[YAWP] high-elf priest and overpowered randarts

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  • Ycombinator
    Adept
    • Apr 2010
    • 153

    [YAWP] high-elf priest and overpowered randarts

    dump

    5d8 (+9, +35) MoD with slay evil is really good, but hardly overpowered (Deathwreaker does the same due to bigger dice). Maybe these slippers with +1 shot (btw they have generation chance 64 and native depths 18–81)? Some say Haradrim is better than Bladeturner because of this +1 shot/blow. Oh, and I have +2 blows helm too.

    No. What I call overpowered is what I didn't find:
    Code:
    The Elven Cloak of Glaras (+8,+0) [6,+8]
    ----------------------------------------
    +3 wisdom, dexterity, stealth, shooting speed.
    Provides resistance to acid, lightning, fear.
    Cannot be harmed by acid, electricity, fire, cold.
    
    
    Min Level 49, Max Level 127, Generation chance 2, 0.5 lbs
    
    
    The Hard Leather Cap of Arest [2,+30]
    -------------------------------------
    +3 strength, intelligence, charisma, stealth, shooting speed.
    Provides resistance to acid.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.  
    
    
    Min Level 52, Max Level 127, Generation chance 1, 1.5 lbs
    I could have whopping 9 shots/round in this game and shred Morgoth with a stream of boring bolts. I bet he has never seen a priest with a chaingun :-)
  • Timo Pietilä
    Prophet
    • Apr 2007
    • 3964

    #2
    Originally posted by Ycombinator
    dump

    5d8 (+9, +35) MoD with slay evil is really good, but hardly overpowered (Deathwreaker does the same due to bigger dice). Maybe these slippers with +1 shot (btw they have generation chance 64 and native depths 18–81)? Some say Haradrim is better than Bladeturner because of this +1 shot/blow. Oh, and I have +2 blows helm too.

    No. What I call overpowered is what I didn't find:
    Code:
    The Elven Cloak of Glaras (+8,+0) [6,+8]
    ----------------------------------------
    +3 wisdom, dexterity, stealth, shooting speed.
    Provides resistance to acid, lightning, fear.
    Cannot be harmed by acid, electricity, fire, cold.
    
    
    Min Level 49, Max Level 127, Generation chance 2, 0.5 lbs
    
    
    The Hard Leather Cap of Arest [2,+30]
    -------------------------------------
    +3 strength, intelligence, charisma, stealth, shooting speed.
    Provides resistance to acid.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.  
    
    
    Min Level 52, Max Level 127, Generation chance 1, 1.5 lbs
    I could have whopping 9 shots/round in this game and shred Morgoth with a stream of boring bolts. I bet he has never seen a priest with a chaingun :-)
    9 shots / turn is really a chaingun. Combine with something like buckland sling with +2 and you have 10 shots with x4 modifier. (1 is normal, +2 from buckland, +1 from slippers, +3 from that cloak and +3 from that cap = 10 shots).

    Even with unenchanted iron shots (1d3) and buckland disenchanted to (+0,+0) you would still have been doing 40x2=80 points / turn. Add usual +15 to buckland and that's 40x17=680. With ordinary shots.

    I have also seen Longbow of dragonkilling in randarts once. *kill dragon* -slay and +20 to_dam. 9 shots with that against Ancalagon... 27*5*~40 (assuming +10 seeker arrows) = 5400. Not a single turn kill, but if you are faster than it is then it might not get a turn.

    I wonder if energy calculation can actually handle that many shots correctly.

    Comment

    • Ycombinator
      Adept
      • Apr 2010
      • 153

      #3
      Addendum: with this kit I can wield Grond and get 5 blows/round without losing any stats. I always wondered if it's possible to steamroll demon pits and graveyards. It is.

      Comment

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