alertness by 5. It provides resistance to electricity. It sustains your dexterity. It speeds your regeneration. It grants you immunity to paralysis. It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). It cannot be harmed by the elements. With this weapon, you would currently get 2 blows per round. You would get 3 blows with this weapon if you weren't wearing a shield. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 58.4 (44.3 on the 2nd hit) against electricity-vulnerable creatures, and 36.8 (32.1 on the 2nd hit) against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. [Home Inventory] a) a Mottled Mushroom of Clear Mind b) a Puce Potion of *Healing* c) 4 Gloopy Green Potions of Restore Life Levels d) 7 Scrolls titled "mal mo dembat" of Teleport Level e) 30 Scrolls titled "ea egerio" of Identify f) a Scroll titled "laquo mahas" of *Identify* g) a Scroll titled "ar sa aga" of Deep Descent h) 5 Iron-bound Rods of Acid Bolts {!! @z3} i) a Silver-Plated Rod of Acid Balls j) a Gold Rod of Fire Balls k) a Pinchbeck Rod of Cold Balls l) 4 Pegasus Tail Wands of Teleport Other (19 charges) m) a Flawed Diamond Ring of Strength of Warfare (+5,+3) (+3) n) a Tiger Eye Ring of Constitution (+4) o) metal brigandine armour (Dwarven) (-3) [21,+22] (+2) It increases your strength and constitution by 2. It grants you darkvision and immunity to paralysis. It cannot be harmed by acid or fire. p) The metal cap of Ilmareg [3,+8] (+2) It increases your intelligence by 2. It provides resistance to blindness and nether. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) a metal cap of Regeneration [3,+6] r) The pair of soft leather boots 'Aetto' [2,+18] (+1 to alertness) It increases your alertness by 5. It increases your magic device skill by 9. It provides resistance to acid, cold, dark, and blindness. It sustains your charisma. It sometimes causes you to hit yourself. It cannot be harmed by the elements. s) The dagger of Vinas (1d4) (+13,+13) [+3] (+3) It increases your intelligence by 3. It provides resistance to nether and charming. It sustains your wisdom. It usually provides light of radius 1. It is better for throwing than most melee weapons. It cannot be harmed by the elements. With this weapon, you would currently get 3 blows per round. You can throw 4 of these weapons in one turn. Each blow will do an average damage of 26.9 against electricity-vulnerable creatures, and 20.3 against other monsters (add +0.8 damage against creatures vulnerable to light). This weapon can be thrown for an average damage of 55.8 against electricity-vulnerable creatures, and 18.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 20 (less when thrown). t) a short bow of Power (ML2) (+9,+20) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 u) 30 bolts (1d5) (+6,+7) Fired from your current missile launcher, this missile will inflict an average damage of 105. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. v) 6 arrows of Slay Giant (1d4) (+4,+4) w) 16 arrows (1d4) (+6,+7) x) 22 arrows (1d4) (+8,+5) y) 29 arrows (1d4) (+5,+7) z) 24 iron shots of Slay Animal (1d4) (+8,+10) {) 49 mithril shots (3d4) (+9,+5) |) a docile tan dust bunny [COLOR="DarkOrange"]Lando the Human Barbarian Began the quest to kill Morgoth on 07/22/2010 at 09:25 AM[/COLOR] ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 02:12:01 | 1 | 2 | Killed Fang, Farmer Maggot's dog | 1, 05:04:10 | 3 | 4 | Killed Wolf, Farmer Maggot's dog | 1, 05:04:10 | 3 | 5 | Reached level 5 | 1, 06:21:10 | 4 | 6 | Killed Grip, Farmer Maggot's dog | 1, 08:22:01 | 6 | 8 | Killed Lotho Sackville-Baggins | 1, 09:48:28 | 7 | 10 | Reached level 10 | 1, 15:36:54 | 8 | 11 | Killed Wormtongue, Agent of Saruman | 1, 20:33:43 | 10 | 13 | Killed Bill Ferny, agent of Saruman | 1, 23:27:59 | 13 | 15 | Reached level 15 | 2, 04:07:22 | 13 | 18 | Killed Mughash the Kobold Lord | 2, 07:04:27 | 14 | 19 | Killed The Great Goblin | 2, 10:56:22 | 17 | 20 | Reached level 20 | 2, 16:14:12 | 18 | 21 | Killed Radbug of Cirith Ungol | 2, 22:05:22 | 20 | 22 | Killed Mauhur the uruk | 2, 23:55:51 | 20 | 22 | Killed The Dunlending Agent of the Nazgul | 3, 02:19:01 | 21 | 23 | Killed Ufthak of Cirith Ungol | 3, 04:22:47 | Town | 23 | Killed Ted Sandyman, the Miller | 3, 04:53:54 | 22 | 23 | Killed Golfimbul, the Hill Orc Chief | 3, 07:41:08 | 22 | 24 | Found The cloak of Aedhel | 3, 09:37:18 | Town | 24 | Killed Harry Goatleaf | 3, 09:46:54 | 23 | 25 | Reached level 25 | 3, 21:12:58 | 27 | 26 | Killed Bolg, Son of Azog | 4, 00:48:45 | 30 | 26 | Killed Angamaite of Umbar | 4, 01:47:30 | 30 | 26 | Found The robe of Golweth | 4, 02:16:20 | 31 | 26 | Killed Lugdush the Uruk | 4, 03:00:02 | 31 | 26 | Killed Siniava, the 'Honeycat' | 4, 05:38:10 | 32 | 27 | Found The dagger of Vinas | 4, 11:33:24 | 34 | 28 | Killed Shagrat, Captian of Cirith Ungol | 4, 13:56:10 | 35 | 28 | Killed Old Man Willow | 4, 21:00:47 | 37 | 29 | Killed Wulf, Renegade of Rohan | 4, 23:53:28 | 39 | 29 | Killed Blaygorm, the Black Dwarf Lord | 5, 06:08:35 | 40 | 30 | Reached level 30 | 5, 11:26:37 | 40 | 30 | Killed Ugluk the Uruk | 5, 14:45:42 | 40 | 31 | Killed Sangahyando of Umbar | 5, 17:34:00 | 41 | 31 | Killed Gorbag, Captian of Minas Morgul | 6, 03:16:40 | 42 | 31 | Found The metal cap of Ilmareg | 6, 07:23:28 | 43 | 31 | Killed Ulfast, Son of Ulfang | 6, 09:58:33 | 45 | 32 | Killed Ulbandi the Ogre Chieftain | 6, 09:59:05 | 45 | 32 | Found The Star 'Mirmen' | 6, 18:52:35 | 47 | 33 | Killed Lagduf of Cirith Ungol | 6, 20:34:08 | 47 | 33 | Killed Tom, the Stone Troll | 7, 04:28:36 | 57 | 34 | Killed Itangast, the fire drake | 7, 04:28:36 | 57 | 35 | Reached level 35 | 7, 04:32:51 | 57 | 35 | Killed Scatha the Worm | 7, 05:06:26 | 57 | 35 | Killed Castamir the Usurper | 7, 07:22:13 | 58 | 35 | Killed Smaug the Golden ============================================================
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