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5d8 (+9, +35) MoD with slay evil is really good, but hardly overpowered (Deathwreaker does the same due to bigger dice). Maybe these slippers with +1 shot (btw they have generation chance 64 and native depths 18–81)? Some say Haradrim is better than Bladeturner because of this +1 shot/blow. Oh, and I have +2 blows helm too.
No. What I call overpowered is what I didn't find:
I could have whopping 9 shots/round in this game and shred Morgoth with a stream of boring bolts. I bet he has never seen a priest with a chaingun :-)
5d8 (+9, +35) MoD with slay evil is really good, but hardly overpowered (Deathwreaker does the same due to bigger dice). Maybe these slippers with +1 shot (btw they have generation chance 64 and native depths 18–81)? Some say Haradrim is better than Bladeturner because of this +1 shot/blow. Oh, and I have +2 blows helm too.
No. What I call overpowered is what I didn't find:
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The Elven Cloak of Glaras (+8,+0) [6,+8] ---------------------------------------- +3 wisdom, dexterity, stealth, shooting speed. Provides resistance to acid, lightning, fear. Cannot be harmed by acid, electricity, fire, cold. Min Level 49, Max Level 127, Generation chance 2, 0.5 lbs The Hard Leather Cap of Arest [2,+30] ------------------------------------- +3 strength, intelligence, charisma, stealth, shooting speed. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Min Level 52, Max Level 127, Generation chance 1, 1.5 lbs
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