YAWP: Gastrolith, Half-Troll Priest

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Ycombinator
    replied
    Originally posted by Magnate
    The truly stunning thing about your randart set is the fact that it contains no fewer than EIGHT randart DSMs! I've never seen that many - I think I might have seen five, but no more. Usually only one or two, and plenty of randart sets get none at all.
    RNG picks up the trend. Artifact spolier from the last of my early dying characters: nine DSMs.
    Last edited by Ycombinator; June 24, 2010, 15:05.

    Leave a comment:


  • Estie
    replied
    "Moron" is a pretty common randart name, I hve seen a couple of them
    No "Dildo" yet though.

    Leave a comment:


  • Zikke
    replied
    Sorry, to get back to the original topic for just a second. My randart rogue just found The Arkenstone "Moron".

    I chortled IRL.

    Leave a comment:


  • Ycombinator
    replied
    afaik Dwarven armor is currently restricted to heavy iron/steel armor. I'll be happy to see dwarven mithril chain mail, but dwarven DSM somehow doesn't feel right.
    I think that DSMs should get their own set of random abilities/bonuses/resistances. They're much rare than Elvenkind armor and much less useful, except PDSM, B... Balance DSM, and possibly MHDSM. But this is harder to implement and can be controversial. There was already a thread discussing how to make DSMs useful.

    Leave a comment:


  • d_m
    replied
    Originally posted by Nick
    Already done in FA - as usual
    Burned!

    Leave a comment:


  • Nick
    replied
    Originally posted by Magnate
    I'd support this too. It's a simple change to lib/edit/ego-item.txt, to adjust the "allowed tval" ranges for the ego body armour types to include DSMs. They wouldn't be very common, but that's ok.
    Already done in FA - as usual

    Leave a comment:


  • Magnate
    replied
    Originally posted by Derakon
    Why can't you find Dwarven DSMs or DSMs of Elvenkind, anyway? Those might actually be useful; in fact, I could well imagine a Balanced DSM of Elvenkind being an excellent armor for the late-game, though that's obviously an extreme example.
    I'd support this too. It's a simple change to lib/edit/ego-item.txt, to adjust the "allowed tval" ranges for the ego body armour types to include DSMs. They wouldn't be very common, but that's ok.

    Leave a comment:


  • Derakon
    replied
    Why can't you find Dwarven DSMs or DSMs of Elvenkind, anyway? Those might actually be useful; in fact, I could well imagine a Balanced DSM of Elvenkind being an excellent armor for the late-game, though that's obviously an extreme example.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Ycombinator
    While we're on this topic: does base item affect actual generation chance? IOW if there is Bar Chain Mail 'Foo' with generation chance N (as listed in the spoiler file) and MHDSM 'Bar' with the same generation chance, is the latter going to be rarer?
    I'm asking this because in my last game there were a few DSMs with gen. chance 33 and pretty low min level, but I've never found any of them. This doesn't mean anything, of course (random numbers are, well, random), but I wonder.
    Artifact DSMs are hard to find because DSMs are hard to find. In object generation the base object is chosen first, so you only get a chance of a DSM if a DSM is chosen, and that's not often. Then the good/great/artifact checks are performed - there are no ego types for DSM, but you still have to pass all three checks to get an artifact. (You can skip one or two with DROP_GOOD and DROP_GREAT, of course.)

    So yes, gen chance 33 for a randart DSM is a whole lot rarer than gen chance 33 for a longsword, and your MHDSM will be rarer than the bar chain mail with the same gen chance.

    Leave a comment:


  • Magnate
    replied
    Originally posted by d_m
    IIRC you can tell because the artifact numbers are the same, but I might be wrong.
    Correct. If all you have is the spoiler, you can only tell with the lights/amulets/rings, because they're in order and don't change base item type. If you have the randart.log file, you can check the number (though this could be made a lot easier).

    Leave a comment:


  • d_m
    replied
    Originally posted by Derakon
    How do you tell what the basis is for a randart, anyway? The rings tend to be pretty obvious because the Rings of Power are so much better than other standart rings, but otherwise?
    IIRC you can tell because the artifact numbers are the same, but I might be wrong.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Magnate
    The +3 shots amulet is an aberration: it's based on Ingwe, which should not be powerful enough to get +3 shots, even with no other mods. I'll have to look into this.
    How do you tell what the basis is for a randart, anyway? The rings tend to be pretty obvious because the Rings of Power are so much better than other standart rings, but otherwise?

    Leave a comment:


  • Ycombinator
    replied
    Originally posted by Magnate
    The truly stunning thing about your randart set is the fact that it contains no fewer than EIGHT randart DSMs! I've never seen that many - I think I might have seen five, but no more. Usually only one or two, and plenty of randart sets get none at all.
    While we're on this topic: does base item affect actual generation chance? IOW if there is Bar Chain Mail 'Foo' with generation chance N (as listed in the spoiler file) and MHDSM 'Bar' with the same generation chance, is the latter going to be rarer?
    I'm asking this because in my last game there were a few DSMs with gen. chance 33 and pretty low min level, but I've never found any of them. This doesn't mean anything, of course (random numbers are, well, random), but I wonder.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Derakon
    Sorry about the spoilers being offline; we had a power outage overnight so my computer was off. It's back now.

    Edit: as for availability of randarts, yeah, this game felt more generous in that regard than my paladin did. Then again, my paladin spent a lot less time hunting, since as soon as he had Wrath of God and a good melee weapon he was good to go win. I definitely didn't feel that confident with the priest, even if the amulet meant I could probably have won much earlier than I did. Oh, well.
    The truly stunning thing about your randart set is the fact that it contains no fewer than EIGHT randart DSMs! I've never seen that many - I think I might have seen five, but no more. Usually only one or two, and plenty of randart sets get none at all.

    You also had a splendid set of shields on offer - but that said there was nothing special in cloaks, gloves, hats or boots.

    The +3 shots amulet is an aberration: it's based on Ingwe, which should not be powerful enough to get +3 shots, even with no other mods. I'll have to look into this.

    Leave a comment:


  • nullfame
    replied
    Originally posted by buzzkill
    What, no activation?
    I'll assume I am in polite company and not go there. Though it is hard to resist. There is also a lot of potential for last messages.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎