My Attempt at Diving in Sangband: the (Probably Short) Life of Arrogant the Dunadan.
The way I generally play Sangband is to take quests as often as possible until I either get all my spellbooks (for a caster) or get enough other stuff that I feel I can go down faster (for a warrior.)
I find that while quest rewards are only occasionally useful (eg they are a good source of dungeon books,) the main effect of doing quests is that I get a lot of experience, so my characters are generally overpowered compared to normal in-depth monsters, and uniques and pits are often (not always) relatively easy.
I decided to experiment with a more diving-like style of playing, doing fewer if any quests. and going down as quickly as I could manage. I did not anticipate it would be much like Vanilla diving, as monster generation works differently, so low level monsters are very unlikely to be generated deep in the dungeon, and if I go down too fast I will probably soon get to a depth where I cannot fight anything. My lowest turncount to win the game is about 1.3 million, so I'm intending to aim to win in under 1 million as an initial goal.
I decided to play with a Dunadan, as they have good con/HP but still have reasonable stealth. I have previously tried something similar with a High Elf, but decided to go with the Dunadan this time for the higher con.
The character is intended to play a bit like a Vanilla rogue, using melee as an important method of offense, and magic (sorcery) mostly for utility spells. However, magic devices rather than archery will be my primary ranged combat method. Depending on what equipment I find, I am keeping the option open to take the Oath of Sorcery in the late game and convert to a full mage, as melee becomes an increasingly unattractive proposition towards the end of the game due to the number of monsters that hit to disenchant, drain stats or drain charges.
The skills I am using are:
Swordsmanship: it was a tough decision between swords and martial arts; wrestling is probably superior in the long term (not sure about karate,) but I find it can be a bit weak in the midgame, when a swordsman will probably be benefiting from some resistances, stat bonuses or abilities from a weapon such as Westernesse or one of the lesser artifacts. Since I often find this the hardest part of the game, I went with swords.
Archery (Bows): I will be using mainly magic devices later on, but good devices can be a bit hard to come by initially, and I want to be able to shoot at things without having to worry about conserving charges, at least until I get some nice stacks of wands/rods. Archery is intended as a stopgap until then.
Spellcasting / Magical Power / Wizardry
Magic Devices
Stealth (I am much better at playing stealthy characters than non-stealthy ones, otherwise I would probably have played a Giant instead)
Dodging (mostly for the ability to wear heavier armour without affecting spellcasting)
Spell Resistance
Ok, that's a long enough post already, I'll continue in the next one. By the way, I didn't take notes or anything, so I'll be writing from memory, and it will be a bit disordered and haphazard.
The way I generally play Sangband is to take quests as often as possible until I either get all my spellbooks (for a caster) or get enough other stuff that I feel I can go down faster (for a warrior.)
I find that while quest rewards are only occasionally useful (eg they are a good source of dungeon books,) the main effect of doing quests is that I get a lot of experience, so my characters are generally overpowered compared to normal in-depth monsters, and uniques and pits are often (not always) relatively easy.
I decided to experiment with a more diving-like style of playing, doing fewer if any quests. and going down as quickly as I could manage. I did not anticipate it would be much like Vanilla diving, as monster generation works differently, so low level monsters are very unlikely to be generated deep in the dungeon, and if I go down too fast I will probably soon get to a depth where I cannot fight anything. My lowest turncount to win the game is about 1.3 million, so I'm intending to aim to win in under 1 million as an initial goal.
I decided to play with a Dunadan, as they have good con/HP but still have reasonable stealth. I have previously tried something similar with a High Elf, but decided to go with the Dunadan this time for the higher con.
The character is intended to play a bit like a Vanilla rogue, using melee as an important method of offense, and magic (sorcery) mostly for utility spells. However, magic devices rather than archery will be my primary ranged combat method. Depending on what equipment I find, I am keeping the option open to take the Oath of Sorcery in the late game and convert to a full mage, as melee becomes an increasingly unattractive proposition towards the end of the game due to the number of monsters that hit to disenchant, drain stats or drain charges.
The skills I am using are:
Swordsmanship: it was a tough decision between swords and martial arts; wrestling is probably superior in the long term (not sure about karate,) but I find it can be a bit weak in the midgame, when a swordsman will probably be benefiting from some resistances, stat bonuses or abilities from a weapon such as Westernesse or one of the lesser artifacts. Since I often find this the hardest part of the game, I went with swords.
Archery (Bows): I will be using mainly magic devices later on, but good devices can be a bit hard to come by initially, and I want to be able to shoot at things without having to worry about conserving charges, at least until I get some nice stacks of wands/rods. Archery is intended as a stopgap until then.
Spellcasting / Magical Power / Wizardry
Magic Devices
Stealth (I am much better at playing stealthy characters than non-stealthy ones, otherwise I would probably have played a Giant instead)
Dodging (mostly for the ability to wear heavier armour without affecting spellcasting)
Spell Resistance
Ok, that's a long enough post already, I'll continue in the next one. By the way, I didn't take notes or anything, so I'll be writing from memory, and it will be a bit disordered and haphazard.
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